Ah good to hear :) (Edit:) Yeah? Hopefully they end up being easy to distinguish.
Yeah My audio was so bugged. Made me realise how crucial audio is in a game. Hopefully this weekends beta will be better for me.
Ah good to hear :) (Edit:) Yeah? Hopefully they end up being easy to distinguish.
Yeah My audio was so bugged. Made me realise how crucial audio is in a game. Hopefully this weekends beta will be better for me.
Sorry to say, we didn't get an opportunity to patch anything audio related inbetween weekends - it is however, completely fixed (and polished) in the release build.
Hopefully you can bear with us until then!
I’m unsure if there was any sound cues for my abilities coming off cooldown in the beta because my audio was glitched.
If there is then fair play. But if there isn’t it would definitely be a great QOL addition in the game considering how quickly abilities regen it’s “annoying” having to look down to the right so much during combat.
Thank you.
Yep there is a sound, much more prevalent in the shipping build mix.
If it's still not doing the job, let me know.
That's.... not at all what he's talking about. Voice chat is great to have in ADDITION to text chat, but it's absolutely no replacement, no matter how good you make it.
Yeah, that makes sense. I was commenting on the audio side, but valid point for text chat for sure.
Read moreSo, I haven't seen much talk about Anthem not having a proper chat system at launch so with this I hope I can bring some awareness to this issue.
In my opinion, chat is one of the most important features in a multiplayer game, especially when things like raids(or something equal) exists. Not only will this allow us to properly find players to play with without resorting to discord/reddit, this also will let the game feel way livelier. Not everyone wants to use voice chat for every small thing, especially when you have people with lots of background noise like parents shouting at their children and stuff.
Another thing that ties into this is a Clan/Guild system. I am not sure if Anthem will have this but this is also another very important feature to have.
Edit: Many have told me that the reason why no chat system is in place at launch is due to the FC...
We are planning on improving and integrating better voice chat in the future. Didn't have time to make it perfect, but baseline functionality is there, at least in release.
I feel like although it's a small thing adding it to the game will make gunplay feel A LOT smoother and so much more satisfying, if anyone knows what I mean like for example in Destiny 2 headshotting dregs and just seeing that satisfying death animation along with the sound of the bullet is just super satisfying and makes you want to aim for those headshots :)
We have headshot sweeteners. Open to feedback after you try the release build. Lots of combat mixing has happened since the demo build!
Pro tip: you can control the player bullet impact sound volume in the options :)
Given that there's been an additional day since this information, is there anything new about the infinite loading bug? The demo launches in only a little over 12 hours so here's hoping the team pulls through and squashes the damn thing.
Pretty sure it's solved. Cameron gave a twitter update. I haven't been part of that fix effort so I can't confirm personally, but I think we're good :)