There's zero change to the consumption.
We only changed how the consumption is calculated in the backend, which, however, has no impact on you while playing.
When you build/upgrade a residence, it will still immediately consume the maximum amount of a certain good. The change we did was necessary so we could implement and balance the new residences, but the results are indeed the same.
We expanded this section in the blog to provide more clarity on the matter. Generally speaking, this purely is a development insight: Might be interesting for some, but knowing it has no "use" for you if you want to know about gameplay changes or new features.