Anthem

Anthem Dev Tracker




28 Jan

Comment

Originally posted by JustMy2Centences

So when I'm playing Storm and receive loot that buffs an aspect of a Ranger, I can swap to Ranger to take advantage of that? I was under the impression that loot wasn't shared between Javelins. (Guess I'm not clear on how inventory works yet.)

So on the part itself it will say “Universal” or the name of the specific Javelin it buffs. Any of the universal ones can be swapped between javelins yes.

As for specific inscriptions that buff a javelin (+ grenade damage), in some cases those are actually incorrect text descriptions and should be applying to any javelin’s corresponding slot (LB/L1/Q) or (RB/R1/E). Believe this is something we’re looking into now but it should be a more generic description that reflects how it applies increases to any javelin.

Comment

Originally posted by tripleshot44

Just an update on the demo. My daughter and I ran all the missions and stronghold together. We had a blast! The loading problems aside, (we were able to work around those with the exit and reload trick), the gameplay was super fun and we are looking forward to next weekend's demo! Love your passion for the game and support for the community! We definitely created some memorable experiences with more to come, I'm sure!

That’s awesome Tripleshot. Thanks for coming back and giving me an update. Here’s to hopefully many more with Anthem. Glad we could be a small part of it.

Comment

Originally posted by agonyou

You bet! Would love to continue giving feedback however I can.

I’m also a solutions engineer for a DB company. Would love to better understand how your data flows, post launch.

We helped Pokémon Go launch and it’s doing quite well now, so I always like to ask companies about the games I like to play.

Anything that can make things go faster only helps us all in the community!

Take care and here’s to a great launch.

Austin

That’s awesome! My family and I love Pokémon Go. Yeah continued feedback would be great. For now I am primarily getting it here in this subreddit but if we stand something else up for feedback I’ll let y’all know.

Comment

Originally posted by sharp461

As a suggestion, I think the Colossus should also get to res while still holding the shield, would make him pretty good to have around.

That’s an awesome idea. I’ll kick it over to the designers. Thanks Sharp!

Comment

Originally posted by nolas85

I thought this was removed in the most recent build. Is this something we can expect at launch?

You may be right but was commenting specifically on the demo build. I don’t believe it was removed but I will double-check.

Comment

Originally posted by Diablo516-

What’s the point of universal? Wouldn’t it be the obvious choice to pick the specific component?

So the primary difference is the available pools of inscriptions (stats) that roll on these. Universals pull from one pool, javelin specific parts from another. Also the flat base stats on the parts are different between the universal and javelin specific parts.

Comment

Originally posted by HaxRyter

Where did those 9.5s come from? Outrageous!

One of the judges sneezed during the dive and the other is just jealous.

Comment

Originally posted by Kazan

You, Ben, Mike, and all the others being so responsive inspires a lot of confidence that you guys care and will fix things - so we all appreciate it.

I do have a question are we maybe going to see an update for the demo integrating fixes for some of the issues we encountered this weekend? I know patching the client means you have to go through PlayStation Store and Xbox Store validation, which i don't imagine is cheap for the 24 hour validation.

Hey Kazan, I’m sure will be talking about this all week and right now I’m not sure what we can and can’t do with our timeframe before next week. Our Live Ops team has been tracking this stuff all weekend and will probably be prioritizing the list of to-do. I can’t set expectations that next week we’ll have resolved the issues, but we’ll try.

Comment

Originally posted by agonyou

u/BioCamden btw. Thanks for the javelins and listening to all the feedback. I know Anthem is going to get there!

I will be back for next weekend but I do hope we get an updated demo download too if some of these are version 0.0.0 related.

PSN: Captain_Agony Xbox: Capt Agony

Austin

See ya next weekend Austin!

Comment

Originally posted by metra101

How the hell is it "super risky". You're flat out invincible. That's the literal opposite of risk. What a ridiculous mechanic, this needs to be removed before release.

Well I mean it’d be in a situation where it’d be super risky otherwise. What about this offends you so much?

We’re back and forth on it but honestly from my personal point of you if we’re giving players more choice on how they want to use it (bank and save for res, use for single boss, use for add management) is that really a bad thing? I feel like knowing when and how to use an ultimate is a low entry but high ceiling skill component.

Comment

9.7, 9.5, 9.5, 9.6, 9.8

Comment

Originally posted by 3932695

How do you play Interceptor? She’s fast but Spark Dash and Detonating Strike aren’t doing much damage for me. I’m also lacking a way to knock flying enemies out of the air.

So the key for detonating strike is to hit low health or nearly dead targets with it. If a creature dies with the “charge” on it, it explodes doing massive damage all around. If the kick itself doesn’t do it, melee them to finish it off and BOOM. If you get lucky and hit more than one creature with the kick it will also apply charges (and explosions) to each one.

Comment

Originally posted by CrimpingMadness

You're invincible when using any ult, so I wouln't worry about it being unsafe with the interceptor.

As an inteceptor main right now I treat ult as either massive crowd control, single target burst or the big "oh shit I'm about to die" button.

Pro-tip the Interceptor can also res while using your Ult! Good for the super risky res.