Original Post — Direct link

Hey Ubisoft!
I'm here to share a small visual glitch in the Plantation Farms' animation. These buildings have now (since "Seeds of Change") a separate animation for when the fertiliser silo's bonus is active, but the tractor barn "piston" animation can also be triggered by the fertiliser silo's effect.
See video attached for more detail:
https://drive.google.com/file/d/1pJVfr9QFjMJO-viXtRhpJ5Cml0VYSTw2/view?usp=sharing: (https://drive.google.com/file/d/1pJVfr9QFjMJO-viXtRhpJ5Cml0VYSTw2/view?usp=sharing)
As you can see, when the farm is running without bonuses no animation is active (correct), but as soon as I activate the fertiliser's silo the piston animation is also triggered, even though the tractor barn is paused.
I verified game files multiple times and experienced the same issue. Also (not sure how much importance this has) I have received confirmation by other players who have experienced the same issue.
I'm available to provide any other info/material to help you track the problem.
Thanks for your amazing job!


17 days ago - Ubi-WheelyDuck - Direct link

Hey @acidello,

Thank you for taking the time out to share this with us, the video you provided is very helpful.

I have forwarded this to the team to help further investigate, in the mean time if we can help with anything else, just let us know.