ARK Survival Evolved

ARK Survival Evolved Dev Tracker




12 Jun

Comment

Originally posted by rororoxor

you tell me

I will

Monday

Comment

Originally posted by StuartJJones

Hey Ced, just wanted to say that I appreciate your engagement with the community. It's a refreshing change and makes me feel Ark has turned a corner!

Thanks man!

Comment

Originally posted by Gimli_Son-of-Cereal

I think Atlas went a step in the right direction with land claims; a game like ARK could use a similar feature, only instead of claiming an entire island you'd claim a radius with a tool sort of like the dino leash.

Yea it's an interesting approach and I've been keeping an eye. Some challenges with that will be what determines the amount of land you can claim or the radius you get. Tribe size? Or can you just place several claim 'flags' down to make a larger radius? This will likely solve pillar spam but doesn't really address the land claim issue imo. It just removes the visual element of it. If that's all you're trying to address, it might work fine.

Comment

There's no easy solution for this. Whenever you change the minimum requirements needed to establish land ownership people will just do that instead. So if it was 1 pillar before and we changed it to 4 foundations - people would just move to 4 foundations. Claiming land will be an interesting problem to solve for similar open world games with open building.

Comment

Originally posted by Le_Martian

Might be nice to have some sort of community forum in-game that we could get announcements and give feedback

Ya, I was thinking of a nice in-game way to poll players (nonobtrusive/opt-in). because the reality is that everyone that plays doesn't necessarily visit Reddit or Twitter.


11 Jun

Comment

Originally posted by BlackbeardARK

God, I hope you're lying.

He's not. But to clarify, there are no plans for console at the moment.

Comment

Originally posted by MoarTeaPls

Glad to see it's being looked at. Disregarding all of the "it's the answer!!11!!!" people, ofc this only qualifies as a proof-of-concept at this time. I mean, instakilling players is maybe a little extreme for an exploit blocker lol. It seems that the player's actions could simply be interrupted so they couldn't do anything, and after a time they could have a forced logoff so when they log back on they are transported outside the mesh.

But imo, it's a good concept and the mod does prove it has value. So I'm glad you all are checking it out.

Just please remember, "Perfect is the enemy of good". No software company has ever tested all possible use cases before release, right? And meshing is a big, major issue which is taking time and effort away from forward development. If this idea can be used to counter a large portion of mesh exploits, I'd call that a win.

Edit: also, this is a fantastic candidate for a public test server. You would be able to collect mass...

Read more

The mod has value, even for unofficial servers, and we're interested to see how these tests go. I'll be keeping an eye on its progress. In terms of a test server, the official network is a great one. I talked to the network/enforcement team and we have nearly 45 million mesh detection points. It just goes to show how much data is really needed to refine it.

Comment

Hearsay

Comment

Originally posted by ShenziSixaxis

Give it time to see how he'll actually perform. He hasn't had time to go through publicity messes or experience any burnouts. Frankly, this is his first few days on the job and they're in very good circumstances with everyone hyped with E3 going on and the new creature having been announced.

Hopefully it'll keep up.

Well said. But my first publicity mess was HOD and the meshing uproar. That's actually when I first stepped into the role. But to your point, only time will tell.

Comment

Originally posted by air401

Other than f**king hate having to track shit through twitter, f**king hate twitter. Sure i guess he's okay.

Agreed - I'll try and branch out :) What's your preferred method?

Comment

Originally posted by Gunnnsen

I'd anwer with another question: Have the maps itsself ever been tested? Have all areas bees tested? How long did Wildcard test?

I guess the answers will be the same...

€dit: By the way, the developer of the mod already made a Plugin finally fixing ORP in Ark, it works so well better than the amateurish ORP that WildCard implemented. Seem like he is a way better developer than all the Wildcrad developers together, so I have high hopes he can fix those things that Wildcard is not able to fix (or not willing, Wildcard does not do bugfixes as seen in thousands of instances)

We have about 45 million data points of testing :) Again, this is not a knock on the mod or the modder. They're doing great work!