Anthem

Anthem Dev Tracker




31 Jan

Comment

Originally posted by hugh_jas

Thank you so much for the answer.

If you have time to answer one more, i was wondering if anyone over there is still working on a 1080/60fps mode for the xbox one x and ps4 pro?

Everyone here appreciates all you guys working so hard to answer our questions!

I think because of feedback that's logged as QoL for the future. I'll check tho!

Comment

Originally posted by JupiterRyse

I think I played too much ME tonight. For some reason your answer remind me of a Salarian 🤷‍♂️😂

Just have to say it pitched up! :)

Comment

Originally posted by hugh_jas

Can you comment on how the frame rate is for console at launch? The demo runs in average maybe 25 fps. A constant steady 30 would be nice. Thank you in advanced!

It's better, although I don't have real benchmarks. There has been a massive push across all disciplines to optimize and the sum of the parts shows across all platforms :)

Comment

Originally posted by Coughingmakesmegag

I also had my PS4 Pro (newer quieter model) shut off completely while in a mission with friends. I sent the automated bug report though I'm not sure if you guys actually receive those. Only happened once and I played the demo alot.

Ok thanks!

Comment

Originally posted by -Lenymo-

Players need to be able to keep track of (all players'):

  • Damage Dealt
  • Kills
  • Objective Completions
  • Downs
  • Deaths
  • Mission Completion Time

Players will want to see how they stack up against other players and themselves with alternate builds. With no scoreboard it is much more difficult to see our progress and performance. Also, in a team game (with hopefully challenging late game content) we need ways to see our teammates' performance and contribution without directly watching them play.

For me, and I'm sure for many others, seeing the scoreboard at the end of a mission or raid plays a big part in the fun of the game. In any PvE game with replayable content we need this kind of information available. In Diablo it's leaderboards and ladders, in WoW it was 3rd party sites and addons, in Destiny it's scoreboards.... for Anthem I would say scoreboards at the end of missions should suffice. Any additional inf...

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Thanks for the feedback! I'll forward this along, we have some thoughts on this sort of thing... But I'd be interested to know what you all think 😊.

What sorts of comparisons would you find interesting? Among friends? In your alliance? In a similar gear score band? By geographic region?

What sorts of stats are you interested in seeing?

Thanks!

Comment

Originally posted by Professor_Snarf

The audio turned off and then the system shut down soon after.

Unrelated I guess, but yes it’s crazy. It’s never happened with any other game, and from other accounts this weekend it wasn’t just me that it happened to.

I may just wait a few months on this one, wait and see. I know you guys are working hard and I really do appreciate the candor. But at the same time, this really feels like it’s going to be a shaky launch.

Cheers

Yeah that sounds sketchy. Hope you join us soon :)

Comment

Originally posted by HighNoonViper

Awesome thank you, I really hope the game can offer a smooth 4k experience.

Another note is having performance mode and resolution mode optimized in game would be a nice little touch, as well as the ability to adjust hdr brightness specifically.

Not sure if this was intended but entering the water tunnel in the stronghold was incredibly dark and disorienting.

In regards to audio when downed it feels grim to have the audio become muffed and have to stare at your downed corpse the whole time rather than view your teammates and feel part of the action.

Any chance that might be implemented into the near future?

Thanks for taking the time to reply to all these questions. Release cant come soon enough.

Performance mode has been debated, not sure where it's at.

Already fixed the downed state to not be so severe (main game).

The swimming thing has also been brought up, I think our designers are looking at ways to make it less disorienting, especially in the dark.

Thanks!

Comment

Originally posted by HighNoonViper

Also had this issue where my sound cut out a couple times. No crashes though.

I know you might not have the answer to this but do you know if 4k hdr will be better optimized at launch? I switched to 1080p manually on my pro and the difference in frames was pretty noticable. Will there be a locked 30 fps or something?

That I don't know, sorry. I can ask!

Comment

Originally posted by my_name_isnt_clever

I love seeing you guys in here. I haven't been keeping a close eye on the game until recently, I can't think of any other devs working with AAA publishers who just casually show up on social media. I hope it becomes an ongoing trend.

I always feel bad for the developers of games that get completely shit on by the community. It's so much easier to empathize when you see individuals interacting and not just as names in the credits. Now I can play the game and experience some great sound design and think "BioWareJer was involved in this! I talked to that guy!"

Good luck to you guys, I hope we have a great open demo and launch.

Thank you! Means a lot.

Comment

Originally posted by Professor_Snarf

Honestly I’m more concerned with the hard crash of my Pro. It shut off like someone pulled the plug. I’ve read that it happened to others.

If the audio bug is causing the CPU to work harder, then that may have caused it to heat up and trigger the safety shutdown of the system. Is that a possible scenario?

I believe you will fix it for launch, but I’m really wary of risking another hard crash this weekend.

Edit, spelling

Oh sorry I misread, thought audio turned off, not your whole system! That is crazy.

Audio can't crash the whole system like that, and on pros we wlarent hitting the CPU as hard (more room).

Comment

Originally posted by Professor_Snarf

I’m on a PS4 pro, but that’s great its fixed. Thanks

Damn. There is also another frostbite audio issue where a NaN gets into the audio signal and basically screws the whole output up. That one is nearly impossible to trap, so we are still working on it. Will be patched as soon as damn possible, I promise you that :)

Comment

Originally posted by Professor_Snarf

Hey, since you are the audio director, what’s up with the sound dropping while in the game?

I was only able to play about 3 minutes of a mission. thanks to the loading bug and the game hard crashing my ps4, but the sound dropped in there and Fort Tartsis

Yeah that's been covered at length in some of my other threads, but I'll give you the TL;DR.

PS4 base models had a really hard time running the audio for the game. This was in part due to a lack of testing on the base models and some hardware decoding issues with Frostbite's low level audio engine causing CPU overruns. The result can be crackling, dropouts etc.

We optimized a bit for the demo but ran out of time and couldn't get it perfect. It's fixed in release.

Sorry for the hassle, I know it sucks.

Comment

Originally posted by Jerry_from_Japan

I guess then the question becomes if you didn't run into it in the build we're playing as the VIP and Open Demos (which I'm sure was tested extensively) and it was something new, what's to say you will run into it the current/finished build?

Well, you can only fix what you find. You are right there. A key part of fixing bugs is being able to reproduce them. All the people who experienced it gave us a ton of good repro examples to debug. The specific issue that happened is being fixed and added to the main release in a patch.

So we know that specific issue will be fixed, but that's not to say there won't be others. That's the hard part about we do, especially at scale.

Hopefully nothing blocking happens, and this was the worst of it :)