Anno 1800

Anno 1800 Dev Tracker




13 Aug

Comment

Originally posted by fhackner3

Oh, I thought high life would be priced at 14$ while tourism is 12$. Someone did some math last week to come up with this number.

They should both the 8,99$, unless I am mistaken. The Season 3 Pass is 19,99$, and the three individual purchases add up to around 25$.

Comment

Originally posted by GreenOrkGirl

Do you think we will get new optimisation items? Or may be zoo/museum/gardens items?

While I can neither confirm nor deny anything, we will have a second DevBlog for "The High Life" in the future.

Comment

Originally posted by bixelbg

First i thought the baby icon is in the food cosumption requirement for investors and i jumped from the chair to check it out lmao

Everything about this blog makes sense, sounds exciting and fantastic! Love it! Lately most dev companies have been giving us massive letdowns with their game updates, but not bluebyte, not even once!

Thank you! Though I would have to somewhat go to bat here for other devs who have been struggling with delays etc. this year.

While many of us are still working from home (as with many other studios), there are several factors that make life a bit easier for us than it is for many of our peers: being PC only, being in our third year of post-launch with an engine and tools our team is extremely familiar with, and the fact that many members of the team have been working together for so long.

I do not envy (and have mad respect) for any team that managed to release an all-new (multiplatform) game during this pandemic!

Comment

Originally posted by ljhamilton

Sorry if a stupid question, but is high life the “main” DLC release of season 3, just as LOL was for season 2?

Not really. While Seasons 1 and 2 both had a clear highlight with the respective third DLCs being the biggest and most expensive, things are a bit different with Season 3.

This time around the DLCs are much closer to each other than, say, "Bright Harvest" was to "Land of Lions". As a result, "The High Life" is the same price as "tourist Season" was, which was in turn only a bit more expensive than "Docklands" as the smallest one.

Hope that clarifies it a bit :)

Comment

Originally posted by UTUSBN533000

A little confused by the consumption changes. Currently each residence consume a fixed amount of goods regardless of number of inhabitants. The new formula changes it to "based on the maximum total possible population". So the end result is still the same? The only real change is lesser consumption during the buildup phase?

There's zero change to the consumption.

We only changed how the consumption is calculated in the backend, which, however, has no impact on you while playing.

When you build/upgrade a residence, it will still immediately consume the maximum amount of a certain good. The change we did was necessary so we could implement and balance the new residences, but the results are indeed the same.

We expanded this section in the blog to provide more clarity on the matter. Generally speaking, this purely is a development insight: Might be interesting for some, but knowing it has no "use" for you if you want to know about gameplay changes or new features.

Comment

Originally posted by ThinkBlueCountOneTwo

I think they are saying that in the code they changed the formula from counting the number of buildings to counting the population max, but those things are equal so nothing actually isdifferent. So for example before it was consumption = 5 farmer houses. But now it's consumption = 50 farmers. They just changed the unit in the formula but the result is the same.

That's basically it, yeah.

We've clarified and expanded the section in the article now, should hopefully make it clearer.

Comment

Originally posted by Andur22

Looks like you guys implemented a lot of feedback from the Tests, very happy to see that. Looking forward to the release!

Indeed. More on that in next week's blog :)

Comment

Originally posted by xforce11

That looks absolutely awesome!

Also, in the last picture where it shows the panorama effect radius, the third picture has a very big skyscraper in the top right corner, maybe that's the "Empire State Building" monument? Sure looks like a very big foundation for one and might be a very tall building compared to the normal residence towers we see in the picture (since from the looks it takes up the space of 4 normal residences).

The name has changed, and is now called "Skyline Tower". I am sure you will see it sometime soon :)

Comment

Originally posted by bicameral_mind

lol, I think it's a doll representing 'toys'.

It is :)

Comment

Originally posted by Rooonaldooo99

You can expect “The High Life” to release on Tuesday, August 31st, at 6 PM CEST (9 AM PST)

That's so soon! I expected a mid-late September release for sure. What a nice surprise.

Pleasant surprises is kind of what we try to specialize in ;)


12 Aug

Comment

Originally posted by mtgrhox

I truly hope that baby icon is not a nod to Jonathan Swift's proposal :(

It is merely a modest p…uppet!

Comment

Originally posted by DarkCrusader45

This might be a silly question, but is High Life playable without the other DLCs? I only have DLC pack 2 and 3, do I need the first one to play High Life?

Yes, all of our DLCs are intended to work stand-alone :)

Comment

Originally posted by fhackner3

All these teases and "if this gets x amount of like we will reveal release date" is all pre planned and scripted. I sincerely doubt the devs are being pressured by the player's like that.

Then you'd be surprised to learn that we actually came up with that yesterday morning.

The teasers are planned for a longer time already, of course, same with our overall communication strategy. But that doesn't mean that we can't have some additional fun from time to time.

Comment

Originally posted by xforce11

On one hand I hope the release date is very close but at the other hand I fear that the marketing team might push the DLC too early because people want it now.

I still have very bad memories of that from the game Stellaris and their MegaCorp DLC. People wanted it so bad and the publisher gave in, leaving the game in an unplayable state that still leaves issues today (almost 3 years after the release of said DLC).

So yeah, I obviously want the DLC now, I love playing the game insanely much right now (have put in almost 130 hours in just roughly 2 months) but I also want them to release the DLC when THEY are REALLY ready for it.

Just to clear up some misconceptions: The release dates are set and proposed by us (but ofc communicated with the other teams within Ubisoft). We're not being pressured into keeping those or releasing on a set date by anyone but ourselves ;)


11 Aug

Comment

To clarify any potential confusion: We will release the first DevBlog tomorrow, and as part of that will reveal the release date. The DLC is not coming out tomorrow :)

Comment

Originally posted by Hiro_Trevelyan

For those interested, I think it's clearly inspired by Paris' Grands Magasins, considered to be the start of modern malls.

The round tower in the angle makes me think of Le Bon Marché with its large windows and canopy. Also, the inner side of the building has a lot of glass roofs.

I don't know if they were specifically used as a reference in this case, but the first time I saw this building I definitely thought of Paris as well :)