Anthem

Anthem Dev Tracker




31 Jan

Comment

Originally posted by blakeyyg

Is this for Xbox community? When can we play early?

If you have EA Access on the Xbox, yes you'll be able to play Anthem on the 15th Feb for a maximum of 10 hours. The progress you had made in that time will be waiting for you once the game launches on Feb 22nd.

Comment

Originally posted by ribkicker4

I've experienced that one as well! My "fix" was to exit the program and load back in.

I never tried it, but maybe entering one of the caves and exiting inside would work?

Were you playing with someone else in a Squad when this happened?

Comment

This was incorrect information and has been updated. As long as you sign up for Origin Access Premier before 2/15 you'll have early access to Anthem.

Comment

Originally posted by FearParable

I might have some recorded footage of this happening on my Storm. I have not uploaded. I can get it uploaded to youtube tonight. What would be the best way to get it to you?

It's ok, I think I have what I need for the bug report - thank you though! 😊

Comment

Originally posted by Six2fall

Thank you for replying. I'm on ps4 it only happened once but I didnt get to play a lot. When it happened i was in stronghold as a storm & there was a loud pop like there was a delay from an ability that combined with my gunfire. Once it went out I would sometimes get garbled gunfire that sounded like grinding ontop of the audio. I attempted to switch audio to headphones & back but wouldnt get anything from either. Once finished stronghold I still didnt get audio at tarsis so closed app but I didnt have audio in ps4 menu either. After a reset it was fine. If it happens again is there easy way to share a video of it, I dont have capture equipment nor do I stream but would like to send if it helps

No that's fine. You are describing the NaN bug to a tee.

Should be waaaay less frequent in release, but still present in the demo unfortunately. Sorry!

Comment

Originally posted by antoineflemming

Thanks for the quick response. That's good to hear. Just so that I can manage my expectations for this weekend, I have to ask: Is the issue only fixed for the final build of the game or is there a chance it's fixed for this weekend's demo as well?

Also, thanks in general for the communication. It's refreshing to see this level of communication from devs. This sort of thing isn't as common as it should be, so I'm very grateful that you took the time to respond. It means a lot and just your communicating does give me a lot of hope.

I think the patch has been deployed, so I think both :)

And thanks!

Comment

Originally posted by Amb13nce

Strangely enough, I didn't have the sound issue until I started using the Storm. First mission with Storm it bugged out after like 2 minutes. I read someone saying that they tracked it to cloth physics causing the audio bug. Strange, if true

Prolly unrelated. The storms insane amount of sound with abilities and ult might be the more prevalent cause :)

Comment

Originally posted by vekien

Best of luck, if it helps I am on PS4 Pro and while I never had any Crash like Snarf mentioned, I had 1 instance of "no music" (but still SFX) and one instance when free playing where a large crackling sound occurred, there was nothing around me at the time i was just enjoying the view. (Sounded like megatron just got slapped), maybe it was a sound way in the distance traveling over :D

Megatron getting slapped. Best. Description. Evar.

Thanks!

Comment

Originally posted by DBloedel

I felt this too, I think the world feels alive but I think it could feel even more so with little background noise details like this:

For example, when in freeplay it’d be awesome to hear creatures roaring way off in the distance and like background insect type noises (especially at night). Then in Fort Tarsis, I think it could use some more background chatter around the market (think of a crowded restaurant), maybe some more mechanical/welding type sounds, and steam running through pipes. Fort Tarsis just sounded a little quiet to me as well.

Thanks Jer for taking the time, not sure you’ll see this but hope you do :)

Yep. We have addressed all of this for launch. Thanks for the feedback, it's dead on :)

Comment

Originally posted by Six2fall

Seeing title says audio director can you let us know if the audio bug that caused some to lose all audio until reset system been fixed

Not yet, completely at least. In the release build its hard to repro. What platform are you on?

Comment

Originally posted by Guyver84

I had the 95% issue on PC until I uninstalled from my hdd and reinstalled to my ssd and didn't happen again the rest of the weekend.

Thought it might of been reinstalling it to the ssd that fixed it but it might of just been reinstalling it that fixed it because my friend had it in his ssd it it was happening to him.

Which made think maybe it was something with the preload that caused it.

Not sure though but thought I would mention it to you at least.

Interesting, I'll pass it on.

Comment

Originally posted by chruiz20

How about extending the demo until it is fixed? Think about it, some people like myself pre ordered the game to try out the demo but, due to bugs haven't gotten too or played a few times when we were lucky to get in.

I have a job and I get limited time off to play. It really left a bad impression from sitting at a loading screen for hours.

I know it sucks, and I apologize for the situation. Unfortunately extending the demo is waaaay above my pay grade, and I think they are prioritizing ensuring the launch is smooth over fixing everything in a temp build, but I think the 95% bug is being patched. So hopefully no more of that issue!

Comment

Originally posted by pianopower2590

Thank you so much!

Which suit were you playing?

Comment

Originally posted by StrangerdangeRus

I noticed that selecting easy instead of hard would often bypass the 95% loading error.

Interesting. Never heard of that.

Comment

Originally posted by SirWilliamB

2 times it happened in freeroam while in one of the dungeon / cave areas Other time was during the stronghold mission, but in this case the whole party crashed out simultaneously which leads me to believe that one was due to networking.

Sounds right. Keep me posted.