Original Post — Direct link

Apparently there is no devblog coming today, so here are my key takeaways from the livesteam regarding DLC11 for those who missed it. Feel free to add stuff, these are only the things i remember.

DLC:

  • the new mines required to produce the new goods will be autogenerated into your existing new world savegame, no need to start a new one
  • Airship factory is build like a monument in the new world, landing platform needed for trade is a "normal" building and can be build in all sessions.
  • Airships landing platform modules provide a Commuter Pier mechanic to share workforce across islands for the new world
  • New way to transfer Items between islands and sessions within seconds.
  • New good called mail. Special because it transforms when carried between islands or sessions. Transformation can only happen via trade-route, not manually.
  • 5 types of airships, 2 of them can be produced armed or not-armed meaning 7 total buildable.
  • Airships are build with a new gas produced in the new world or with arctic gas. Arctic ships do have a buff.
  • Armed Airships can only shoot other airships, no ships.
  • HOWEVER you can load special items onto airships and drop them. There are items that have positive and negative effects like Bombs to destroy or care packages to boost or water to extinguish fire
  • New defensive building against airships in harbors

Scenario:

  • The new scenario is based around the mail system
  • The new scenario is not as tighly timed as the last one so you can explore it more.

Free Update:

  • 2 new ship-defense cannons available in the habor to counter certain ships
  • New ship (flamethrower)
  • New category of needs for population called "lifestyle needs". Increases population for goods. Some are cross-dlc so those only show up if you have other DLCs.
  • While trading with NPCs, there is a small icon showing you that you already have this icon

Release:

  • No release date yet
  • Devs talked about meeting them at gamescom for more dlc11 info at the end. Gamescom is end of August so release is likely not in August.
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over 1 year ago - /u/Ubi-Thorlof - Direct link

Originally posted by taubenangriff

"2 new ship-defense cannons available in the habor to counter certain ships"

2 new ship-defences so people have to use airships for fighting each other (aka buy the DLC). These things are horrible design.

Absolutely not. Airships, especially the big n slow ones go down quite fast against a proper defence. Towers go down quite fast against massed-fire, too.

While I can understand some initial concerns, I would recommend actually playing with the new changes before immediately calling it "bad design" based on some observations.

over 1 year ago - /u/Ubi-Thorlof - Direct link

Originally posted by nandak1994

Did the Devs mention on which day of Gamescom possible announcements for Anno might happen? Planning to go this year and wanted to confirm the days before I book tickets.

We'll be there for most of gamescom - so if you're there between Thursday and Saturday, you could visit our panel.

over 1 year ago - /u/Ubi-Thorlof - Direct link

Originally posted by taubenangriff

Okay Thorlof, here you go, I took some time for a demonstration:

https://www.youtube.com/watch?v=i06z71BTMug

https://www.youtube.com/watch?v=dHEmaF9Dw9s

I see your point, but on the other hand, I wouldn't call this a very realistic scenario. Both from a cost/influence as well as a space requirement point of view, defending all your islands with an array of 15 or more of each of the new turrets is unlikely to happen.

That said, I did forward your videos and concerns to Game Design and QA for testing.

over 1 year ago - /u/Ubi-Thorlof - Direct link

Originally posted by pachakamak

No it didnt, you just missunderstood it. At no point in the stream do they say new session, they say exactly what fhackner has posted here before "no bigger island, but new islands" meaning expandes NW. There is 100% no new session comming, thats a fact the devs confirmed.

Indeed, confirmed

over 1 year ago - /u/Ubi-Thorlof - Direct link

Originally posted by lions2lambs

The only thing I did not like is that they locked commuter workforce in the new world behind airships and DLC11 instead of as a part of the GU and actually added piers.

It doesn’t make sense logically and seems like a marketing/product decision to generate revenue rather than a technical one.

Short-sighted in my opinion since the DLC as a whole seems stunning. Really should have just added piers.

Not having Commuter Piers prior to this was a conscious decision: It's part of the challenge the game presents you with while building your empire.

With us now expanding the New World, both in term so space (with DLC 12) as well as in terms of production and buildings, it made sense to introduce this mechanic to this region as well. Having plans for an airship DLC, tying the worker commute to this feature was a logical step. (same like the mail, for example, because sure: You could also do that via regular ships, in theory).

No, of course this isn't historically accurate, but has never been our intention to be historically accurate with any of our games.