Anthem

Anthem Dev Tracker




07 Feb

Comment

Originally posted by bigfoot1291

I suppose it's a bit more nuanced than what I initially was trying to say. A bit hard to explain, but the easiest way I can explain it is say, in CS:GO, the recoil is always trying to re-center itself back to where you started, and yes, if you just hold down fire it will physically recoil. However, even in between each individual shot you can see it fighting to move back. Then when you're out of ammo, the reticle is right back at the original spot you had it before you fired a single shot.

Now, correct me if I'm wrong as I didn't have as much time with the demo as I would have liked (no hard feelings but I've been waiting 14 years for Kingdom Hearts 3 lol), but as far as I can remember, and with gameplay videos, it doesn't seem as if the reticle ever works to re-center when not firing and just leaves off wherever you stop firing. So instead of going from point A, temporarily moving towards point B then returning to point A, it's just going from point A to point B, being whe...

Read more

Hey thanks for the follow-up! That makes a lot more sense when you explain it that way. I do believe you’re correct ultimately in that our reticle will not return exactly to center. Our recoil curves do have returns though, but it’s not exactly where it was prior to the shot in most cases, especially for automatic weapons. Also no hard feelings! Kingdom Hearts looks awesome :)

Comment

Originally posted by dowens90

The most recent number was showcased in the This is Anthem Part 2 Endgame vid

Gotcha thank you! Yeah I just took a look at that. I believe that is old UI footage.

Comment

Originally posted by Mind-Game

The question is, does crafting a masterwork guarantee one with extra bonuses or is it only a small chance?

That will make an enormous difference on how farmable good items end up being.

Good question. Masterwork items always come with their specific special property. This holds true when crafting as well. The only variables are the infusions that come on the item. 😁

Comment

This is fantastic. Thank you for creating such a wonderful tool. We have such a great community. 😊

Comment

Originally posted by TrendK

Last i saw for grandmaster 3 was the 3100% to enemy health and damage. Now its at 950%. Does this mean weapons are going to ve rebalanced also?

Again, I’m not sure where you saw that most recent number so I can really speak to it unfortunately. There’s been a ton of game capture for press, marketing, game changers, etc over the last month or two and it could have realistically been from at any point in that time. I can’t remember where we landed off the top of my head for difficulty modifiers but everything has been balanced accordingly yes.