Anthem

Anthem Dev Tracker




28 Jan

Comment

Originally posted by crystal8194

showing 4k60fps months ago where you'd need 2x 1080Ti to achieve it, but not supporting it at launch and not giving any information if it ever will be...

it's like Navhkrin said, it was frustration because of the general state of the game and all the issues the "demo" had. nothing against you, my bad. I just want this game to be good so badly!

btw I also got downvoted for this post :P

Fair enough. Sometimes I just can't communicate specifics. I'm sorry if that is frustrating.

I would love everyone to know that we really do care about the community and your experience. From the get-go, I think the team has been transparent about what would and wouldn't be in the game. (Especially through Mark and the rest of the producer's AMAAAA's on Twitter.)

I get that you might not always like the answer, but I think it's better than the alternative. I also understand not everyone has been here since the beginning, which creates some gaps in information.

Comment

Originally posted by Skwuruhl

The mouse acceleration issue is that there's negative acceleration if you move the mouse too quickly. In other words your turn speed is effectively capped. The mouse polling rate seems to affect this maybe?

Either way a fix was found here: https://www.mouse-sensitivity.com/forum/topic/5005-anthem/

If we change GstInput.MouseSensitivity in the config from 40 to 1 and then change all the other sensitivity values accordingly then it almost completely removed the negative acceleration.

Hopefully this helps with fixing everything. Especially since this fix makes the in-game sensitivity sliders useless as 100% is way too low, making it so you can only change sensitivity via config.

Edit: This only fixes sensitivity in fort tarsis. Once you're in a javelin mouse acceleration or smoothing comes back though not as bad as without the fix.

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You are saying there is negative acceleration for aiming?

I initially read this as feedback on flight/swim. I will look into this also if its for aiming.

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Originally posted by Veldrane_Agaroth

Hello everyone,
 
This is my feedback from extensive play this weekend.
The game was running on PC : i7-7700K, 1080 Ti, 16gb and game installed on a SATA3 SSD. 2 screens : 3440x1440@100Hz + 1080x1920@60Hz.
 
TL;DR : The game is fun and feels good to play... in between the too many downtimes. 4 Player experience with friend feels very good, but friend play in general need some tweaking because it's not easy to organize. I didn't experience too many game breaking bugs, but there is a lot of small annoying details that needs improvement, especially from a PC player point of view. Performance are not great, which was to be expected for an older build but I do hope for some improvement.
 
I will not go over launch problems again as their mostly independant from the game experience itself.
I will try to classify the subject to my best depending on when you encouter them.
I will not discuss Javelin b...

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Thanks for writing this up! We're currently going through and compiling a lot of the feedback from the VIP demo - I've forwarded this thread (and some of the other feedback threads along to the appropriate groups).

Some of this is has been addressed in later builds (eg: new squad and emote widgets), other bits are known and we'll have to see how quickly we can get to them, and for the rest - it's great to have honest (and civil!) feedback. Thank you! 😊

Hi, again! 

It was an eventful VIP Demo weekend for BioWare. As I shared on Saturday, it started rocky, but we stabilized that afternoon and maintained it until we turned servers off Sunday evening. We learned a ton about our game, our service, and you, our community. We’re working hard to ensure everyone can enjoy the game exactly as we’ve designed it.

I’m particularly proud to be part of our amazing team across Austin and Edmonton. Their dedication and passion showed this weekend. Our war rooms in both locations were hot-beds of activity 24x7 all 3 days. We had fantastic support from EA and our partners.

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I like the guy that is stood there with his hands on his hips just looking at you in utter bewilderment. 😊