Originally posted by Jerry_from_Japan
Well I was responding to a post in this thread specifically talking about such things like base stats of your armor and health /shields, flight time, etc.. And again if it's a matter of there not being enough time between now and the release.....then it needs to be delayed. That's not being extreme, that's what needs to happen because these are basic elements of the game we're talking about here that are missing.
With how much talk you guys do about players being able to really dig into their builds and min/max stuff and how that's gonna be a big part of the endgame....the players are going to need that info in order to really care about doing that. Up until the VIP demo and just now with the confirmation of that tweet from Ben that i hadn't seen before, it was something so basic that I just assumed was in the game. I didn't think twice about it. That it isn't is a huge oversight for a game in the mold that Anthem is in. You guys need to understand that. It...
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I hear what you’re saying Jerry, but delaying the entire game for a feature like this just isn’t going to happen. While I understand that this type of feature is extremely important to you, I think you’ll still be able to make informed gear, weapon, and component decisions with what we have available, and play the way you want to. You can still view equipped versus selected gear, still compare this increases or decreases in stats, can still view what you gain and lose or what contributes to your build.
Is it ideal? Maybe not. Would we build this type of character sheet if we had more time or resources? Probably. Which is why Ben expressed it’s something we want to do.
But in developing a game, or really any project, you have to make decisions based on those limitations (time, scope, resources) based on priority. It sounds like your priorities and ours just didn’t line up here.