ARK Survival Evolved

ARK Survival Evolved Dev Tracker




16 Jun

Comment

Originally posted by DatPVMGuy

To those wondering. This is a exploit cstg and them are using. In order to to this bug.

Have a group of people each holding a sail. Do a countdown and have each person place a sail at the same spot. If done right you can have 2 sails in the spot of one glitched without the ship sail unit points. I figured its better to post how to do it instead of reporting it because devs reads reddit more than their support tickets.

This is broken when done on schrooners...you can go 35+ knots. Obviously we did it just to test we are not using the exploit ourself but it is broken.

Thanks for the repro steps, we're looking into this at the moment. (I don't read Reddit more than other things. This was called to my attention yesterday via Discord but those reporting it weren't sure of the repro so it has taken a little time to investigate. ;) )

Comment

Originally posted by Capokid

Yeah, the only time I've seen devs actually care about an exploit is right after its been described in detail in public.

The majority of exploits we've fixed go under the radar in terms of the general playerbase and are called to our attention due to players reaching out myself or Jat via DM.

Comment

Originally posted by Frostbite023

Confirmed that the update did not retroactively remove items that were already able to be demolished.

https://imgur.com/Kxg94IX

Aye, we're taking a look at it atm.


15 Jun

Post
    lilpanda on Forums - Thread - Direct

MAINTENANCE COMPLETE

At 1:30am Eastern on June 17th we will be taking down some of our PC servers for maintenance. We expect maintenance to last for approximately 2 hours. During this time the servers will not be running therefore time will not progress. Once the servers are back online, they will require re-adding to your favorites list as they will have new IP addresses. Below is a list of all affected servers.

Comment

Originally posted by madrussian258v3

Here you go: https://www.playatlas.com/index.php?/support-tickets/support/enemy-pillars-that-are-under-mesh-and-cannot-be-destroyed-part-2-r14745/

The issue is that we cannot find the pillars to pin point their location with "ccc" command. That's because we cannot see them under the mesh. Spent hours swimming down there in suits/subs, we tried mapping the border to find the center and to K mode in it, but still no luck. The only solution I can see is to either add an automatic demo timer which would help everyone, or go into noclip to fly through the rocks/under mesh.

Aye for sure, something like an auto-decay/demo would help but will check this out.

Comment

Originally posted by madrussian258v3

Have the same issue at our island, it's been over 40 days since we took that island now. After 3 tickets this is the official response we got:

"Changed Status to Closed

At this time we are unable to provide assistance for this issue. We apologize for any inconvenience this may have caused you. We will be utilizing the information you have provided to assist us in resolving this problem via technical/development resources."

Hopefully they add a decay timer to structures to auto demolish.

Mind sending me a link to the ticket that wasn't answered? I took a look at the previous ones you had submitted and it looks like those pillars were taken care of.

Comment

We've got a bug on this that we plan to resolve, which hopefully will be retroactive too. In the meantime, you can submit a player support request and our GMs will take a look: https://www.playatlas.com/index.php?/support-tickets/


14 Jun

Post

I posted this via other avenues (Twitter, SurviveTheArk.com), so I'm posting it here as well. Most people want new servers, and even new game modes but in order for those things to happen we have to make space for them. Think of our current network as 100%. Legacy servers take up a large bulk of those and previously we would remove the low population ones whenever we needed to repurpose them.

So two questions:

If we were to introduce new servers, what types of servers interest you? Maybe they are just the vanilla experience, or maybe they have a twist.

For those that are playing on legacy, what is keeping you there? Is it the community?

External link →
Comment

Originally posted by Luckboy28

But let's be honest, though, Ced -- Reddit is a pretty good cross-section of the gaming community. If everyone on reddit is livid, there's probably something wrong with the game.

And the OP wasn't talking about tweaking settings or coming up with new "game modes" like limiting the tribes to 6 players (which does nothing at all to stop mega tribes).

OP's point was valid: The core structure of how the game works needs to change. Somebody shouldn't be able to lose months of work just because they had the audacity to sleep for 8 hours, etc.

I don't necessarily disagree. These are big design changes and potentially bigger development investment. Not to say it isn't worth doing but it is to say that these aren't really snap decisions or decisions that have an easy design solution to. I don't think the original intent with the game is to make sure people can't sleep. As with many projects, you start adding in new gameplay/functionality without realizing how that might impact things. There are a lot of discussion and tests that happen in-house about these design philosophies. Ultimately - it isn't my decision although I have influence.

But the bigger thing I was trying to drill into is the preference for people to use phrasing like "most" or "the vast majority" and not "everyone". To your point " Somebody shouldn't be able to lose months of work just because they had the audacity to sleep for 8 hours, etc ", I just read a thread on STA where someone disagreed. Now I get that isn't a realistic representation, j...

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Comment

Originally posted by Flobarooner

some people still enjoy and are not as frustrated or impacted by these issues as you are

I'm sure that's true of literally any issue with any game ever. That's not the point.

It's impossible for me to recommend this game to anyone. I would literally feel guilty if they bought it because of me, because I know they will likely quit within a week because it's so bad as a new player. Even the menus are awful to use and completely unintuitive. If you join a new server through a player invitation, it isn't favourited and you have to remember to do that manually. The chat covers the bottom of the skills list. The inventory is laggy and delayed, most menus are difficult to navigate with a controller - trying to get to the right box in say, the options menu or the skills list is a pain. You can't even filter sessions by settings, or put multiple filters on at once. Say I want to find a server with <300 ping, 20-40 players, >300 days uptime and 10-2...

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This is fair for you to feel this way and rightfully so. I can't argue with how someone feels. In fact I don't think I've really argued any of your points about the actual game. It's hard for me to respond with anything other than you raise valid points and it's unfortunate that you can't recommend ARK. If you're looking for me to give you a bulleted list of things we're going to do to address some of those things - I can't give it to you. But I can tell you that the team isn't going anywhere and we're committed to ARK. Which includes listening to tough feedback and acting on it. I've said several times there's more work to do and there are areas we need to take a look at.