almost 2 years ago - Ashes of Creation - Direct link

Transcript (by Youtube)


1s [Music]
20s hello everyone
23s uh salutations and welcome to our
25s glorious ashes of creation made
27s development update we hope everyone is
30s well and safe and has been having a good
33s time i know on our front we've been busy
35s bees as per usual i'm sure you uh
40s as we say every month we're like in
42s shock that a month has passed but with
44s me as always is stephen sharif our
47s creative director and of course i'm
49s margaret crone your community marketing
51s lead and today we'll be going over a
53s whole slew of things it's going to be a
54s little different uh it's going to be
56s very art heavy as you can see in our
58s topics i cannot i cannot tell you
61s how excited i have been for this i'm
64s really excited i mean i like every day
67s that passes and i'm watching the tech
70s continue to get refined and the
73s environments continue to get these
74s passes and i'm just talking to the team
77s and like holy smokes how are you guys
80s doing these things it looks so good
84s yeah but
85s oh my gosh i mean we'll be sending lots
87s of thanks uh in in the future here uh of
91s the stream but the team has been doing
94s crazy work there's a little internal
96s competition from the character creator
98s to the environment art team is the best
100s kind of competition we want uh we want
103s the devs to be in competition it's it's
105s who can one up the other in the
107s amazingness category
109s 100 we have we have a good time it's all
111s in good fun but of course we have some
113s quick reminders i will try to be quick
115s with them of course and then we have our
117s studio update we just like to give you
118s guys some info on what's going on and
120s give you a little behind the scenes
122s infos and then of course we'll be going
124s over environment art update which is
126s going to be
127s the big uh piece of information for this
130s stream and then we do have some
132s character art updates as well we just
134s want to share a couple things with you
136s all and then we'll wrap up with a q a of
138s course from all the forum questions that
141s you guys have submitted so thank you to
143s those of you who have partaken in those
146s um so without further ado i'll get
148s through the quick updates because i know
150s you guys want to see all the cool stuff
151s so first and foremost
153s we have our you youtuber subscriber
156s comment here which is from dan duffy and
159s of course if you want to be the person
161s who's spotlighted here uh
164s all you have to do is leave a comment on
165s this video when we put it up on youtube
167s and you could be the person and of
169s course you have to be subscribed to our
170s channel that's the other key here so
172s they say hey guys i have a question
174s about large scale sieges and raid groups
177s in the majority of game modes of this of
180s the scale there's very little meaningful
182s communication or tactics among players
184s and it often degenerates into random
186s death balls uh doing
189s random things or one supreme rate leader
193s screaming to 49 muted people in discord
196s could you guys give us an idea of what
199s types of communication systems and
200s hierarchies might be present in-game to
202s help large amounts of players make
204s decisions and communicate
206s uh them on the fly in combat if i had a
210s dime for every time i was in an mmo with
213s a rage shot caller that was screaming at
215s 50 other people
217s to do certain things as this hectic ball
220s of rages ran into each other i'd have a
223s few dollars but
225s that's a good question and it's at the
228s forefront of a lot of our administrative
230s tools and functionality that we want to
232s incorporate both from a ui perspective
234s um as well as from a voice over
236s perspective from an indicator in the
238s world with um
240s location markers with
242s some symbols you can use above target
244s heads um uh for granting administrative
248s functions on the voip in in raid and in
251s party
252s there's a lot of things
254s excuse me
255s that we want to do
256s from our experiences as playing these
259s games in the past and sharing that kind
261s of experience
262s that we think can help alleviate that
264s and a big portion of these systems are
266s going to be coming online as part of
267s alpha 2. um so it's important for those
269s of you who are participating in testing
271s in alpha 2 to get a handle on those
273s systems to feel them out and see how
275s much they mitigate those types of
277s experiences or at least streamline them
279s into a not so
280s chaotic environment um
283s uh
284s but it is something that we are focusing
285s on for sure
286s yeah and we'll
288s you know our ui team will work on a lot
290s of cool tools for developers for you
292s guys to utilize i'm sure when when
294s design gets their hands on all the
296s goodness and of course uh
299s as always we have our cosmetic swap over
301s that will be happening on june 8th 20 to
304s 22 at 11 a.m reminder that these help us
306s build and shape the world all the
308s variants made from these sets you'll see
310s them in game as npcs as creatures as
312s buildings etc and i mean you see that in
315s every one of our development updates as
317s we showcase more and more of the game
319s and we have our dev discussion which is
323s which systems do you feel utilize rng
325s the best where do you feel rng does not
328s belong what rng based systems or
330s features have you enjoyed the most and
332s of course our next one is going to be on
334s time dedication so if you have thoughts
336s on rng which i know
338s y'all do because every nerd does we
342s we love and hate it at the same time but
345s there's a place and a time for rng um
347s and we'd love to hear what you guys
348s think to make sure that we're all on the
350s same page in regards to that
353s and then of course last but not least uh
355s just a reminder that if you are a
357s content creator we do have a content
358s creator program it is still in the
360s application phase we will let you know
362s when that closes and when we begin the
364s invitation phase
365s but if you're curious about that you can
367s find all that information over on our
369s site and in our support section as well
371s and without further ado
373s let's hand it over to stephen to talk a
375s little bit about studio updates
378s studio updates we have been on a hiring
382s extravaganza
384s um i i know i've said this probably in
386s the last three streams streams teams um
389s three three last three streams uh but
392s our hr team and our internal recruiters
394s cameron stacy midori um they're doing a
398s phenomenal job in um
401s in guiding the troves of applicants
403s we've had to the studio uh through the
405s interview process and
407s i just this week we had five people
409s start on monday
411s and
413s they are amazing top quality candidates
416s with incredible amount of talents
419s and it is so good to see our team
422s continuing to grow
423s um
424s obviously ashes is a huge project and we
427s need as many of the talented people out
429s there in the development world as we can
431s get and we are actively recruiting so
433s keep on helping us from the community's
435s perspective sharing the sharing our um
438s our socials that we send out that our
440s glorious community team helps with um
442s with the recruitment message and shoot
444s that out to other people who you know in
446s the industry are extremely talented um
448s so that's going very well uh we are very
450s close to getting our graphics done in
452s the in the interior of the studio and
454s getting the uh logos and the 3d um wall
458s mounts and stuff implemented across the
460s studio um that's going to be very soon
462s um and then we'll hopefully be getting
464s some stephen's already got orchids
466s he always has
467s everything right
469s well john loves orchids and he he's he
472s has a very he has a very good touch when
473s it comes to keeping those orchids alone
475s uh but anyways um yeah so things things
477s are going really good on the studio
478s front
479s yeah it hasn't bloomed
481s oh no not yet that's sad
484s sometimes um yeah i can't think of
486s anything else i think that's pretty much
488s the studio update yeah we we have some
490s cool
491s art that we picked out for all the
493s different spaces too which i'm excited
495s to see come to fruition and that means i
498s can bring back the
499s dev diaries which i hope folks enjoy
502s it's kind of like a little peek and
504s insight into you know all the people
507s that work here and what we do and what
508s we create
509s and with that i think we're on to the
511s big the big portion of the stream which
514s is the environment
515s do you want to play a little teaser
516s cinematic first and then oh yeah we
519s could do the little then we'll do a
520s little chat we could totally do that
523s okay but let me just give a real quick
525s preface uh to the to the teaser and then
527s we'll talk about so we have two videos
528s for you guys today we have an
531s environment update for alpha 2
532s showcasing the riverlands biome
536s um this is a major area in alpha two you
539s might see some boats in the game you
542s might see some new creatures you're
544s gonna definitely see some weather you're
546s gonna see some seasons you might see
547s some transitions
549s here's what i will say to you
552s i have
553s and i'm not trying to hype this i'm just
554s i'm trying to just he's just
557s authentic feelings on it right okay um i
561s love every day my job coming to work
563s here being with other amazing
566s talented developers who are who are
569s creating
570s many of our dreams um in what ashes of
573s creation is trying to achieve
575s and so much of what makes an mmo a good
578s mmo is the gameplay i mean you can have
581s the best looking game out there and if
583s the gameplay is not good if the systems
585s don't make sense if there's problems
587s with the economy and whatnot like all of
589s that beauty goes to waste
591s and at the same time you can have a game
593s that has amazing systems and has amazing
596s um gameplay and and that can keep a game
600s going for a very long time
602s but if you also have with that
606s beautiful sceneries and immersive
609s world environments and awesome visual
612s effects and and just stuff that brings
615s you into the world that's like the holy
618s grail right that's and especially if the
620s company that publishes that game doesn't
622s put in pay to convenience or pay to win
625s items you're like oh my god we've done
627s it
628s we've built it they will come you know
630s that is something like from our
632s perspective that is what we want like me
634s and stephen and the team like all of us
636s want that like we
639s yearn for an mmrpg where we can just
641s enjoy the systems and the gameplay but
643s also
644s live and like love the art like so much
646s that we're like we want to live there i
648s think at one point stephen was like can
649s we move there yeah i know right no abs
652s absolutely and so so before we show this
654s little video you're going to see a
655s preview of the riverlands biome and then
657s we're going to have a 30 minute long
660s dev chat developer chat
662s where myself
664s our lead environment artist our senior
666s technical artist
669s one of our very amazingly talented
670s environment artists
672s james as well we chat about what goes
674s into making seasons and weather and and
677s weather has been done in a lot of games
679s right we've experienced like you know
681s snow and rain and thunderstorms and and
684s they're really cool like um
688s breaking points between the norm in an
690s environment you might have
692s but what the environment team has
693s developed from a technology perspective
696s when it comes to these biomes these
698s environments and how they permanently
701s change and how that change can be
703s dynamic and how it's affected by in-game
706s systems and how it changes the economy
708s and the rotation of goods in the world
710s how it
712s changes skill interactions how it can
715s affect many design related things
718s is that synergy of looks and gameplay
721s that we are striving to achieve and this
724s discussion today is going to be about
726s the immersive looks of it and we'll talk
728s a little bit about how it interfaces
729s with the systems but really it's going
731s to be to show you something that you
733s probably haven't experienced before in
735s an mmorpg to this quality and to this
738s effect so um and that's my
741s event stream uh yes uh yesterday it
744s feels like yesterday last development
746s update
748s we talked a little bit about how the
750s weather and seasonal systems can
751s interact with events and in-game game
753s play so if you're if you didn't get to
755s watch that i you know recommend watching
757s that after after the stream um as
760s another option for you over on our
762s youtube channel because we do go way
764s more into depth on that system as well
766s so
767s without further ado we'll play a little
769s cinematic and we'll see you
771s after that
782s [Music]
792s [Music]
798s hey
799s [Music]
811s [Music]
824s ah
832s [Music]
849s wow
851s [Music]
858s [Music]
894s ah
898s aah
912s [Music]
925s hmm
929s [Music]
940s [Music]
947s oh
948s i am still getting goosebumps just watch
950s first time this was played not gonna lie
954s teared up like we got to see this like a
957s couple months ago when we were um
961s watching it for our internal town hall
963s and it was it made a lot of people
965s emotional like we were all crying it's
968s chilling it's chilling to see just the
970s quality i mean you i don't play mmos
973s that look like this and that have these
976s type of systems so okay next video we're
978s gonna show you get to see the
980s walkthrough of this like yeah sure it's
982s cinematic it's beautiful people can make
984s cinematics look great but like what like
985s you're gonna see this like in-game where
988s you're gonna go through in-game right
989s now and you're gonna watch the
991s walkthrough okay just a preface i i have
994s god controls when i am driving this okay
997s so i can access the console i can
999s rapidly change the weather i can create
1002s uh seasonal changes we speed up the
1004s transition so that you get to see what
1007s it looks like when the world transitions
1009s in these biomes from one season to
1012s another and then when weather events
1013s occur and how those weather effects um
1016s happen so you're going to watch that for
1017s the next 33 minutes i want to emphasize
1020s something very important
1024s this is the tech that's servicing alpha
1026s 2
1027s and that means that there is still a
1029s ways to go from both a quality
1031s perspective a performance perspective
1034s and a detailed perspective right it
1036s hasn't had polish uh really and and
1039s there is still so much more to do if
1041s you've been following the project for a
1042s while now you can go back take a look at
1044s our early videos and you can watch the
1046s progression of these of these things
1049s over time
1051s but alpha 2 is really going to be
1053s something else in how this system
1054s interfaces with
1056s other game systems other mechanical
1059s components that you as players will will
1062s experience as a result of these visual
1064s changes they they're a symbiotic kind of
1067s relationship the art and design they
1069s live together you want to you want to
1072s telegraph these events through more
1074s immersive means such as weather systems
1077s and seasons so that players are
1079s indicated in a very immersive way what
1081s they need to do to react do i need to go
1083s harvest my crops on my freehold because
1085s it's changing seasons soon or because
1087s there's a weather event coming in
1089s are my skills and abilities going to be
1091s affected by
1092s how the weather is is currently um uh
1095s present so keep that in mind as you're
1097s watching this is still something that's
1098s building but i think you guys are gonna
1100s enjoy uh this one other thing um we did
1103s also want to include the you guys saw
1104s the vec in the character crater you saw
1106s the vec from their concept this is
1108s something we're going to be rolling out
1109s in the future as we get more of the
1110s races done for alpha 2. um we wanted to
1113s uh put the vec in here that's the
1115s character i was playing um the vec is
1117s still getting implemented though in the
1119s game with some of the uh um
1122s some of the clothing sets and some of
1123s the uh armors
1125s so that stuff's still getting touched up
1127s be aware um but otherwise i think you
1129s guys are going to enjoy this
1132s all right and i know i did see someone
1134s say they would like to see the video in
1136s 4k we will have the cinematic as well as
1139s this walkthrough or this chat
1142s developer chat um over on our youtube
1145s channel at max resolution so if you want
1147s to go watch that
1149s right after the stream yeah yeah we will
1151s have it available see that 4k
1152s so without further ado shall play it
1155s enjoy
1170s so
1173s [Music]
1191s hello everyone and welcome to another
1194s update with ashes of creation and today
1198s is going to be
1199s a special one i am joined
1202s by three amazing artists
1206s uh our lead environment artist tristan
1208s snodgrass hey tristan how you doing
1210s buddy
1211s hello i'm doing very well thank you now
1213s this is is this your first
1215s recording even though you've been with
1216s us you've been with us since the
1217s beginning six years ago almost right
1220s yeah it's been yeah since 2016 and i
1222s don't think i've ever actually been on
1224s any of the live streams that's outside
1227s of our our studio tour where i think i
1229s think we had one where you were a
1230s sriracha bottle
1232s for halloween yes that's correct
1235s uh yeah
1236s i've been mostly behind the scenes
1237s behind all the cinematics that's right i
1239s i think our community often asks where
1242s nodes three is at because
1244s because one time i remember i was at
1246s that i was at that we were at that panel
1249s at pax and people were like when's note
1250s 3 coming out i'm like tristan's back at
1252s the studio and he's editing it
1255s oh yeah i remember that and i was like
1259s that's so good we decided to go
1260s different direction
1263s part four here soon there you go we're
1264s just gonna skip three
1266s um and then we also have one of our
1269s technical artists our senior technical
1270s artist mr brian ganz
1273s hello everybody hello steven welcome
1275s welcome to the to the show sir this is
1276s also your first time it is
1279s although you have been doing a lot of uh
1281s a lot of work behind the scenes as well
1282s making our world look pretty and
1284s performant and making sure artists have
1286s their tools that they need all the fun
1288s stuff i'm all over the place in this
1291s game running running back and forth
1293s between character environment everything
1296s um and then we also have an of one of
1298s our environment artists mr james is it
1301s kurowski krowski right
1304s yeah it's uh karowski
1306s welcome aboard buddy you are this is
1308s your first time as well it is my first
1310s time yeah we have a whole new a whole
1312s new crew on the live stream
1315s and this this video is all about
1318s showcasing
1320s what everybody here is going to see here
1321s is something i don't recall having ever
1324s played a game
1325s where this is done do you have you guys
1327s ever played a game
1328s that has had these features we're about
1330s to see
1331s not that i can recall now um i mean i
1333s can't even think of a single player game
1335s that does this that's that's what i was
1336s trying to think of i was trying to think
1337s of like a single-player game that had
1339s done this and i'm sure our community is
1340s going to be like oh you know they had
1341s weather here or there but this is more
1344s than weather
1345s right yeah i think it's been done to a
1348s much lesser extent elsewhere
1352s i feel like we pushed the envelope quite
1353s a bit here yes and and people actually
1355s so viewing this video people just saw on
1358s stream
1359s the teaser that kind of goes through and
1361s and shows the cinematics in the engine
1363s in the game uh for this area right so
1367s they already know there's some
1368s transitioning here but it's it's really
1370s more than just a transition it is
1372s actually a dynamic season tech that
1376s changes the state of the world across
1378s our biomes um and what biome are we in
1381s right now
1382s we are currently in the riverlands
1384s biology
1385s one of the primary focuses of alpha one
1389s alpha two yeah no that's right it's
1390s actually it's the largest biome in alpha
1391s two right
1392s correct and it's gonna be where like the
1394s main uh taylor uh you know well sorry
1397s alan uh portal exists so ah
1401s i'm looking at this
1403s this snowy wintry location and even
1407s though we're in the wither land with our
1408s lands weatherlands it's weather and
1411s river
1413s lands even though we're in the
1414s riverlands um that is one of the biomes
1416s that can experience
1418s kind of really traditional season change
1421s like what we're accustomed to right that
1422s people are going to see across all four
1424s seasons
1425s yeah um i mean this is kind of we we
1427s decided to take this to the extremes um
1430s so extreme weather you know everywhere
1432s from like harsh snowy blizzardy kind of
1435s environment feels to lush green
1437s landscapes so
1439s we decided to tackle the hardest part
1441s first which is making it very very
1442s different between seasons yeah this is
1444s oh by the way i'm playing avec right now
1446s some of you
1448s uh saw the vec and the character creator
1450s but haven't seen it yet in game
1452s this guy is just wanting to experience
1455s the amazing immersive world that you
1457s guys have have created here
1460s um okay so we are we are in the
1462s riverlands and we are currently in the
1464s winter season so we have obviously a
1466s couple things going on here we have the
1468s landscape itself the the environment
1471s itself has changed where there's no
1472s leaves that are on the trees there's
1474s snow that's piling up on the rocks
1477s um the ground i mean go over what kind
1479s of what you have to do to transition
1482s a biome like the riverlands into a
1484s winter season
1487s so it's the terrain materials and uh
1490s you know there's many many materials
1492s that get applied to the terrain and each
1494s one
1495s you know accepts snow at a different
1496s rate of different intensity and there's
1499s the assets that all get kind of the same
1500s material function that applies snow to
1502s the tops of them uh
1504s there's a particle effect that moves
1506s with the player camera that
1508s handles both snow and rain and any kind
1510s of precipitation
1512s there's the volume fog that just went
1514s away as we saw as it cleared up
1516s the volumetric cloud in the sky has a
1518s material that needs to respond to season
1520s changes and weather changes
1522s uh there's a wind back to making i could
1524s keep going for a while
1526s there's a lot
1528s suffice to say there's a lot of stuff
1530s that goes into changing a region of the
1533s world
1534s into
1535s is that a little bit of thunder
1537s oh oh take a moment and just enjoy the
1539s view oh is this okay so right now we're
1542s transitioning into like a storm as well
1544s as the climate this has been kind of
1546s sped up right for to showcase the
1548s different season transitions correct yes
1551s so right now we're getting some rain
1553s which will usher in springtime and so
1555s you'll see all the flora that's growing
1557s up right now the ground where did the
1559s sun go snow's gone
1561s no snow this is unbelievable and now
1563s we've added some additional particle
1565s effects with the with the
1567s um
1568s the butterflies and the bees and the
1570s insects
1571s yep
1572s and in addition it's like the all the
1574s leaves now have grown on there's a bunch
1577s of flowers that are present james talk
1578s to me a little bit about
1580s kind of how you're determining the
1582s flowers that are appropriate for each
1583s season yeah um so
1586s one of the hardest things for setting
1588s this up was
1589s essentially making four biomes and one
1592s every season and
1593s we kind of started with
1595s whales as like a reference point my home
1598s my home country oh
1600s not whales whales but the country whales
1602s yeah
1603s oh i thought you said well technically
1605s both are both are relevant to you
1607s tristan because not only uh
1609s are you our lead environment artist but
1611s you also are a very avid professional
1613s environment film guy right you i've seen
1616s some of your stuff as unbelievable
1618s yeah um uh outside of this kind of stuff
1621s i tend to uh spend my time filming
1622s nature so it's kind of appropriate how
1625s often how often do you give that to the
1626s environment team as reference material
1628s uh not often yet but i'll be visiting
1630s wales next week so i'd be taking plenty
1632s of photos for reference
1634s this is no joke tristan got right up
1636s into the eyeball of this giant whale
1639s it's staring right into the camera it
1640s was so cool dude that was that was very
1641s crazy okay i've noticed that the that
1644s the
1644s animals have changed the ambient sound
1647s has changed and cat
1649s uh has done an amazing job with the
1650s ambience and in the riverlands biome it
1652s is i feel like i am here and not only
1655s that but also kept it adaptive for the
1657s seasonal changes as well right
1659s yeah um i think we also actually missed
1661s the winter bear back in the day or back
1663s in the winters at the bottom but that's
1664s okay we can we'll see another one
1666s there's more
1671s sorry i think we kind of cut you off no
1672s that's cool
1673s if you want to continue uh talking about
1675s how you went about
1677s the art process for this
1678s oh yeah no it's just you know iterative
1680s like all artists and uh
1683s you know hal one of our really great
1685s environment artists and myself kind of
1687s worked really closely together to try to
1689s homogenize everything for the seasons um
1694s and
1695s i don't know there's not much else to
1696s say you kind of can see it
1699s that's true did the flowers bloom at a
1701s particular time of year they do
1704s no um yeah all the flowers will you know
1706s decay and die in the fall and turn
1709s colors and
1710s even the animals like karen right there
1712s will shift based on the
1714s time of the year i love the glow on the
1716s carrots antlers
1718s good job yeah let's get some movies in
1720s oh it looks great
1723s yeah we'll see that carrying change in
1725s real time later on that's right so so
1727s part of you know the relevance of this
1729s you know not just from a beautiful
1731s aesthetic perspective here
1733s but
1734s what makes it so unique is the dynamic
1737s element of these seasons and the weather
1741s systems
1742s changing to the behavior actions of the
1744s player right so
1746s you know part of the triggers that can
1749s create seasonal change is not just time
1751s related for each of our biomes but they
1754s are also indicated by events that occur
1757s on the server whether that be certain
1759s raid bosses forming or
1761s a relic being acquired
1763s by a particular node and being activated
1767s to change potentially the weather out of
1769s a winter state into a spring state and
1772s the reason why a node might have
1773s interest in doing that of course is
1775s because
1776s weather ends and the seasons also affect
1780s skills and abilities they affect crops
1783s and gatherables
1784s vehicles and mounts
1786s ships
1788s creatures and loot tables change their
1790s behaviors might change
1792s resistances and weaknesses or or
1795s synergies might be relevant in certain
1797s seasons or weather systems
1799s targeting might change the aoe radius
1802s might grow for a fire effect if you're
1804s in the middle of summer or it might
1805s shrink if you're in the middle of a
1806s storm
1807s um
1808s you know the
1810s there's so much that goes into this
1813s system and that's why you guys really
1815s spent a lot of time
1817s making sure
1818s that
1819s the environment reflects
1821s both at the quality we want and isn't
1823s just kind of an afterthought weather
1825s system because a lot of games that i've
1826s played you know you get just the visual
1829s effects kind of playing and you get some
1830s rain or you get some snow but
1833s what what we've seen here in that
1834s transition from winter to
1836s to spring was significant and it
1839s persists and each of these zones exists
1841s in these different states at different
1842s times across different servers i saw
1844s those those birds just fly by and it
1846s scared the crap out of it
1848s like what was that you didn't expect
1850s that um yeah i mean this is definitely
1852s one of the more traditional uh weather
1854s biomes i guess you could say in terms of
1856s seasons but we will be taking things a
1858s little weird with some of the other
1859s biomes as well
1860s um all right here you're gonna see yeah
1863s i think there's fall coming yeah it's
1864s shifting the phone oh i see the leaves
1867s starting to spawn oh my gosh and the
1869s little dust devil oh that looks great
1873s oh boy
1874s oh i love it
1877s wow look at the color challenge that's
1880s the my favorite part about everything is
1881s just the colors
1883s it was really hard to nail down the
1884s color change but i think we pulled it
1886s off yeah
1888s i think you guys more than pulled it off
1891s yeah even internally like when we showed
1894s a very early version of this uh to the
1896s entire company but it was maybe like
1898s three weeks four weeks ago
1899s there was people that were like crying
1901s practically yeah that i i mean i'm
1903s watching the updates every week every
1905s day actually yeah
1907s and i just keep getting like
1910s goosebumps watching this thinking and
1912s again just to reiterate these trends and
1914s i'm sure i've already said this on the
1915s stream which is tomorrow um but these
1918s transitions are sped up in order to
1921s demonstrate you know what that move for
1924s the world looks like but ultimately
1927s these seasons exist on a weekly basis
1930s unless they're event driven or have
1931s other triggers right they might last
1933s longer if you don't deal with the dragon
1935s or if you do or if you keep that relic
1937s active um
1939s but these these on a cycle on a cyclical
1943s perspective as a normal season
1944s transition might be exist within a one
1946s week time frame right and then
1949s it transitions over a period of hours
1953s but right now you're seeing it sped up
1954s over the course of 30 seconds
1958s uh yeah correct um i mean
1960s in real time it's going to be almost
1962s unnoticeable to the naked eye you know
1964s like
1965s kind of naturally how it is in real life
1968s um we're not going to do it over the
1969s course of the year of course but you
1970s know
1971s a couple hours maybe half a day oh is
1973s that a dragon yeah it is a dragon
1983s i love that
1985s so the weather events will usher in the
1987s different seasons as well so you'll
1988s you'll know when the new season is going
1990s to change um just based on the weather
1993s that's happening but
1995s to the naked eye you're not really going
1997s to see it happening this quickly
1999s obviously this is just a
2001s very
2002s visual demonstration of what's available
2004s and how we can work with it oh my gosh
2007s this is beautiful there's the bears
2009s the bears
2012s oh that guy's probably cold right now
2014s yeah he's no he's out of here
2016s i love the i love uh the dirty coat
2018s underneath the mirror
2020s it sells it so good
2022s they're currently planning with weather
2024s to have like
2026s rain and snow be kind of a thing where
2027s it snows more often in the winter and
2031s you know rains more often in the winter
2032s and some other places and uh
2035s basically leveraging some of the new
2037s features of unreal engine like uh
2039s the being able to sample the global
2041s distance field and the material to be
2042s able to have the snow
2044s accumulate in the crevices of objects as
2047s you know as the summer as summer comes
2049s on and melts away the snow it melts and
2051s the crevices last or if it starts to
2053s snow then it kind of accumulates in the
2057s you know outer areas first and the
2058s crystals fill in later kind of thing
2061s or even saturates the
2064s earth while it melts
2065s right it's so soggy
2067s oh this looks great and it looks like
2069s though even the ground is getting wet
2073s i can hear the footsteps change to the
2074s water
2076s that's so good
2077s yeah well i mean one of the things that
2078s makes like you know a world come alive
2081s is not just
2082s did the wind pick up in the storm it did
2084s my hat is going crazy
2087s but yeah you know like all the elements
2089s coming together really sell it like you
2090s know you can take away one of the things
2092s and everything just kind of falls apart
2094s like no wind
2096s the life or the environment just doesn't
2097s feel alive but you know add some wind
2100s and suddenly everything comes to life oh
2102s this is beautiful guys
2106s yeah this is unbelievable one of the
2108s things that is huge about this season
2110s system and how it affects crops and and
2112s the gatherables in the game is the
2115s impact it will have on the economy right
2118s when a particular area no longer is
2121s capable for a week's period of time or
2123s even potentially longer
2125s of producing a certain type of crop or
2127s harvestable and that has to change
2130s across the world regionally now the
2133s transit system of those materials of
2135s those gatherables
2137s they become more relevant and they're
2139s subject to potential risk
2141s and the prices might go up in certain
2144s areas
2145s it is something that is actually very
2147s instrumental in the overall design of
2149s the economy in the game speaking of
2150s economy are those two merchant ships
2152s yeah i mean who knows like maybe the
2154s straight opens up and suddenly they're
2156s able to
2157s transport goods a little faster right
2159s we're playing with the idea of freezing
2160s over rivers and things but the
2162s implications
2163s it opens up a lot of can of worms like
2165s someone could get trapped under the ice
2167s but we'll figure it out if it's possible
2169s i think you should trap them yeah
2172s or even also something that's very
2174s easily done that we've talked about
2175s since 2017 and such a big component of
2178s this system coming to life and seeing it
2180s at the quality bar that it's at i mean
2182s like again i i say this i haven't seen
2184s this
2185s really in any other game let alone
2188s mmorpg
2189s where
2191s seasons impact so much of the design
2194s and part of that also again on the
2195s economy front is you might have a
2197s mountain pass and during winter that
2199s mountain pass is always closed and so
2201s the trade routes on land change with
2203s caravans
2205s and that's something that
2206s can not only exist on a cyclical level
2209s but also dynamically based on player
2211s activity
2212s i mean that that is a very
2214s big difference i mean you know can i
2216s play with the wind can i help those
2217s ships out a little bit
2219s yeah i mean i believe so we definitely
2221s gave steven some uh god mode controls
2224s here to demonstrate some more the system
2226s was more dynamic
2236s look at this this is great i love how
2239s the distance visibility changes and the
2242s night
2243s the kind of overhead cast comes online
2246s yep you're gonna sink the boats with all
2248s that water i know oh yeah i forgot my
2250s bad guys
2251s oh no no it's good they needed the fresh
2253s water anyways
2254s oh can i play let me dial up the wind a
2256s little bit make it a little bit crazier
2260s oh i love the grass movement
2264s this is crazy look at my hair
2267s my hat is going
2270s i love the cloth physics too
2272s when the rain dies down when the sun
2274s hits the grass when it's windy looks
2276s really cool let me do that i i have i
2279s have some god controls that they gave me
2281s for this demonstration so let me turn
2283s the rain off
2285s and turn on maybe the wind by itself
2289s there you go
2291s oh look at the like wave movement across
2294s the grass how did you get that to occur
2297s so there's a noise function
2300s that we we've got at both materials and
2303s in blueprints so that eventually it
2304s needs to be converted to c plus plus
2306s because it's like 300 times faster when
2308s it goes in the super plus but
2310s basically the same function is
2311s duplicated in two places so we have it
2312s in the materials that
2315s generates the noise in ripple that goes
2317s across the player
2319s and in the program the cpu side of
2321s things the
2323s value of the wind at the player location
2325s gets sent to the audio system so the
2328s wind picks up in audio uh as a wave of
2331s uh snow or a wave of uh winds passes by
2335s the player
2336s i'm just going through i'm going through
2337s the seasons like that i just did a quick
2339s transition for the for the audience to
2341s see how much control i have right now
2345s yeah so we gave steven a a sped up
2347s timeline of the ability to forward and
2349s also reverse seasons we want to you know
2352s get a little crazy with it oh yeah i see
2354s that so you can go from
2357s i could pause it
2359s yep
2362s i love the winter feel
2363s i should check
2367s for out let's see some snow
2370s oh yeah
2371s oh again look at that i love the fog and
2374s the effects now start kicking off the
2375s ground oh yeah so everything's built
2378s into the system and with the sense that
2380s like
2381s they can change dynamically like yeah
2382s you're not going to get that guess the
2383s wind uh in certain locations when you
2386s know
2387s it's summer but when it's winter it
2389s kicks in oh sh we should watch this
2391s kieran real quick can we do that so go
2394s into the ones actually turn around and
2396s get the view in the background i think
2397s yeah follow some of the ones down there
2399s let me go see these guys
2402s hopefully they they play next karen
2405s they're a little friends there they are
2408s all right i need you guys in the shot i
2410s need you guys to step over here
2412s i just hey can you move to the left
2414s please we need a feeding system where
2416s you can just like walk up and like hold
2417s out your hands or some type of husbandry
2419s where i can make my own that's right
2421s there we go he listened it just took him
2423s a second yes all right
2426s did a great job on those guys
2428s these are fantastic models watch the
2430s cure and change
2432s oh
2433s look at them they changed with the
2436s seasons that was fun for me to figure
2438s out oh yeah oh that looks so good james
2443s and see like you know in our original
2445s cinematic that i believe we've shown or
2447s we will be showing during the live
2449s stream like where we
2451s you know talked about seasons in our
2452s kickstarter
2454s yes those were just dissolves between
2456s environments that we did in
2456s post-production and sure people think
2458s we're doing the same thing in our new
2459s cinematic but you know no it's actually
2461s happening real time there's no trickery
2463s no figuring it's all yeah this is all
2466s authentic beautiful and authentic i love
2469s it
2470s this is the major leagues now heck yeah
2473s i love it um
2475s okay tell me a little bit about
2478s the um the weather effects and i know
2481s that the effects team isn't here right
2482s now but we might be getting some insight
2484s to their
2486s their work next month maybe on stream
2488s we'll see um
2490s but you also have the effects
2493s interacting with the environment like i
2494s was seeing some streams of uh
2497s rain that was coming down that adrian
2498s did some work on um on some of the pork
2501s collises
2502s yeah there's a individual particle
2504s effects that can be placed on some of
2506s these assets that kind of responds to
2508s changes in weather that look like you
2510s know rain collecting in areas or
2512s like sheeting off of
2514s flat surfaces if you go underneath like
2516s a tunnel or something and see it
2518s dripping more intensely
2520s i think we'll have a tool to auto place
2522s that but uh
2524s worst case we can have it be hand placed
2527s yeah it looks pretty cool
2530s same thing with the dust devils the
2531s butterflies the bees
2534s the leaves
2539s i love the tree movement too
2541s you know it's it's so funny a lot of the
2543s games that i played
2545s the wind effects can either look really
2548s really good
2549s or they can look really really bad
2552s and usually not much in between but but
2555s i like how our trees you have this
2558s variance and movement from the trunk
2560s itself
2561s to the leaves
2563s how do you guys do that
2565s we actually had to home roll our own
2568s solutions so
2569s the trees were made in a program called
2571s speech
2573s and we had a little bit of trouble
2575s getting the
2576s speed tree nodes and the materials for
2578s the trees to function correctly so we
2580s just made our own version of wind for
2582s now
2584s but yeah we just kind of take the tree
2586s position and
2587s a lot of information about the tree is
2589s encoded to the
2591s uv coordinates there's about seven or
2593s eight
2594s uv coordinate spaces
2596s uh and each one has like you know is it
2598s a leaf is it a frond or branch how far
2600s down the branch is it and we just use
2602s that data to drive a bunch of
2605s rotations some of the information
2607s encoded in the uv coordinates is
2610s what's the pivot point of this branch so
2612s i just kind of rotate around that branch
2615s yeah that looks great
2618s that works looks really cool
2620s i love that and then another thing we're
2622s talking about was
2624s having like wetness effects and snow
2627s pile up on
2629s you know rocks and buildings and stuff
2632s that's one thing we're doing for
2634s wetness with the terrain if you look at
2635s the dirt path as it gets wetter
2638s i'm not sure how visible this is because
2639s it also gets cloudy and dark and maybe
2642s they could stream compression but as it
2643s gets wet
2644s we use the height element of the terrain
2647s materials to figure out where puddles
2649s should form
2650s and
2652s it should you should be able to see it
2654s it doesn't do it so much on a slope so
2656s it might look more visible on a flat
2658s train there we go right here
2661s at the lower areas of the terrain height
2663s it gets kind of glossy like puddles
2667s oh that looks great
2669s and a similar thing for snow
2672s as the snow is melting it it evaporates
2674s or it is removed from the areas of
2677s uh where there's high material ambient
2679s occlusion
2681s and it removes it from the high
2682s immediate occlusion places last
2686s very cool that's amazing
2688s um let me switch to snow i want to i
2691s want to talk a little bit about the
2693s building thing here
2695s yeah so i was going to say we also had
2697s our other artists working on some
2699s modular sets and various things that we
2702s can use to construct a lot of the
2703s ancient ruins of the ayla race
2706s that were once here in
2709s vera before the
2710s how would you describe it the event
2712s where everyone left the
2715s uh exodus the apocalypse the end of the
2718s world
2719s yep
2720s wait hold on wait a minute
2723s what is this oh this is an example of
2725s like obstructions
2726s yeah so in
2728s design you might not be able to access
2729s certain areas and wait but there's
2731s something there open
2733s open for me i command you
2737s you might want to oh yeah there guys
2739s yes smell too oh there's a door why is
2743s it so bright in there i don't know what
2745s is going on
2748s wait a minute
2750s i don't even know if i want to go in
2751s there to be fair
2753s hold on you might have to change the
2754s weather here
2757s reveal yourself snow i command you to
2760s stop
2762s i feel like there is sometimes during
2764s certain seasons what is that oh
2766s oh my goodness oh it's a sandal
2773s yes that is so awesome who did put that
2776s in there uh
2778s yeah that was done by our amazing uh
2779s artist how she uh oh how that out real
2782s quick for you with a little nice little
2784s inscribed s there that is so cool
2787s oh that's
2788s that is stephen sandal i think i'm sure
2791s we're going to auction off like your
2792s sandals i found i found my sandal
2795s but to be fair it's missing oh is it is
2798s there another one there's there's two
2799s the sandals come in pairs so wait a
2801s minute
2802s i assume there's some uh mantle where is
2804s this
2806s where is this other oh can i make can is
2808s this like a little uh a little
2810s uh jump puzzle jump little jump puzzle
2812s for you little jump puzzle all right
2814s let's see if i can do this wow
2817s let me up
2819s let me up sir
2821s it's just a bit of parkour so oh there
2823s we go okay do i like jump across this
2825s way
2826s oh no i think it's your left there you
2829s can get either way there's always oh my
2831s god oh just barely
2833s a small heart attack skin of my teeth
2836s lift me up here
2837s oh there's stairs that's dark i can't
2839s see oh there's a little dark right now
2841s it's getting better
2843s okay lumens found it
2846s i think i have found it
2848s ah there you go
2850s my other sandal collector's editions yes
2854s i love it that is so cool that is
2856s awesome
2857s well i have to say
2860s back when we talked about
2862s seasonal changes and
2865s weather systems
2866s and all of these things being
2868s interconnected with
2870s with design elements and systems in the
2872s game
2874s i
2875s remember that we showed off the kind of
2877s you know very early prototyping that we
2879s were doing back in like 2017 and we
2882s probably actually just showed that on
2883s the stream well um
2886s um
2887s i
2888s i never thought that it would come to
2890s this level of quality
2892s yeah in fact when i first kind of faked
2895s this kind of seasonal attack
2898s back before the kickstarter even
2900s happened i think i was
2901s a little intimidated to myself right
2903s yeah the prototype that we that we did
2906s like that was
2907s there were significant challenges of
2909s making that possible but this
2913s is next level oh yeah
2916s yeah yeah big shout out to uh james and
2918s hal and brian for cranking out all the
2920s biome stuff and then
2922s brandon and adam for cranking out these
2925s amazing ruins uh scott for the new trees
2928s too scott scott allen our new foliage
2931s go-to guy is the one that cranked up
2933s some of these pretty epic uh
2936s the ash trees
2937s yes those bugs
2939s don't mind my god powers i have god
2940s powers this is not powers you will have
2942s players this is just what i can do
2945s and also not to uh forget uh han's our
2948s new
2949s landscape master he's uh took a swing at
2952s this landscape for us and did us some of
2954s the epic views so
2956s all around an amazing job by everybody
2958s yeah we were we were all pretty
2959s intimidated when we were having the
2961s initial meetings to start working on
2963s this but
2964s everyone pulled together and
2967s you guys really are dynamite team
2969s you guys have done a tremendous a
2972s phenomenal job i think the community
2974s will let you hear this in chat
2976s um that this is a next level
2978s presentation for seasons of weather and
2981s for an environment really in an mmo that
2983s i've ever seen and not to forget of
2985s course like you know that's not just us
2987s but also you know the entire effects
2989s team our new audio artist
2991s cat and
2993s you know the character team for getting
2994s that cloth physics and all the other
2996s goodness going so and and and this is a
2998s work in progress still this is this is
3000s nowhere near complete this is actually
3003s still
3003s the great thing about our development
3005s that i that i personally love is that we
3007s invite the community to watch right and
3010s over the years
3011s they can go back and they can look on
3013s our youtube and they can see the quality
3014s of art continue to improve
3017s over time right and that's the cool
3020s thing about art is that it's never
3021s really finished like there is always
3024s elements you will be tweaking and you
3026s will be touching up and you will be
3028s taking second third fourth tenth passes
3030s on even as the game launches and we go
3033s through expansions like these are things
3035s that that art continually to improves
3037s upon uses new technologies for i mean
3040s that's
3041s you guys are the masters of the visuals
3043s here
3044s yeah my favorite thing is okay
3046s go ahead okay so like many heads are
3049s better than one a lot of people are
3050s gonna see this and they'll be like wow
3052s this one looks great but it could be
3053s maybe slightly better in this area
3055s they'll have a screenshot or video to
3056s show us you know our different way to
3058s look at it and
3060s just we just leverage the hive mind of
3061s all of humanity when we're doing this
3062s and we're just getting the best of
3064s everything that's right i like that
3068s that's very cool
3069s well we are going to go back to stream
3071s but everybody uh i hope that you enjoyed
3073s this video you enjoyed this presentation
3075s the best is still yet to come because
3077s this is stuff that we are constantly
3078s working on as we said and we have some
3081s amazing artists at intrepid and by the
3083s way we are hiring so if you have any
3085s favorite devs or projects out there that
3087s you know of please send them our way
3089s intrepidstudios.com
3091s um this
3092s i cannot express enough just how excited
3094s i am to live inside of vera and i think
3097s i think that our community
3099s is chomping at the bits to live there
3101s with me uh and all of us it is um yeah i
3104s was just gonna say like i mean we could
3106s probably just sit here and let this run
3108s for 10 hours straight and put it on
3110s youtube and totally do that monetize it
3112s or something like that monetize it
3116s you know this 10-hour like ambient loose
3119s oh my gosh that is hilarious we were
3121s talking about it today how we like just
3123s left this running yesterday after one of
3125s our tests and we came back to the
3126s conference room and it was still running
3127s and it was still windy and it was
3128s perfect it was just like oh wow it's you
3131s know still alive and running absolutely
3133s i constantly get distracted but
3135s it's just staring i'm just oh yeah it
3137s should be working it's actually kind of
3139s um yeah it's calming and you know
3142s great to just when you're working just
3144s sit there and stare at it for five
3145s minutes
3146s i literally have this exact scene on my
3148s computer desktop right now just running
3150s who needs to go outside when you go to
3152s vero
3153s absolutely
3155s love it all right guys we are going to
3156s see you guys back on stream tristan
3158s james brian thanks for hanging out with
3160s me and explaining your really cool
3162s amazing job at making vera a place that
3164s we all want to live in um i cannot
3166s express enough how much i appreciate the
3168s work that you guys do to making this
3169s dream a reality and how much our
3171s community loves it as well um so thank
3174s you for joining us thank you for all
3175s your hard work uh stream give us hearts
3178s for tristan bryan and james and all of
3179s the team on the environment side on the
3182s art side everybody at intrepid we're
3184s working a way to make this stream a
3185s reality i will see you guys back on
3187s stream shortly
3189s all right see you bye everybody bye
3195s [Music]
3200s i'm not crying i know the hearts make me
3203s emotional too
3206s you guys are so sweet the team work
3211s very hard there are a lot of a lot of
3213s hard work is going into ashes and
3216s very proud of the team uh from the
3218s start of this year i think you guys are
3220s are in for a treat for what's to come um
3223s and it is it is our pleasure to do this
3227s hard work for you guys because at the
3229s end of the day that's why we're here
3231s right um so we appreciate you guys
3233s tuning in and
3234s giving us your hearts and and giving us
3236s your feedback and being a part of this
3238s development journey it's been a long
3240s journey and there's still a ways to go
3242s but at the end of the road there is
3244s going to be something that i think is
3246s pretty special um and you guys get to
3249s see it every step of the way so
3252s kudos to everybody on the team intrepid
3254s you guys know you're having a little
3255s watch party in the rec room we love you
3258s john got some pastries and some cookies
3261s for you guys hopefully you they didn't
3263s all get snagged up too fast but you see
3265s this community and how how impressed
3267s they are with the work you're all doing
3269s very very very exciting i mean we all
3271s get to play it too so that's
3274s that's our reward as much as their
3275s reward but there were some questions in
3277s chat that i wanted to uh get answers on
3280s some of them we might not have answers
3282s right now but i'm tossing them steven's
3284s way we'll see if we can
3286s if i don't have an answer i'll just tell
3287s you i don't have an answer
3289s not yet but all right the first one here
3291s is from julian ache
3293s and i apologize in advance if i get your
3295s names wrong uh they asked will the
3297s vegetation spawn be static or will it
3300s look different after every iteration so
3302s like as seasons change will
3304s those vegetation um
3307s yeah it's it's possible um i
3311s we can get clarification on this
3312s afterwards but i believe that um
3314s from the environment side it's possible
3316s that we unmask certain vegetations on
3318s certain cycles of seasons right and that
3321s way we get a little bit of a variance um
3324s but ultimately they need to be placed
3326s right these aren't dynamically or yeah
3328s and i think that's the other element of
3329s it is like if the mushroom spawns here
3331s every spring is it going to spawn in
3332s that same spot is kind of what they were
3335s going right no you could you could have
3336s a few spots that only activate during
3338s certain cycles um and that way you could
3340s get some variants but they won't be
3341s procedurally spawned right they it's it
3344s they will be painted by the by the
3346s artists
3347s and then the next one is from aerispdx
3349s and they want to know does it also
3350s affect node resources so
3353s let's say you know you have veins or
3356s something like that or you have trees
3358s that spawn and now it's changing is it
3360s going to affect what kind of resources
3362s i'm gathering
3363s absolutely so
3364s it won't likely affect too much on the
3367s on certain resource spectrums like veins
3369s of ore right those might not be
3372s um
3373s might not be affected by
3375s the seasons or weather systems but there
3376s might be blockages to cave networks that
3380s house those types of ore
3382s veins
3383s alternatively it is going to be
3384s significant impact on any type of
3387s herbology or
3389s plant-based types of gatherables it's
3391s going to have significant impacts on
3393s crops that players can plant themselves
3395s on their properties and that they'll be
3396s able to harvest they're going to need to
3398s time the crop placement and its maturity
3402s window so that it's harvestable and
3404s available to be harvest before the
3407s change of seasons that might adversely
3409s affect certain types of crops and not
3411s every biome will experience the same
3414s type of effects caused by the
3417s seasonality of the world right
3419s like the desert biome might instead of
3422s snow have significant more winds that
3424s pick up that could be damaging to more
3426s fragile types of crops if you have a
3428s freehold in that location
3430s you know these are these are the impacts
3431s that they have on the system and the
3432s reason for that
3433s is because as crops change
3437s as those
3438s resources become less available in
3440s certain regions of the world based on
3442s the seasons you're going to place a
3444s demand on other regions to bring those
3446s goods via caravan to your locations why
3449s because the prices might sell they're
3451s higher and that's going to naturally
3453s incentivize those providers to bring
3456s their supply to this location so they
3457s can get a higher
3459s return on their work now of course that
3461s carries risk and that's partly why that
3463s value goes up is because they're
3465s assuming that risk in moving those goods
3467s over and it creates a very interesting
3470s dynamic in fluctuation for the economy
3473s um and and relevance that certain you
3475s know sectors can't be entirely
3477s controlled by just one individual
3480s i was telling stephen i was like i want
3481s to build my my freehold there and i want
3483s to be out there farming and watering my
3485s plants i was like i can envision it now
3489s our next question is from magic o3 and
3491s they want to know will there be animals
3493s that are more likely to come out through
3495s the different seasons or like will
3497s animals hibernate things like that yeah
3499s one of the things that the
3501s excuse me one of the things that the
3503s season and and weather techs provide
3506s is a trigger effect for
3508s the spawners within a particular area uh
3511s they tell those spawners to spawn
3513s different types of creatures that are
3515s more appropriate for certain seasons um
3518s not to spawn certain creatures or to
3519s spawn them in different locations um
3522s like the bear in the cave uh during
3524s winter or during autumn
3526s you know that that gives a little bit of
3528s replayability to these areas within
3531s mmorpgs a very common trend that many of
3534s us have experienced is zones that die
3536s because either the level relevancy
3538s changes as you progress or it just it is
3541s not the new zone right the new we go to
3544s the new zone um
3547s we already addressed some of the level
3548s composition stuff by the way nodes
3550s affect your surroundings and the
3552s spawners and advance some of the
3553s creature types right
3555s but on the flip side of this it also
3558s gives different strategic importance to
3560s certain locations based on how the
3562s spawners populate those those areas
3564s right
3565s this alcove might now have a bunch of
3568s new types of monsters that are like aoe
3570s focused and you might want to bring your
3572s aoe team there during winter because you
3574s can get that spot in this hunting ground
3576s and you can pull really easily all the
3578s creatures into that little spot but in
3580s summer maybe that population isn't as
3582s close and it's no longer a viable
3584s hunting ground it gives a little bit of
3586s change feeling two zones and that's why
3589s i said this is you know to my knowledge
3591s at least what i've played really never
3593s been done in mmos before um and i think
3596s mmo's being a persistent virtual world
3599s where you exist at all times
3602s it's nice to have a little bit of
3603s dynamicism there right to have something
3605s that changes well the permanency of the
3608s chain of the effects that you have on
3609s the world is not something that you see
3611s very often a lot of it is very much like
3613s a theme park where you go and like there
3615s are things that are there and they
3616s change but like and you can change
3619s actions
3620s to make those things happen but they're
3621s not necessarily in the same way that you
3624s know we're implementing them
3626s a follow-up question uh someone else had
3629s that is kind of pertinent to that
3630s question is from mr silver and they want
3633s mr civil 31 they want to know does this
3635s allow for like herding of creatures so
3638s let's say there are deer but maybe in
3641s this other biome there aren't deer can i
3642s herd deer into that area and now there
3645s are
3646s no you can't really heard uh npcs like
3648s that we do have
3650s yeah i mean we have leash
3652s leashes are relevant there's there's
3654s other gameplay implications that happen
3655s when you're able to actually move
3657s populations around we don't want to
3658s really and give that to the players
3660s perspective there
3662s but with that being said we do have the
3664s concept of herds
3666s and that's a little bit of a different
3668s gameplay system so that again goes back
3670s to resources and gatherables herds are a
3672s source of certain types of wild
3674s gatherables but they're in animal form
3677s and they're animated right and they
3678s exist in like you know a group of the
3680s golden fleece sheep that uh might only
3683s spawn very rarely in certain hillsides
3686s right and only during spring and if you
3689s can find that vein so to speak of
3691s resource you can interact with the herd
3693s and you can gather from them um and you
3695s can um you know process uh some other
3698s things so herds exist in that sense but
3701s not in what they were describing where
3702s you can actually manipulate the
3703s population movement of the world um and
3706s then the next question here we're almost
3708s wrapping up here uh was from okay pandy
3711s pandyoka wanted to know uh is the grass
3714s going to move out of the way or like
3716s look like it is stepped on
3719s um so for instance
3721s russian will the grass move with my
3723s momentum i don't think i don't think
3725s we'll do that on the grass the blades of
3727s grass
3728s but um
3729s i don't know i might be wrong on that
3730s i'll chat with environment on but um
3732s there will however be player collision
3734s capsules that do interact with plants so
3736s like as you move through a plant you're
3738s not just gonna go straight through the
3739s plant like it will move around on the
3741s client for you like you'll see that
3742s plant move because you intersected with
3744s it and and passed through it so there's
3746s there's collision with foliage there but
3748s i'm not sure if it's going to be as
3749s granular on blades of grass we do have
3751s footprints and footsteps right and those
3754s you can see even in the video you can
3755s see them on the dirt surfaces you can
3757s see them on the um snow surfaces um
3761s yeah and then the next question is from
3763s jawa chief and they wanted to know can
3765s we get snow effects on our armor in the
3767s winter because the i think they noticed
3769s that the bear had snow on him and he
3771s shook it off and people were really
3772s excited we were we were talking about
3774s that early on there are some performance
3776s implications when we try to
3779s um
3780s show
3781s weather effects on individual armors
3783s because you can upwards have hundreds of
3785s players on your screen and of course we
3787s can call that and we can do some
3788s performance checks and that but i'm not
3789s sure that's something we're going to go
3790s down the path of i know that there are a
3792s couple very eager graphics engineers on
3794s our team that are that are wanting to
3795s talk me into that um and we've had yet
3798s to go through their proposal uh review
3800s uh definitely performance yeah i know
3803s performance is paramount we already we
3805s already are leveraging a lot of very
3807s next generation technology with our
3809s application of unreal engine 5 which by
3811s the way is a great engine and epic is is
3812s an incredible company people are saying
3814s what about if it was just client side
3817s like only on the client side versus like
3819s so yeah you could totally do it but then
3820s there's rendering cost right um and if
3823s you're seeing many players with that i
3825s mean obviously it's something you can
3826s scale you have scalability for um
3828s but again you know it's it's a it's a
3830s not not an easy amount of work to do to
3832s make that happen
3834s all right and my last one here is a
3835s little troll
3837s is it true that you have two right feet
3841s no it is not true that i have two right
3843s feet
3845s i had to throw that one in just the chat
3847s was cracking me up i'm like you can't
3849s run past anything for them they notice
3851s all the little details that those were
3852s two right foot sandals um
3856s the next thing and environment team's
3858s not done they have more stuff for you uh
3861s the next thing i'm going to show you and
3863s i don't know if you want to preface a
3864s little bit about the alien city i don't
3866s even know what we're seeing the alien
3867s cities oh gotta go together uh yes so
3869s this is now you'll be seeing more as we
3872s get closer to alpha two uh but this will
3874s give you a little bit of insight to the
3877s capital city of the aylin empire prior
3880s to the exodus um and this is one of the
3883s starting areas that players enter into
3885s this will be this one of the starting
3886s areas in alpha 2. um and
3890s there's a lot of stuff going on here
3892s it's like waterfalls statues bridges
3896s like bridges that ships can come into
3898s like a harper
3899s it's madness that's crazy yeah it's
3903s quite beautiful i'm excited
3906s and of course moving on from there we do
3908s have some stuff to show off from our
3910s character our team as well so i'll toss
3912s on i'll tell you something and by the
3914s way i just i just want to say something
3916s um
3917s back in
3919s when did we do the character creator
3920s demo was that january or was that
3922s february
3922s february
3924s so that that at that time i said look
3926s one of the great benefits towards our
3928s trek to alpha 2 is you get to start
3930s seeing art do a lot more passes on the
3931s stuff that we got stood up very quickly
3933s or in the uh in the early days of the
3936s project
3937s and
3938s i told you that um from a quality bar
3941s perspective this is getting near
3944s you know what we would be comfortable
3947s with on a shipping perspective for the
3949s project when we launch right
3951s and when you see concept art like that
3953s city i just want you to imagine the
3954s quality bar we've set for the characters
3956s with the character creator the quality
3957s bar you just saw for environments and
3960s weathers and seasons that are present in
3961s the game
3963s and now expand that out across the
3965s cities that you've experienced and other
3967s mmos and the points of interest and the
3969s dungeons
3970s and you know we of course want to reveal
3972s all the magic of the game through our
3974s development updates we want to give you
3976s updates that you know keep you abreast
3978s of kind of progress and and and what
3980s we're trying to do
3982s um but there's going to be a lot of
3983s discovering and adventure that's in
3985s ashes of creation and it's going to be
3987s at a quality level that i think is going
3989s to blow a lot of people's minds
3991s and we'll show some little teasers of
3993s you know dungeon crawls maybe not all of
3995s them but some of them so you can see
3998s um but stay tuned we got plenty more for
4001s you all to look at um and of course this
4003s is the karen you saw them uh this is one
4006s of jincy's amazing creations
4009s um this is the summer and winter
4011s versions and you got to see that
4012s transition like live in game which is
4015s just
4016s mind-boggling and awesome
4019s i feel like the chat lost lost their
4022s their marbles during that um but i do
4024s have a joke for you stephen
4026s this comes to you from mike vecchio i'm
4028s ready graphics designer oh
4030s he says
4031s why is she named kieran
4035s why is she named kieran
4038s um
4040s i don't know
4041s does she ask to speak to you to your
4043s manager oh my
4047s i'm sorry it's too funny
4050s i was like i'm sharing that one stupid
4051s because it's too funny uh next up we've
4054s got and i feel a chat would love it uh
4056s the next one we have is from eli the
4059s cloak of the seaside mom our our social
4063s media
4064s manager is like mike
4066s yeah like i'm in chat we should have a
4068s meme that's like don't be a kirin at the
4070s top and then under it is just the face
4072s of the kieran like looking at you but
4074s the kieran's so cool
4076s i know it is it's like the opposite i
4078s don't know um but yeah this is the
4080s seaside ma goodness
4083s and i believe we have a turntable for
4084s this
4086s spell at some of these look at the
4087s detail on the fish and this seaweed so
4091s sick
4093s yeah it is very cool the detail of
4095s course on these is is
4097s next level love it yeah
4100s can you imagine fishing you got this on
4102s your back i can imagine
4104s accidentally getting knocked down and
4105s when i land on my back like the
4107s vertebrae stabs through my skin or
4108s something
4109s [Laughter]
4112s dark
4113s yeah
4115s that's that's a dangerous coat to wear
4117s dangerous cloak to wear or the front the
4119s front and the front has this yeah the
4121s horns or the teeth what if i like
4124s accidentally tripped and i fell forward
4126s and the teeth like pierced my jugular
4129s this is this is where stephen's mind
4131s goes
4137s the next one we have is our royalty
4139s outfit we had a lot of questions
4140s regarding this so here you go
4142s this is another one that eli worked on
4144s which looks amazing um
4147s got some close-up shots and then i do
4149s have a turntable of it as well
4152s very cool
4154s yeah
4155s it's beautiful
4160s i like the back piece for her but again
4162s if she falls
4164s i'm more concerned about her shoulders
4166s piercing someone else yeah that's true
4168s maybe it's a defensive weapon there you
4170s go
4172s um and then
4173s from the one and only keith
4175s we have forrest druid action which
4180s you get to kind of see this being
4181s created
4182s and modeled and then all the textures
4185s and then i do oh yeah this guy's creepy
4188s i like him
4189s you may see him in a forest near you if
4192s you don't respect the area ooh can you
4194s give us a little bit more design details
4196s or oh i don't know
4198s he is a he is a shepherd of the woods
4204s yes very cool
4207s and then these are kind of the different
4209s variants that you can see
4214s oh he doesn't have any clothes on there
4215s and the one yeah he's naked we should
4217s have given him some like underwear he's
4219s a little a little nakey a little nakey
4222s [Laughter]
4224s he's ready for notes 3.
4227s what
4229s there was a joke in the community where
4230s they would say send nudes oh the news
4233s okay that went over my head for a moment
4235s [Laughter]
4236s i got you that makes one hundred percent
4238s now
4241s very cool
4242s i love the emissives on the staff oh
4244s that's going to look great in the in the
4246s level lighting
4247s when it's dusk or dawn and you just see
4249s this like approaching moat staff it's
4252s like glowing
4253s yeah and like the the little incense
4255s thing like light like making like a
4258s slight
4259s you know movement in the forest
4262s be cool
4263s all right
4264s and with that we shall move on to our
4266s final uh
4268s q a here and then we'll be wrapping it
4271s up
4272s um
4273s so
4273s for our forum questions we've got our
4275s first one is from lash which is
4276s regarding pvp
4278s um
4279s i'm gonna forward this video a little
4281s bit more
4282s but their question is will pvp
4285s activities with a deactivated death
4287s penalty reward
4289s or death penalties reward players with
4291s any experience points
4294s yes uh there will be a diminishing
4296s return on that experience point over a
4297s period of time but you can gain
4299s experience through participating in pvp
4301s events
4302s and then talents wants to know about
4304s combat in terms of combat what changes
4306s are you discussing or implementing
4308s internally that will make combat in
4310s alpha 2 different from the combat in
4312s alpha one and i know this is a lot but
4314s yeah that's uh maybe you could give us
4317s five things that are gonna be different
4319s or two um slim it down
4321s uh
4322s additional archetypes uh
4324s significant additional ability support
4326s from a functionality perspective
4329s augment systems we'll be playing around
4331s with
4332s we are implementing our new prototyped
4336s root motion split body approach to
4340s basic weapon attacks um and then on top
4343s of that the just
4345s sheer expansive itemization table that's
4347s going to be available in alpha 2 that
4349s wasn't in alpha 1.
4351s got it that there is a lot and there's
4353s more than that he's just given us a
4355s quick quick rundown
4356s uh then we have drunk ninja who wants to
4359s know about naval combat hopefully you're
4361s not drinking and driving your boat at
4362s the same time when it comes to your
4364s systems for ship hijacking how can we
4367s take control of another player's ship
4370s and do we get to keep that ship
4374s i know i don't want to actually expand
4375s on this too much because i think this is
4377s going to be great material for the
4378s future um but essentially to answer your
4382s question yes there will be lots of
4384s things
4385s uh uh yes to both questions yes to
4388s hijacking yes to you get to keep the
4389s ship oh you can't keep the ship no no no
4392s you can destroy the ship right
4394s clarify
4395s um
4396s yeah you can't keep the ship that'd be
4397s crazy like some gta naval fantasy game
4400s yeah you just like punch them off the
4401s board and then you're like
4403s yeah let's get a a sea of thieves mod
4407s that's like gta version
4409s 50's is so good i
4411s know um shout out to them you guys are
4413s great um
4414s but yeah you can you can definitely
4416s steal ships and destroy them and then
4417s take what they had on them
4420s okay the next question is about day and
4422s night cycles from allocrate allocate
4426s alec right uh they want to know with
4428s varun year cycles being every four irl
4431s weeks and one varan hour being 15 irl
4435s minutes they're getting very specific
4436s here will there be four varying day
4439s cycles within one irl day
4442s and i don't even know if i'll stick to
4443s those yeah i was gonna say so those
4445s those numbers are from a while ago they
4447s may change a little bit i'm not gonna
4448s say they're gonna change drastically but
4450s they'll be around kind of that area um
4452s one to two weeks per season
4455s um the idea is for it to be a change
4458s that is also harmonious with what the
4462s um
4464s uh
4465s what the
4467s shoot i can't think uh harvestables and
4469s crops um uh mechanics are
4473s um so we want there to be a relatively
4475s cyclical influence on the in-game
4477s material market economy
4479s um that that is going to be indicated by
4482s how seasons interact with crops and
4483s harvestables and also wild gatherables
4487s and this question is very relevant it's
4489s from nelson
4490s regarding weather system
4493s what if any effects will biomes and the
4496s change in weather have on dungeons raids
4499s and other non-instanced events as well
4501s as their loot will their loot change
4504s so
4506s um
4507s weather events can affect
4510s skills and abilities uh so that's
4512s something that we're gonna be uh playing
4514s with um
4516s that might be present in alpha two the
4518s actual effects on the abilities and it
4520s or it might not but um that's one
4522s component second component it might
4523s restrict access to a particular area um
4526s so that the that raid hall might not be
4528s available during winter unless some
4530s something is done right
4531s um it might also um
4536s uh
4537s affect the mechanics of the boss uh what
4540s types of behavior trees and skills and
4542s abilities it favors in one season over
4544s another and that could add a little bit
4546s of dynamicism to the encounter so that
4549s it it might be variable encounter
4551s mechanics based on the time you do the
4553s encounter and those variable encounter
4555s mechanics might service one raid
4557s composition or another um so in that
4560s sense yes it could affect those things
4561s as well
4563s all right
4564s but not um
4565s not not probably the loot tables blue
4567s table is going to be predicated upon the
4569s monster type you kill and then the
4571s monster type is pretty predicated upon
4572s the time of season potentially or the
4575s advancement of story arcs and notes
4578s solid the next one is from uh as a here
4581s and they want to know about family
4583s summoning
4584s can a corrupted player use the family
4587s summon system to call their family
4589s i'm not gonna comment on that yet um
4592s again uh this is something in the past
4595s that um you know i've had ideas about
4598s and there's a reason for those types of
4600s systems to exist but at the same time um
4604s ashes of creation is very
4605s dependent on movement across the world
4608s um and limiting that movement um because
4611s we've experienced problems with that as
4612s players in the past games that are
4615s highly teleporty um
4617s and so you know it's something we're
4618s going to test we have a few ideas we're
4620s probably going to prototype those out as
4622s part of alpha 2 focus group them a
4623s little bit
4624s and see
4625s how it changes the state of player
4628s behavior
4629s all right
4630s and then we've got a combat question
4632s from sorf how will ground target spells
4634s like the cleric hollowed ground work
4637s underwater will no ground with no ground
4639s to put the spell on
4641s that's a good question actually we had
4643s some prototyping that i believe we did
4645s um a few months ago perhaps i might be
4647s wrong on that um on the design team and
4650s thoughts about how to use template-based
4653s abilities that might be normally
4655s telegraphed with the decal system on top
4657s of you know terrain or whatever
4659s in 3d space combat like water or air
4663s there's a few things that can be done um
4666s on that front you can have a scrollable
4668s wheel and the 3d space for the template
4670s effect that lives that's a little bit
4672s cumbersome because you would have to you
4674s know scroll your your my stop your mouse
4676s style back um so not sure if that one
4679s was a good one but we have a few other
4680s ideas as well um that we're going to be
4682s prototyping for under underwater combat
4685s and of course it would apply to um in
4687s air combat as well so still underway on
4690s the decision for that and then three
4692s other threather wants to know about
4695s caravans when a player goes to hire mpc
4698s mercenaries do they hire generic npc
4701s titles like warrior archer mage get a
4703s random assortment of npcs or archetyped
4706s npcs like summoner cleric etc
4709s yeah we were talking about um with the
4711s caravan sri
4713s building
4714s having upgrade pass or at the barracks
4716s having upgrade paths
4718s for the node to invest into that gives
4720s greater selection of roles that you can
4723s hire for your caravan um or for quality
4726s of items that the guards who come as
4728s mercenaries might have available to them
4730s uh it'd be cool if they were like
4732s actually like mpc's like chad the
4734s warrior and he's like oh you won two
4737s championships and like
4740s yeah we'd call those heroes right those
4742s would be hero mercenaries and hero
4744s mercenaries would be the top of the
4746s unlocked path so you might start out
4748s with like a warrior you know or an adept
4751s and when you invest more into your
4753s barracks through construction materials
4754s taxation and upgrade paths that the
4756s mayor and the and the citizens
4758s participate in you unlock additional
4760s higher levels and more specific classes
4762s and roles and then um
4765s once you have um unlocked the height of
4768s that path you might gain access to
4769s things like heroes who are named people
4771s uh that would only be available for
4773s certain caravans right so like if they
4776s it's first come first serve if you're
4777s going to launch a caravan and that
4778s hero's available for that for that
4780s caravan you'll get them for x amount of
4781s time and then they'll become available
4782s again anyways is spitballing just kind
4785s of the ideas that we've had in the past
4787s about the system of course as you guys
4788s always know everything we talk about
4790s here is from a development perspective
4792s and is subject to change um but it is
4795s there's a lot of fun stuff that we can
4796s do with upgrades and building types and
4798s these caravans it's really cool
4800s awesome and then nick wants to know
4803s about enchanting and their question is
4806s is enchanting itself an artisan
4808s profession or something else entirely
4811s um enchanting is not an artisan
4814s profession no it is created by
4817s a few different professions participate
4819s in the creation of enchantment scrolls
4821s those enchantment scrolls are primarily
4823s going to be interfaced on the profession
4825s side with scribe
4828s but once that scroll is created then
4830s it's in the hands of the open economy
4831s and players may utilize them to enchant
4834s weapons and stuff
4835s all right and golid wants to know about
4838s boss fights this is our final question
4840s how challenging will raid boss mechanics
4842s be given the given that players may need
4845s to
4846s simultaneously fight other players while
4848s also fighting the boss
4850s it it depends um
4852s so the great thing about our encounter
4854s system is that it has a wide scalability
4858s from encounters
4860s that some might consider easy given
4862s their composition
4863s to encounters that some might consider
4865s impossible until they get their gear
4867s level to a certain stage
4869s the level of interaction with other
4872s players is really predicated on the
4874s encounter itself we may have some
4876s encounters that are in instances
4877s although the predominant portion of
4878s those will be in the open world in which
4880s case they do have the potential being
4881s contested um and
4884s these encounters especially the the big
4887s ones that might land in contention land
4889s um are giving some of the best in slot
4892s gear you can get in the game so it's
4894s important that they are contested um
4897s because it is a significant victory
4899s point and one of our core pillars is
4901s risk versus reward
4903s and the higher that risk the higher that
4904s reward should be so um you know those
4907s two things seem fitting and then in
4909s addition we do have the concept of
4910s winners and losers not everybody in
4912s ashes of creation is going to be a
4913s winner and that sucks if you're not i
4916s guess but there is opportunity for you
4918s to continue to excel and become one
4919s right uh but it gives much more meaning
4922s to an achievement when not everybody
4923s gets the achievement um that's our
4926s philosophy i mean we have a lot of
4927s systems in place that you know rotate
4930s out
4930s and
4931s you know only a couple people or a few
4933s people can have those roles which is
4935s exciting
4936s all right and with that that's all
4938s that's it that's a wrap oh my god i feel
4941s like after the after after the uh uh
4944s show which or the movie that we showed
4946s we should just drop the mic and edit the
4947s stream but that's yeah people were like
4948s just end the stream there
4950s yeah
4951s but we still had some other cool things
4953s to share with you all and of course we
4954s want to answer some of your burning
4956s questions that you have
4958s if your question did not get answered
4960s our community team cody and ry are
4962s amazing they go through every single
4964s question and give answers to ones that
4967s we have already answered as well as if
4969s your question didn't get picked they
4971s will let you know like hey you know
4972s submit this for next month's stream and
4974s maybe you'll get chosen for that so we
4976s really appreciate all their hard work in
4978s regards to that
4980s and of course
4981s if you
4983s haven't gone over and left us feedback
4985s on rng and what kind of rng systems you
4988s like and don't like what you'd like to
4989s see in ashes of creation what you'd like
4991s to not see
4993s please go over to our forums and give us
4996s a little little feedback in that thread
4997s we will be wrapping up that and getting
4999s that over to the the development team
5002s shortly as well so
5003s get them in while you can and we'll have
5005s more of those coming down the line as we
5007s go i believe we had a little discussion
5009s regarding enchanting and it's gotten so
5011s crazy that now we're like well we're
5013s going to put together a report possibly
5015s for that as well for our team
5017s um and of course yeah something that
5019s we're just like we're going to chat for
5020s fun turned into like you know what this
5022s is actually solid feedback for the
5024s design team we're going to send it over
5026s um and of course we do have our
5027s windswept wonders cosmetics if you'd
5029s like to grab those and help us build the
5031s world of ashes of creation every single
5033s one of those helps us create more npcs
5036s more creatures more caravans etc into
5038s the world of ashes of creation and
5040s without further ado we'd like to thank
5042s you all for joining us
5044s whether you're watching us here live on
5046s twitch you can give us a follow right
5047s here if you're watching us over on
5048s youtube hit the subscribe button and of
5051s course we thank you to all of our
5053s development staff who are amazing and do
5055s phenomenal work bringing ashes of
5058s creation to life we hope that you all
5060s stay safe and healthy give us a follow
5062s on all of our social channels we'll have
5063s the video up over on our youtube channel
5065s we're gonna right after this stream a
5067s little shortly uh we'll have the two 4k
5071s videos for you for the cinematic and
5073s also the dev chat and then we'll have
5075s the full development video for you and
5077s the article up on saturday as per usual
5080s and of course follow us on twitter
5081s facebook and instagram we post daily we
5083s always give you cool little snippets so
5085s if you're not following us over there
5087s definitely do so and we will see you
5088s next month for another development
5090s update thank you so much thanks
5092s everybody
5093s [Music]
5103s [Music]
5127s you