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over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by newmann19

I can’t wait to have a shadow prowler pet when all my teammates inevitably leave me

And you will!

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by airicjordan1

This got me the most excited too. Looking at some potential future gameplay mechanics????

Edit: gonna hijack this to say it looks like it's unlikely we'll get a legend with wallrun, as YouTuber MokeySniper (u/mnkymnk) says he has spoken with a dev about it just yesterday (link to his video: https://youtu.be/UBgCDhhQxJQ)

I'd say it's very unlikely we'd ever put wall running and double jumping on a full Legend. We had a lot more leeway with Shadows because they don't have guns and it's not important to chase them down (because they respawn when you kill them anyway).

Apologies if you've heard/read me talk about this before, but here's my real quick explainer why there's no excessively fast/vertical movement tech in Apex:

When you're chasing an enemy and lose line of sight on them, you have a mental calculation to make: given the time since you've last seen them, where could they possibly be? There's a blob shaped possibility space that grows with time. So when you round the same corner 2 seconds later, you know there isn't a long list of places they could have gone to; you can quickly check one or two and get a good idea where they must have gone. This allows you to understand the front lines of combat and where danger is likely to come from (outside of third parties).

In TF2, that possibility-space-blob grows crazy fast, and what's worse: it doesn't really stick to the ground. Enemy went around a corner? Two seconds later, they could be on a rooftop behind you. This makes combat all about in the moment reactions: how quickly can you react to an enemy popping up from a direction you didn't anticipate? How accurately can you track crazy fast movement? This by itself isn't a bad skill check; but it's all in your "reptile brain": your basic hand eye coordination, your reaction time, your precision. Your higher brain functions are barely engaged. This makes for an extremely exciting but also extremely exhausting and samey experience.

On the other hand, Apex combats play out over longer times and have meaningful ups and downs in their pacing; for instance: there's the initial shock and excitement of running into an enemy and exchanging fire; there's a chase; there's their allies returning fire, you falling back to heal, your teammates arriving; then maybe you're slowly clearing a house, anticipating where they might be hiding, trying to remember if they had a Caustic, and then finally you re-engage and the combat comes to a close. Importantly, your higher brain functions has to make sense of what could have happened, you have to make plans for the next 10-12 seconds, not just the next second, and you have time to make meaningful choices (do I heal or do I push? Do I use my abilities to get close or hold them to get out of trouble? Where are my teammates and can I afford to wait for them?)

Games are much more replayable when you can tell yourself an interesting story about the game you just played, and when these stories are different from play session to play session. Anecdotally, people absolutely loved the constant sugar high of Titanfall multiplayer, but then also very quickly burned out on it. Sure, some players stuck with it for a very long time, but on average it's the kind of game you play and absolutely love for a few weeks and then you're kind of done. Long before I got to Respawn, some designers who are way smarter than me (and from whom I learned all this) made some choices about movement in Apex and it seems they were on to something: people are still playing Apex.

TLDR: Wallrunning and double jumping are sugar rush mechanics that are good in small doses, in LTMs, and in asymmetric combat situations. It's very unlikely they'll come to Apex proper.

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by DontCryBaby__

When can we expect a fix for pathfinder's 40 sec grappler nerf?

This patch!

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by DanielZKlein

This patch!

(to be clear, that's the season 7 patch, coming soon [tm])

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by Rift-Deidara

Can we also buy a few cosmetics with crafting metals? Loved the Halloween skins and got old town already. Wanted deadly byte now.

No idea! That's really not my department, sorry!

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by Vikovi

I’m confused. So season 7? Why say this patch? (Not trying to be an asshole)

Sorry, when you're a game dev you always live in the future. The stuff that goes into Season 7 copied up last week, so for the last week I've been living entirely in fixing bugs for Season 7 land, hence my brain thinking of Season 7 as "this patch".

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by JustAnAverageGuy20

Any news on Mirage changes?

Would love to hear about Rampart's buff too

Both of those are in there! Keep an eye out for the patch notes; I don't wanna spoil stuff before.

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by fapperzss

Hi Dev, first of all i LOVE Apex. it's honestly the best BR games i've ever played currently

Secondly speaking of Mirage's buff, i just posted my suggestion for Mirage's Buff and my thought process behind it to Reddit 2 weeks ago hoping that one of you ever read it.

And as a Mirage main, i think this is what Mirage really need and maximize his part to confuse the enemy without being to OP

could you at least take a look for bit please?

https://www.reddit.com/r/apexlegends/comments/j666ah/suggestion_for_mirage_buff_if_he_ever_get_buffed/

Decoys firing blanks is the nuclear option. I have no doubt that it would be effective and powerful, but the amount of damage it would do to combat readability and just sheer confusion scares me. I'm trying something different for 7.0 (which also has some combat readability issues, but IMO not as bad as having the decoys fire blanks). Let's see how it goes.

over 3 years ago - /u/DanielZKlein - Direct link

Originally posted by Iraakeane

When can we expect an octane buff/rework?

You'll get a tiny buff in season 7. Octane's got a very high pick rate (a lot of people play him) and also a very high encounter win rate (he wins individual engagements a lot); it's just his trios win rate that's low, and that's kind of okay: he's a selfish, charge-in-guns-blazing character who's a ton of fun to play but also eventually gets himself killed.