I was cautiously optimistic & I’m so happy it payed off in the end. Game is truly something special & plays like nothing else out there. This is our game
I was cautiously optimistic & I’m so happy it payed off in the end. Game is truly something special & plays like nothing else out there. This is our game
Love this comment.
Any IT Consultants needed in the gaming industry? haha
Always :)
Also the end of expedition screen has had a lot more work put into it :)
Can you make it so that I can hover my mouse over feats to see what the icons mean? Because otherwise I'll never learn that... :D
I'll ask!
Hopefully they’ve come around on the micro transactions too...
Oh yeah.
Can you also pass on this?
It would be really helpful for us number people and min/maxers if we could see a total roll up of our stats (health, shield strength, damage bonuses, flight time increase, etc.), or to just see what our total hp and shield strength are.
Yeah that's been a constant request from fans. I'm pretty sure the design team has heard it :)
So wait a second.....there wasn't a plan to do something like that? How did they expect people to know what was working?
Look I know it's not your fault, but there's been several instances now where people have asked about some pretty standard things about a game in this type of genre. Be it what I asked, absolute basic stuff like showing a stat or value of some sort of what our javelin's health and armor is at, having a mini map, having a social hub, the list goes on. And we've gotten some pretty alarming responses to where it doesn't even seem like it was considered beforehand.
It's just scary that we're only a couple weeks away from release, the game has gone gold and we're just now still passing along requests for what should be seen as just standard, everyday type of information and features for players. How did this happen?
I don't know actually, it's not my department :)
I just meant I would pass it on, chances are it's already come up.
Thanks for answering, I appreciate it. Don’t nerf his specific components! I hear they make him a blast to play!!! Speaking of nerfs, keep them at a minimum or just boost other abilities to keep up with the better ones. I want this game to be fun, and nerfs always ruin that!
Yeah definitely always thinking of that, it’s more about how we can make both useful for Colossus. Don’t want half of the components being significantly less useful.
Revolution often begins with a spark, and there were 2 million sparks in that demo! Remember the Grabbits, they have feelings too!!
You guys are so goddamn awesome. If I ever join the gaming industry (currently just a corporate lawyer), it would be the gold standard and highest aspiration to join Bioware after seeing how you guys operated on this game and interacted with your audience (and their needs/wishes).
EA has lawyers :)
God damn I can't help but admire how much you guys are both communicating and listening with/to the community. Serious props for that it's really heartening to see.
Thanks! We only succeed through working together, especially on a live service. EA has really come around to seeing that and supporting it over the past few years.
Of all the bugs I encountered it's the easiest to deal with and the least common. The 95% load bug though happened to me nearly every time I loaded in to a space that wasn't Fort Tarsis.
Yeah that bug is the one we are fixing for next weekend. Was a huge source of frustration for both us and our fans :(
I knew you guys would be all over it, but it’s definitely something that I wanted to address. You guys have a phenomenal IP in the making. It’s amazing right now, I can’t wait to see how high you guys can fly :)
Thank you for taking the time to respond to me u/BioWareJer . You and your team should be proud. You’re almost there! Keep up the great work.
Thanks!
No dedicated sound card, just my motherboard's onboard audio (MSI x299 Gaming Pro Carbon AC).
The speakers are set to 24-bit, 44100 Hz. Headphones are set to 16-bit, 48000 Hz.
FWIW, I haven't noticed any audio problems with other games or applications. And - aside from stuttering in the loading music - I didn't notice any issues with Anthem's sound, so long as I didn't try to change the audio output while in-game.
If there's anything else you'd like to know or would like me to try, please don't hesitate to ask. I'm happy to help!
Yeah that's strange. Set both your outputs to the same bit depth and sample rate, see if it still happens?
Do we get stats of how many enemies we've killed after each mission, how many combos we triggered, how much damage we did, etc ? Because that sort of stuff would be really helpful as to knowing how well a build is working. I know it's being tracked, why not just show us?
I'll pass it on :)
Can you confirm if an audio sound has been added for crafting? Having the cool graphic pop-up with complete silence is kind of awkward.
Yep!
It could essentially be done like other shooters where you can press a button to cycle through your teammates and spectate them or watch your own character.
Yeah I think it's a topic that continues to be discussed.