Anthem

Anthem Dev Tracker




31 Jan

Post

Just to make sure everyone is clear, the below image is the correct dates for our Open Demo.

Latest Info & Updates:

Read more External link →
Comment

Hi! This was a typo that I've confirmed has been fixed (or should be shortly).

Sorry for the confusion everyone! The Open Demo is still Feb. 1 - 3.

More info on demos: https://www.ea.com/games/anthem/news/anthem-vip-demo-live

Comment

Originally posted by SirWilliamB

has the looping guns sounds been fixed in the release build? i noticed throughout the demo on a few occasions squad mates guns would sound like they are firing indefinitely even though they are not shooting.

Also i might have notable thing to add to system crashes, my console crashed out to the dashboard 3 times WHILE firing the autocannon class of weapon. All 3 times it happened.

Yes, and that's awesome info. We will test 4 peeps blasting autocannons and if that tell us anything :)

Comment

Originally posted by RayzTheRoof

I'll try a bunch this weekend. I had issues where I lost only some audio elements in big fights in the stronghold while collecting those wisp things. Most noticeably the audio of my javelin effects like sprinting and flying jets disappeared. But after a fight they came back.
I did completely lose all audio at some point though and needed a game restart.

Also, thanks for the response so late at night.

Ah the dropouts are because of bad limiting. That's all fixed in release.

The drop out and restart, that's something worse that we are trying to trap.

Comment

Originally posted by RayzTheRoof

But I have this issue on PC

That's the NaN bug I think, I mentioned it in another thread. Can you video capture it happening? Would love to see/hear it.

Comment

Originally posted by dtbjohnson

Do you have any idea what causes it? Is there anything we can do on our end to avoid or help?

I´m sure the community would be glad to help out with all sorts of data to point you to the problem. System speccs, ISP, whatever helps you identifying the problem.

I don't personally, but our LiveOps team has identified it as far as I understand. I think using specific repros from users, so that's awesome.

Just hit me up on here if you run into anything else (demo 2 or launch). I'll make sure it gets reported.

Comment

Originally posted by PM_HOW_WAS_YOUR_DAY

I'm not 100% certain if it will get fixed

Ah, stuck at 95% certainty. I understand.

Lol! Yep.

Comment

Originally posted by SoSoMeaty

So I had meant to make a post during the VIP demo, but haven't had a chance till now. Somewhere near the end of the demo I noticed that in the settings was the option to play with Color Blindness settings. I am Red-Green Color Blind (Protanopia). I for the most part spend my life kind of just accepting colors without really labeling them or thinking about it. But in some game content I've found that settings like this can really help discern between different items or areas (Destiny for example makes it easier to tell the difference between element shields and engrams).

So on to the issue. Upon setting the game for Protanopia I found that the games contrast had been heavily changed to the point that I could not see in front of me during a night time Stronghold. Obviously I played with the brightness and contrast, but found it to largely wash out the picture, both with monitor settings and game settings. My monitor (XF270HU) does great in other games that offer these options...

Read more

Just as a note, we're looking in to this 😊.

Comment

Originally posted by Blockedgiant

Are there more secrets on the main menu?

Likely not, but I can neither confirm nor deny :P

Comment

Originally posted by Cmr00851

Great job by the Bioware dev team for putting this in! I am truly excited to see what other fun easter eggs you guys put in!!

Live service == infinite awesome easter eggs. Keep hunting Freelancers!