Anthem

Anthem Dev Tracker




29 Jan

Comment

Originally posted by thesia

I had a question /u/BioCamden or any other bioware dev as I haven't yet found it.

Will the open beta have a fix for the 95% loading bug on console. I ask because I saw somewhere it is possibly a client side bug, and consoles require certification which may prevent it from being fixed timely. I'm worried that if my friends playing the open beta have to deal with that bug they'll get frustrated with the game, leaving me with no one to play with when it fully releases.

I’m unfortunately not certain thesia. I expect Gamble or Darrah May have updates on that. Stay tuned on Twitter.

Comment

Originally posted by metra101

Consider the balance implications. 4 interceptors have little risk of wiping because they can alternate free rez. Not even single boss, we're talking the entire stronghold, especially given the potential of ult cooldown reduction. Your "hardest content" just became a breeze.

Outside of the super-coordinated abuse case, there's no thought to using your ult to rez a teammate on hard+. It's always the best use of it because 2 javelins are always greater than one, unless the enemies just happen to be near dead. The majority of the time that wont be the case.

Teams will definitely relegate their interceptors to that support role, flaming them when the ult is used to kill a couple elites or a handful of mobs that everyone has to now kill a second time anyways. I know if this remains as-is, I will be forced to main interceptor once lvl30 and our 2 ints will be forced to use our ults to rez and prevent wipe. It's by far better than anything I could bring to the table with...

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I appreciate the reply Metra and the well thought out reply.

I personally disagree that the res is “always” the right choice. There was at least one time where in the Hard Stronghold I didn’t Ult/Res but instead Ulted and solo’ed an add wave so that my other 2 teammates were in less danger and one of them could res. If balanced and used correctly the output of the Interceptor Ult should be meaningful and amusing it to res should probably be a dire sacrifice as a last ditch effort. Again this is just my personal opinion.

If this becomes a trend then we can look into it. But as a side note (and I know this all-to-well) but if you’re being relegated or forced to a specific role by somebody else (and not having fun), maybe tell them to buzz off. Play how you want to play and use your best judgment.

Comment

Originally posted by danielgparedes

What does DoT mean and DPS?

Sorry! DoT is “damage over time” and DPS is “damage per second”.

Comment

Originally posted by CourteousSmith

I personally love the feel of wraith strike, it looks amazing. I just saw it more of an extension of the javelin so that's why I thought itd be cool if it could carry the aura. Like you said u/Biocamden if it even is possible it would just give more opportunities for the interceptor to be efficient in late game play. Cause if the stats are true for GM 3 it's a death wish to run up in a crowd of enemies as the speedy boi javelin. These were really my suggestions, I just felt Spark dash can be utilized more so if it had that effect of being an evasion maneuver plus I noticed it cant be used vertically? Not certain why.

I'll just have to practice with the cluster mine to get the full feel of its effects.

I just felt there wasnt a lot of combo capabilities as the inty, most of the gear just do a base damage instead of status effects or impact. (This is mostly in consideration to solo play) when you are with a team however you can get combos le...

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Yeah makes sense and thanks for the follow-up. Wraith strike is one of my favorite abilities in terms of look and feel. If it ends up not being useful enough or balanced we do have plans to regularly review gear after launch.

The Interceptor definitely does have a lot of team potential, if this ends up being problematic for solo play we may revisit but we’d want more data first. So keep playing! :D

Comment

Originally posted by Pwnaholic

I love the look, Camden. Much love (as always).

Ayyyyy! <3

Comment

Originally posted by thoomfish

Something that came up in another thread that might be diagnostically relevant is that I have a 144Hz monitor. Someone else said they also had one, and were getting similar stuttering until they set it to 60Hz. I'll test it out next weekend and see if that makes a difference.

Oh hrm, yeah I’ll have to try that too. Good thought.

Comment

Originally posted by BIueWhale

Sorry for bothering but regarding the PC build, has there been discussion (internally) about FPS cap setting either ingame or in the config files? So using vsync doesn't have to be the only way to limit fps, for example the loading screens get to over 1000fps so it gets pretty warm and loud for no reason really.

Other big issue is that when you put the game out of focus (alt tab) it forces the game out of fullscreen everytime and you have to press alt enter multiple times to get back to fullscreen, so overall it's rather unstable.

The option "mute when the game is out of focus" doesn't work too, i think these are connected. Alt tabbing back and fourth should be a smooth process and the game should stay in fullscreen until you manually change it to borderless or windowed! Hope these are known issues

Edit: is it something to do with resolution possibly? Some sort of a bug with resolution acting out when the game is out of focus like not wanting to keep the na...

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Hey Blue, thanks for the feedback and ideas. Not sure which aspects of this may already be looked into by the systems teams but I’ll pass it on.

Comment

Originally posted by CKazz

Never cleared up, tried all of that many times, never was able to play.

Since data persists, no reason to think I can play next weekend.

I need someone's help on the account side, I've asked for a reset each time EA call/chat, have not got it. I do know they interfaced with you guys, got a workaround suggested at the end but it relied on my getting in a free play and completing it. I was never able to play/join/do any expedition, this was no exception. Again guessing as I was a level 0 no Forge no mission would ever resolve.

Hey CKazz I’m sorry that the workarounds and troubleshooting didn’t help. I would definitely suggest trying to create a new account next weekend which may at least let you play.

Comment

Originally posted by Sonks_92

Thank you for the acknowledgement. I just want to say you guys at BW are doing a great job, it’s refreshing. 😊

<3!

Comment

Originally posted by srbnsn

3rd Person out of suit option please Devs

/u/BioCamden /u/BrenonHolmes /u/BenIrvo

I’d say we’re probably pretty locked in at this point honestly. Would be an incredible amount of work to change this. But thank you for the feedback.

Comment

Originally posted by BananaBob55

Situation:

• I’m fighting that giant ass spider boss

• Epic music in the background

• Spider clompin around, little minion cunts tryin to take me down

• Flying around, using badass abilities

• Teammates giving pro callouts

• Feelscoolman

Then all of a sudden I go down; the music stops, the sounds of my teammates and enemies become dull, and my teammates now sound stupid without the atmosphere of the fight

The awesome and tense moment now becomes a silent wait for a teammate to come and pick me up. I’m taken straight out of the battle.

Solution? Keep the music, keep the sounds, and allow us to spectate teammates so we aren’t just watching them have all the glory while we remain frozen on the ground. We can continue to feel like we’re a part of the fight while watching our brethren battle to save us.

Interesting thread. Maybe make it customizable? Seems pretty evenly divided...

Comment

Originally posted by Diablo516-

So I’m guessing the inscriptions on the universal will be a lot better, compared to the base stats on the specific being better? It’s the only reason I could see using a universal over a specific.

Just looking at the colossus for example, it seems to me there’s no reason to use universals over specifics because the specific makes for such an extreme difference in builds. I planned to main him, but after I played him for 30 minutes I ran screaming back to my ranger. He felt so broken. After reading about the mods and needing better gear for him to shine I want to try him again in the open demo.

Based solely on the demo he definitely needs a buff, but I can see that could be a product of dumping us in the middle of the game with crap gear. Maybe the way you guys structured his style wasn’t suited for the environment you put him in.

So we’re still trying to work through how best to scale universal components for the Colossus, because you’re right the choice is less of a choice for Colossi versus other suits. We’ll keep working at this.

Comment

Originally posted by MrWaterplant

I know I'm real late to this but I wanted to throw some nice words your way because the communication and openness regarding this game has been outstanding. I have full faith in you and your team and this game and I am absolutely dying to get my hands on it again. You've got something great on your hands and I think you definitely have good reason to be proud.

Never too late my friend! Thank you for the kind words.

Comment

Originally posted by jabringmann

Regarding The 'Target' ability for the Interceptor.

When casted to an enemy, does that increase damage by 33% for all Javelins attacking the enemy with the debuff

or

specifically for the interceptor who casted it to that enemy?

I'm assuming for all javelins but the text is little ambiguous.

Hey Jabringmann, yes it’s for all party members

Comment

Originally posted by thoomfish

Like performance on your actual hardware? Just want to make sure I’m capturing your sentiment correctly because I’ve also heard optimize PC flight controls or optimize the UI.

All three, please. I'd personally rate the order of importance as: Most important, hardware. Second most, flight controls. Third most, UI.

The UI and flight controls feel weird, but they're something you could eventually get used to. The framerate is bad enough that I canceled my preorder until it gets fixed. I was getting 40fps, with frequent hitching and freezes, at 2560x1440 on an i5-4670K, GTX1080, 24GB RAM, SSD setup, even on low/medium settings.

Thanks for your thoughts and input Thoom.

Comment

Originally posted by Ultraband1

Same thing happened to me as well, every time I finished an expedition the screen came up that I unlocked a new Javelin, after the 3rd time I was able to unlock one (the Storm), after playing more during the weekend I kept getting that screen and seeing nothing more which I thought, small bug report it, however once it got to Sunday night and reloaded the game due to the infinite load screen that I encountered almost every expedition at least once ii checked the forge to change my load out and it said I had 3 more unlocks, so I unlocked the Interceptor and the Colossus, but it still said I had one more unlock. so I wanted to bring that to your attention.

on a note, I thoroughly enjoyed the game play on the game as it fells like a really enjoyable game and am looking forward to the release. I really want your studio to succeed.

Thank you Ultra! Yeah there was some weirdness with the unlocks for sure. Ultimately we granted everybody access to all 4 but it seemed like there were extras. Appreciate your report.

Comment

Originally posted by lefty929

I haven't even played this game but as a gamer I have to say its amazing you posted this. THIS is the proper way to do community management. You guys, and you in particular earn major points for being so present and responsive on the forums. I legit may preorder just seeing the dev representation on here. Keep it up!

Thank you lefty, I figure every little bit counts. If you all took the time to post your thoughts. The least I could do is read it and respond when I can!

Comment

Originally posted by SacredDarksoul

I tried res'n with interceptor during the boss fight while using ult and it failed every time. The animation and bar played but they didn't get resurrected.

Had to wait until after ult ended.

I had a few times where that occurred myself, but also had a few times where it worked. We’ll have to look into that.