Originally posted by
MateuszC1
Are you saying that you're working on a engine that's already over 3 years old?
I wrote what I did, because I was certain that this was the reasonable course of action. In the next Anno will use the same engine as 1800 it'll be old on the day of its release.
Anno 1800 is already, with all of its expansions, running on the very edge of stability. I can't imagine the maps growing any larger or new mechanics being implemented, if the engine remains the same.
Edit: I had bought the last Anno games and all of season passes in the pre-sale, but with the new information I guess I'll postpone the purchase of the next installment for a while. Just to stay on the safe side.
I think the main issue here is what you define as "engine". Generally speaking we're using the "same engine" since 1701, our self-developed "Anno engine".
However, an engine is made up of a lot of different parts, and each individual part received vast upgrades over the last years. We added a lot of features and tools, replaced parts etc. That should be pretty noticeable by looking at the games themselves. Some of them happened also during Anno's development (e.g. adding FSR support) but most can't be added during the live phase.
So, of course plenty of updates and upgrades have been done and are still being done to, for example, address some of the problems or restrictions we noticed during Anno 1800's development and postlaunch.
You're of course free to decide, but that's like saying "I won't buy Anno 1800 cause it uses the same engine as Anno 2070".
We have a blog on the whole topic from last year, actually:
https://anno-union.com/devblog-the-anno-engine/