Apex Legends

Apex Legends Dev Tracker




13 Jun

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    EA_David on Forums - Thread - Direct

@Wingmannedbro Had you recently received any loss forgiveness for teammates dropping? I assume the person who dropped was a random and not a friend, is this the case?

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Originally posted by FrozenFroh

I'm truly sorry for assuming the engine couldn't just by seeing them teleport between matches

Ahaha, no need to apologize. I never said or proved the engine could handle moving entities that large either. :)

One thing I would like to say though is that, yes Titanfall and Apex are ostensibly Source games, but we have years and years of code work and changes done onto the original version of Source we received. What is possible or not in GMod etc is not a good indicator for what we can or cannot do in our games.

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Originally posted by FrozenFroh

Teleport, the game can't handle them moving

Edit: Ooooooh interesting

Really?


12 Jun

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Appreciate you folks capturing this and calling it out. We're aware and looking into it.

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    EA_David on Forums - Thread - Direct

@Metsu0kami We're looking into the issue now, hopefully you'll all have the skin back soon. 

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    EA_David on Forums - Thread - Direct

@Ash-12Gamer We're looking into the issue now, hopefully you'll all have the skin back soon. 

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The Logan on the gun did not make CoD Ghost or reference to that guy lol

And obviously we know who the Josh on the gun is 😏


11 Jun

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Originally posted by EmkayUltraMagoo

u/dko5

u/Jayfresh_Respawn

Don't suppose you guys can elaborate a bit on this soon? :)

Yeah we can talk about this more when we get closer to S2 launch. What I will say now is that it's a first iteration that we have desire to build on. The designer and I did look through previous feedback and worked to get some of the things you folks requested in there but I'm sure there will be additional requests after it's out.

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Originally posted by Nightlycarton

What’s the localization issues on Xbox? Can you expand on the fixes?

Sure, this is related to some cases of French and Japanese text not showing correctly or being incorrect. They were fixed for PC and with this client patch we were able to migrate those fixes to consoles. Mostly it's just corrections and polish.

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Originally posted by HexFyber

"Fixed a number of game logic script errors." Does that include code:leaf?

Not yet but we're working on that one. When that fix comes I'll call it out specifically. Appreciate you folks hanging with us on that one I know it's been a pain for many of you.

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Originally posted by Buglunchbag

  • Fixed issue with “nerfed” skydiving from a Jump Tower.

What does this mean? Was the previous change reversed?

  • Fixed audio bug related to Octane’s Jump Pad.

Thank god! I was losing my mind hearing that damn trampoline every few steps.

Sky diving from balloons should feel how it felt before the last patch now.

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Originally posted by dsmeister

What about our favorite friend: leaf

We're on that. Still more investigating to do on it but I'm hoping to have more info on progress when we update Known Issues later this week.

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Originally posted by Random_Name_0K

This is great and came quick. Not to be a pest, but I was able to live with all of these bugs, there was just one that basically made this game unplayable and I don’t see it addressed.

Have you guys found a fix for the data center mismatches?

We're actively investigating that. When we update on Known Issues this week I should have more info on the status.

Hey all,

EDIT: Players that don't have the patch trying to join those that do may result in game crash. If you are experiencing crashes while trying to join a friend, this should be resolved in the next few hours as the patch is propagated. Please make sure that you have restarted and updated the client as you'll get stuck in matchmaking if you try to play without the update.

We've got a patch rolling out to all platforms this morning with some fixes. Before the end of the week we'll also provide an update on the Known Issues we talked about last week. Notes below for the fixes that are in this one. [you'll need to download the update].

6.11.2019 PATCH NOTES

  • EDIT: this patch also fixed the bug with healing items not functioning when using the keybinds for them.
  • The following config commands are now enabled:
    • fps_max
    • mat_letterbox_aspect_goal
    • mat_letterb...
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OMG!!! TAKE MY MONIES!

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Originally posted by puddleofaids-

So the official response to people disgruntled by your incompetence(which i very much understand since I love the game too) is to stop playing? You really think people that have invested hours into this game are entitled for questining the state of the most recent patch? i really can't remember the last time a popular game broke so much shit and ignored it.

Not to mention the countless other issues before this patch that were broken are frustratingly being ignored(Party not ready lobby bug/Pathfinder hitbox)

if every person mad at the current state of this game right now took action and stopped playing, this game woulld be dead.

Official? No, that's just my personal response to someone who thinks that it's okay to insult their own community and the developers. Maybe I should be more thick skinned, but seeing the community accused of "brown nosing" and the team called "lazy and full of sh*t" doesn't sit well with me, and I honestly don't understand how anyone could expect doing so to have a positive result. I guess maybe sometimes people just need to vent. To that end, my apologies to you and to /u/GachiPls_DidntSave for your frustration.

Below is the most recent official post in response to bugs with 1.2.0.

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    /u/dko5 on Reddit - Thread - Direct

My brain broke a little on stage and I forgot to mention that we're bringing a stats page in for Season 2 as well.

Nice recap, btw.