16 days ago - Crater Creator - Direct link
Actually the effect, as described by one of the programmers when I asked about it, is intended precisely to simulate dynamic ambient lighting. A problem I have with it is that it doesn’t darken parts of the scene that are ‘inside’. It determines if you, as in the camera, are inside, and darkens everything if you are. But one, we have ambient occlusion already. And two, I feel that to look right this feature would have to be accompanied by an eye adaptation feature, where your virtual pupils dilate to let more light in when you’re indoors. That would effectively cancel out the darkening effect, making the whole thing a wash. So they might as well save the GPU cycles and not do either effect in the first place.

I feel this darkening effect adds no benefit to the game, and I would really like to be able to disable it.





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