Hello Reddit! I need your help. Today I forwarded all of the suggestions from this thread to the devs through the content creator channel, which allows me direct access to Lillith's team. The suggestion list includes items from my own community and the past Reddit threads that I believe will make a positive impact on the game, you can find it here or at the bottom of this message. The list doesn't include items that were already suggested and declined in the past by lillith, which you can find in the relevant threads. The response from Lillith was they'll take a look, but they'd like to gauge how strongly the overall playerbase feels towards the list.
For this reason I'm making this petition. Please upvote this thread if you'd like the dev team to focus on these changes, and downvote it if you wouldn't like the dev team to focus on these changes.
If we can successfully forward this round of feedback, I will take personal responsibility for forwarding more rounds based on your feedback.
Regardless of your vote, I would really appreciate your participation and upvote of my main comment below - it's meant to count how many players voted total, so we have a good gauge on the results.
Thank you!
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Suggested changes:
Linker Feedback, Round 4, for review.
Hunting Grounds:
This mode has a lot of potential, but some issues, which is natural when you consider it is the first iteration.
Most of the issues are around the matchmaking, factions, interactions, and fights.
- Allow kicking extreme inactives in the Hunting Grounds.
- Balance the factions, perhaps with buffs like the ones that we had in War of Wits, or with specific relics, not just at mythic.
- More control over teammates. The randomness makes it so players of different skill, level, interest, and languages are matched, which makes the teamplay aspect worse than it could be.
- Add a quiet period of 1 day before the start, so players don't feel pressured to have everyone online at reset to get a head start. Otherwise all 4 players have to wait for the 5th to log on as is currently the case.
- A warning popup when tapping MATCH that warns players that pressing CONFIRM will lock-in current choices and fill empty slots including slots where players have not accepted invites with random players
- Further disincentivize funneling one player, to make teamplay more interesting.
Community:
- Allow guilds to permanently ban, as most guilds are open entry, which allows trolling.
- Allow guilds to specify inactive time for automatic kicks.
- Perhaps rework the in-game chat censor & alert system.
- Incentivize people to follow AFKArena's Twitch with in-game rewards.
QOL:
- In multistage fights: Return to the fight page of the fight you started instead of always the first fight that's open.
- Catchup mechanics for new players, that increase earlygame rewards the further they join into a server. Even if small, this would really help in the long run.
- Allow players to exclude replays that include certain heroes.
- Add replay win% by simulating the matchup many times, add that metric to replays, and allow players to sort by it.
- Arena pick-to-fight if within a ranking range from the main page instead of endless rerolls, perhaps for the top x players in each ladder where it's relevant.
- Some methods to see each skill's damage and CC in the replay page.
- Test server where you fight the guy you didn't bet on if you lose is great, perhaps implement permanently to some extent.
- Allow changing gear within the twisted realm by long clicking a hero, like other modes.
Resources & Progression:
- More modes of acquisition / optimization of endgame resources. Field of stars was great in that light, but in the very endgame when the game becomes very grind-oriented, players want some more control to not burn-out. Even if it's behind a paywall, if necessary.
- More Lab coins out of Dismal. It's significantly harder than hard, and with dimensionals to come and many more to buy with them, mid to endgame players feel like that resource is unrewarding.
- Increase Lab coin cap
- Make player levels more rewarding, especially at levels like 100, 200, etc - right now the 10 diamonds are almost entirely ignored.
- Vary and Increase the chapter rewards for endgame stages after chapter 35 - 250 diamonds aren't as meaningful that late in the game.
- Introduce a resource that's specific to dimensional purchase, so players can balance around it.
- I specifically want to mention how my community is very happy about Swap scrolls.
Future Content:
- More Wonderous Pouch Content, in light of the Candy Crush feedback
- More PvE content - The last change of Faction Towers was nice, but it was long ago. Perhaps Celeshypodim towers, Replaying older stages on "hard mode", or special bossfights like Kane in the end of chapter 1
Please vote on the thread, and in the comment below!
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