almost 2 years
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Ashes of Creation
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1s | [Music] |
---|---|
20s | hello everyone |
23s | uh salutations and welcome to our |
25s | glorious ashes of creation made |
27s | development update we hope everyone is |
30s | well and safe and has been having a good |
33s | time i know on our front we've been busy |
35s | bees as per usual i'm sure you uh |
40s | as we say every month we're like in |
42s | shock that a month has passed but with |
44s | me as always is stephen sharif our |
47s | creative director and of course i'm |
49s | margaret crone your community marketing |
51s | lead and today we'll be going over a |
53s | whole slew of things it's going to be a |
54s | little different uh it's going to be |
56s | very art heavy as you can see in our |
58s | topics i cannot i cannot tell you |
61s | how excited i have been for this i'm |
64s | really excited i mean i like every day |
67s | that passes and i'm watching the tech |
70s | continue to get refined and the |
73s | environments continue to get these |
74s | passes and i'm just talking to the team |
77s | and like holy smokes how are you guys |
80s | doing these things it looks so good |
84s | yeah but |
85s | oh my gosh i mean we'll be sending lots |
87s | of thanks uh in in the future here uh of |
91s | the stream but the team has been doing |
94s | crazy work there's a little internal |
96s | competition from the character creator |
98s | to the environment art team is the best |
100s | kind of competition we want uh we want |
103s | the devs to be in competition it's it's |
105s | who can one up the other in the |
107s | amazingness category |
109s | 100 we have we have a good time it's all |
111s | in good fun but of course we have some |
113s | quick reminders i will try to be quick |
115s | with them of course and then we have our |
117s | studio update we just like to give you |
118s | guys some info on what's going on and |
120s | give you a little behind the scenes |
122s | infos and then of course we'll be going |
124s | over environment art update which is |
126s | going to be |
127s | the big uh piece of information for this |
130s | stream and then we do have some |
132s | character art updates as well we just |
134s | want to share a couple things with you |
136s | all and then we'll wrap up with a q a of |
138s | course from all the forum questions that |
141s | you guys have submitted so thank you to |
143s | those of you who have partaken in those |
146s | um so without further ado i'll get |
148s | through the quick updates because i know |
150s | you guys want to see all the cool stuff |
151s | so first and foremost |
153s | we have our you youtuber subscriber |
156s | comment here which is from dan duffy and |
159s | of course if you want to be the person |
161s | who's spotlighted here uh |
164s | all you have to do is leave a comment on |
165s | this video when we put it up on youtube |
167s | and you could be the person and of |
169s | course you have to be subscribed to our |
170s | channel that's the other key here so |
172s | they say hey guys i have a question |
174s | about large scale sieges and raid groups |
177s | in the majority of game modes of this of |
180s | the scale there's very little meaningful |
182s | communication or tactics among players |
184s | and it often degenerates into random |
186s | death balls uh doing |
189s | random things or one supreme rate leader |
193s | screaming to 49 muted people in discord |
196s | could you guys give us an idea of what |
199s | types of communication systems and |
200s | hierarchies might be present in-game to |
202s | help large amounts of players make |
204s | decisions and communicate |
206s | uh them on the fly in combat if i had a |
210s | dime for every time i was in an mmo with |
213s | a rage shot caller that was screaming at |
215s | 50 other people |
217s | to do certain things as this hectic ball |
220s | of rages ran into each other i'd have a |
223s | few dollars but |
225s | that's a good question and it's at the |
228s | forefront of a lot of our administrative |
230s | tools and functionality that we want to |
232s | incorporate both from a ui perspective |
234s | um as well as from a voice over |
236s | perspective from an indicator in the |
238s | world with um |
240s | location markers with |
242s | some symbols you can use above target |
244s | heads um uh for granting administrative |
248s | functions on the voip in in raid and in |
251s | party |
252s | there's a lot of things |
254s | excuse me |
255s | that we want to do |
256s | from our experiences as playing these |
259s | games in the past and sharing that kind |
261s | of experience |
262s | that we think can help alleviate that |
264s | and a big portion of these systems are |
266s | going to be coming online as part of |
267s | alpha 2. um so it's important for those |
269s | of you who are participating in testing |
271s | in alpha 2 to get a handle on those |
273s | systems to feel them out and see how |
275s | much they mitigate those types of |
277s | experiences or at least streamline them |
279s | into a not so |
280s | chaotic environment um |
283s | uh |
284s | but it is something that we are focusing |
285s | on for sure |
286s | yeah and we'll |
288s | you know our ui team will work on a lot |
290s | of cool tools for developers for you |
292s | guys to utilize i'm sure when when |
294s | design gets their hands on all the |
296s | goodness and of course uh |
299s | as always we have our cosmetic swap over |
301s | that will be happening on june 8th 20 to |
304s | 22 at 11 a.m reminder that these help us |
306s | build and shape the world all the |
308s | variants made from these sets you'll see |
310s | them in game as npcs as creatures as |
312s | buildings etc and i mean you see that in |
315s | every one of our development updates as |
317s | we showcase more and more of the game |
319s | and we have our dev discussion which is |
323s | which systems do you feel utilize rng |
325s | the best where do you feel rng does not |
328s | belong what rng based systems or |
330s | features have you enjoyed the most and |
332s | of course our next one is going to be on |
334s | time dedication so if you have thoughts |
336s | on rng which i know |
338s | y'all do because every nerd does we |
342s | we love and hate it at the same time but |
345s | there's a place and a time for rng um |
347s | and we'd love to hear what you guys |
348s | think to make sure that we're all on the |
350s | same page in regards to that |
353s | and then of course last but not least uh |
355s | just a reminder that if you are a |
357s | content creator we do have a content |
358s | creator program it is still in the |
360s | application phase we will let you know |
362s | when that closes and when we begin the |
364s | invitation phase |
365s | but if you're curious about that you can |
367s | find all that information over on our |
369s | site and in our support section as well |
371s | and without further ado |
373s | let's hand it over to stephen to talk a |
375s | little bit about studio updates |
378s | studio updates we have been on a hiring |
382s | extravaganza |
384s | um i i know i've said this probably in |
386s | the last three streams streams teams um |
389s | three three last three streams uh but |
392s | our hr team and our internal recruiters |
394s | cameron stacy midori um they're doing a |
398s | phenomenal job in um |
401s | in guiding the troves of applicants |
403s | we've had to the studio uh through the |
405s | interview process and |
407s | i just this week we had five people |
409s | start on monday |
411s | and |
413s | they are amazing top quality candidates |
416s | with incredible amount of talents |
419s | and it is so good to see our team |
422s | continuing to grow |
423s | um |
424s | obviously ashes is a huge project and we |
427s | need as many of the talented people out |
429s | there in the development world as we can |
431s | get and we are actively recruiting so |
433s | keep on helping us from the community's |
435s | perspective sharing the sharing our um |
438s | our socials that we send out that our |
440s | glorious community team helps with um |
442s | with the recruitment message and shoot |
444s | that out to other people who you know in |
446s | the industry are extremely talented um |
448s | so that's going very well uh we are very |
450s | close to getting our graphics done in |
452s | the in the interior of the studio and |
454s | getting the uh logos and the 3d um wall |
458s | mounts and stuff implemented across the |
460s | studio um that's going to be very soon |
462s | um and then we'll hopefully be getting |
464s | some stephen's already got orchids |
466s | he always has |
467s | everything right |
469s | well john loves orchids and he he's he |
472s | has a very he has a very good touch when |
473s | it comes to keeping those orchids alone |
475s | uh but anyways um yeah so things things |
477s | are going really good on the studio |
478s | front |
479s | yeah it hasn't bloomed |
481s | oh no not yet that's sad |
484s | sometimes um yeah i can't think of |
486s | anything else i think that's pretty much |
488s | the studio update yeah we we have some |
490s | cool |
491s | art that we picked out for all the |
493s | different spaces too which i'm excited |
495s | to see come to fruition and that means i |
498s | can bring back the |
499s | dev diaries which i hope folks enjoy |
502s | it's kind of like a little peek and |
504s | insight into you know all the people |
507s | that work here and what we do and what |
508s | we create |
509s | and with that i think we're on to the |
511s | big the big portion of the stream which |
514s | is the environment |
515s | do you want to play a little teaser |
516s | cinematic first and then oh yeah we |
519s | could do the little then we'll do a |
520s | little chat we could totally do that |
523s | okay but let me just give a real quick |
525s | preface uh to the to the teaser and then |
527s | we'll talk about so we have two videos |
528s | for you guys today we have an |
531s | environment update for alpha 2 |
532s | showcasing the riverlands biome |
536s | um this is a major area in alpha two you |
539s | might see some boats in the game you |
542s | might see some new creatures you're |
544s | gonna definitely see some weather you're |
546s | gonna see some seasons you might see |
547s | some transitions |
549s | here's what i will say to you |
552s | i have |
553s | and i'm not trying to hype this i'm just |
554s | i'm trying to just he's just |
557s | authentic feelings on it right okay um i |
561s | love every day my job coming to work |
563s | here being with other amazing |
566s | talented developers who are who are |
569s | creating |
570s | many of our dreams um in what ashes of |
573s | creation is trying to achieve |
575s | and so much of what makes an mmo a good |
578s | mmo is the gameplay i mean you can have |
581s | the best looking game out there and if |
583s | the gameplay is not good if the systems |
585s | don't make sense if there's problems |
587s | with the economy and whatnot like all of |
589s | that beauty goes to waste |
591s | and at the same time you can have a game |
593s | that has amazing systems and has amazing |
596s | um gameplay and and that can keep a game |
600s | going for a very long time |
602s | but if you also have with that |
606s | beautiful sceneries and immersive |
609s | world environments and awesome visual |
612s | effects and and just stuff that brings |
615s | you into the world that's like the holy |
618s | grail right that's and especially if the |
620s | company that publishes that game doesn't |
622s | put in pay to convenience or pay to win |
625s | items you're like oh my god we've done |
627s | it |
628s | we've built it they will come you know |
630s | that is something like from our |
632s | perspective that is what we want like me |
634s | and stephen and the team like all of us |
636s | want that like we |
639s | yearn for an mmrpg where we can just |
641s | enjoy the systems and the gameplay but |
643s | also |
644s | live and like love the art like so much |
646s | that we're like we want to live there i |
648s | think at one point stephen was like can |
649s | we move there yeah i know right no abs |
652s | absolutely and so so before we show this |
654s | little video you're going to see a |
655s | preview of the riverlands biome and then |
657s | we're going to have a 30 minute long |
660s | dev chat developer chat |
662s | where myself |
664s | our lead environment artist our senior |
666s | technical artist |
669s | one of our very amazingly talented |
670s | environment artists |
672s | james as well we chat about what goes |
674s | into making seasons and weather and and |
677s | weather has been done in a lot of games |
679s | right we've experienced like you know |
681s | snow and rain and thunderstorms and and |
684s | they're really cool like um |
688s | breaking points between the norm in an |
690s | environment you might have |
692s | but what the environment team has |
693s | developed from a technology perspective |
696s | when it comes to these biomes these |
698s | environments and how they permanently |
701s | change and how that change can be |
703s | dynamic and how it's affected by in-game |
706s | systems and how it changes the economy |
708s | and the rotation of goods in the world |
710s | how it |
712s | changes skill interactions how it can |
715s | affect many design related things |
718s | is that synergy of looks and gameplay |
721s | that we are striving to achieve and this |
724s | discussion today is going to be about |
726s | the immersive looks of it and we'll talk |
728s | a little bit about how it interfaces |
729s | with the systems but really it's going |
731s | to be to show you something that you |
733s | probably haven't experienced before in |
735s | an mmorpg to this quality and to this |
738s | effect so um and that's my |
741s | event stream uh yes uh yesterday it |
744s | feels like yesterday last development |
746s | update |
748s | we talked a little bit about how the |
750s | weather and seasonal systems can |
751s | interact with events and in-game game |
753s | play so if you're if you didn't get to |
755s | watch that i you know recommend watching |
757s | that after after the stream um as |
760s | another option for you over on our |
762s | youtube channel because we do go way |
764s | more into depth on that system as well |
766s | so |
767s | without further ado we'll play a little |
769s | cinematic and we'll see you |
771s | after that |
782s | [Music] |
792s | [Music] |
798s | hey |
799s | [Music] |
811s | [Music] |
824s | ah |
832s | [Music] |
849s | wow |
851s | [Music] |
858s | [Music] |
894s | ah |
898s | aah |
912s | [Music] |
925s | hmm |
929s | [Music] |
940s | [Music] |
947s | oh |
948s | i am still getting goosebumps just watch |
950s | first time this was played not gonna lie |
954s | teared up like we got to see this like a |
957s | couple months ago when we were um |
961s | watching it for our internal town hall |
963s | and it was it made a lot of people |
965s | emotional like we were all crying it's |
968s | chilling it's chilling to see just the |
970s | quality i mean you i don't play mmos |
973s | that look like this and that have these |
976s | type of systems so okay next video we're |
978s | gonna show you get to see the |
980s | walkthrough of this like yeah sure it's |
982s | cinematic it's beautiful people can make |
984s | cinematics look great but like what like |
985s | you're gonna see this like in-game where |
988s | you're gonna go through in-game right |
989s | now and you're gonna watch the |
991s | walkthrough okay just a preface i i have |
994s | god controls when i am driving this okay |
997s | so i can access the console i can |
999s | rapidly change the weather i can create |
1002s | uh seasonal changes we speed up the |
1004s | transition so that you get to see what |
1007s | it looks like when the world transitions |
1009s | in these biomes from one season to |
1012s | another and then when weather events |
1013s | occur and how those weather effects um |
1016s | happen so you're going to watch that for |
1017s | the next 33 minutes i want to emphasize |
1020s | something very important |
1024s | this is the tech that's servicing alpha |
1026s | 2 |
1027s | and that means that there is still a |
1029s | ways to go from both a quality |
1031s | perspective a performance perspective |
1034s | and a detailed perspective right it |
1036s | hasn't had polish uh really and and |
1039s | there is still so much more to do if |
1041s | you've been following the project for a |
1042s | while now you can go back take a look at |
1044s | our early videos and you can watch the |
1046s | progression of these of these things |
1049s | over time |
1051s | but alpha 2 is really going to be |
1053s | something else in how this system |
1054s | interfaces with |
1056s | other game systems other mechanical |
1059s | components that you as players will will |
1062s | experience as a result of these visual |
1064s | changes they they're a symbiotic kind of |
1067s | relationship the art and design they |
1069s | live together you want to you want to |
1072s | telegraph these events through more |
1074s | immersive means such as weather systems |
1077s | and seasons so that players are |
1079s | indicated in a very immersive way what |
1081s | they need to do to react do i need to go |
1083s | harvest my crops on my freehold because |
1085s | it's changing seasons soon or because |
1087s | there's a weather event coming in |
1089s | are my skills and abilities going to be |
1091s | affected by |
1092s | how the weather is is currently um uh |
1095s | present so keep that in mind as you're |
1097s | watching this is still something that's |
1098s | building but i think you guys are gonna |
1100s | enjoy uh this one other thing um we did |
1103s | also want to include the you guys saw |
1104s | the vec in the character crater you saw |
1106s | the vec from their concept this is |
1108s | something we're going to be rolling out |
1109s | in the future as we get more of the |
1110s | races done for alpha 2. um we wanted to |
1113s | uh put the vec in here that's the |
1115s | character i was playing um the vec is |
1117s | still getting implemented though in the |
1119s | game with some of the uh um |
1122s | some of the clothing sets and some of |
1123s | the uh armors |
1125s | so that stuff's still getting touched up |
1127s | be aware um but otherwise i think you |
1129s | guys are going to enjoy this |
1132s | all right and i know i did see someone |
1134s | say they would like to see the video in |
1136s | 4k we will have the cinematic as well as |
1139s | this walkthrough or this chat |
1142s | developer chat um over on our youtube |
1145s | channel at max resolution so if you want |
1147s | to go watch that |
1149s | right after the stream yeah yeah we will |
1151s | have it available see that 4k |
1152s | so without further ado shall play it |
1155s | enjoy |
1170s | so |
1173s | [Music] |
1191s | hello everyone and welcome to another |
1194s | update with ashes of creation and today |
1198s | is going to be |
1199s | a special one i am joined |
1202s | by three amazing artists |
1206s | uh our lead environment artist tristan |
1208s | snodgrass hey tristan how you doing |
1210s | buddy |
1211s | hello i'm doing very well thank you now |
1213s | this is is this your first |
1215s | recording even though you've been with |
1216s | us you've been with us since the |
1217s | beginning six years ago almost right |
1220s | yeah it's been yeah since 2016 and i |
1222s | don't think i've ever actually been on |
1224s | any of the live streams that's outside |
1227s | of our our studio tour where i think i |
1229s | think we had one where you were a |
1230s | sriracha bottle |
1232s | for halloween yes that's correct |
1235s | uh yeah |
1236s | i've been mostly behind the scenes |
1237s | behind all the cinematics that's right i |
1239s | i think our community often asks where |
1242s | nodes three is at because |
1244s | because one time i remember i was at |
1246s | that i was at that we were at that panel |
1249s | at pax and people were like when's note |
1250s | 3 coming out i'm like tristan's back at |
1252s | the studio and he's editing it |
1255s | oh yeah i remember that and i was like |
1259s | that's so good we decided to go |
1260s | different direction |
1263s | part four here soon there you go we're |
1264s | just gonna skip three |
1266s | um and then we also have one of our |
1269s | technical artists our senior technical |
1270s | artist mr brian ganz |
1273s | hello everybody hello steven welcome |
1275s | welcome to the to the show sir this is |
1276s | also your first time it is |
1279s | although you have been doing a lot of uh |
1281s | a lot of work behind the scenes as well |
1282s | making our world look pretty and |
1284s | performant and making sure artists have |
1286s | their tools that they need all the fun |
1288s | stuff i'm all over the place in this |
1291s | game running running back and forth |
1293s | between character environment everything |
1296s | um and then we also have an of one of |
1298s | our environment artists mr james is it |
1301s | kurowski krowski right |
1304s | yeah it's uh karowski |
1306s | welcome aboard buddy you are this is |
1308s | your first time as well it is my first |
1310s | time yeah we have a whole new a whole |
1312s | new crew on the live stream |
1315s | and this this video is all about |
1318s | showcasing |
1320s | what everybody here is going to see here |
1321s | is something i don't recall having ever |
1324s | played a game |
1325s | where this is done do you have you guys |
1327s | ever played a game |
1328s | that has had these features we're about |
1330s | to see |
1331s | not that i can recall now um i mean i |
1333s | can't even think of a single player game |
1335s | that does this that's that's what i was |
1336s | trying to think of i was trying to think |
1337s | of like a single-player game that had |
1339s | done this and i'm sure our community is |
1340s | going to be like oh you know they had |
1341s | weather here or there but this is more |
1344s | than weather |
1345s | right yeah i think it's been done to a |
1348s | much lesser extent elsewhere |
1352s | i feel like we pushed the envelope quite |
1353s | a bit here yes and and people actually |
1355s | so viewing this video people just saw on |
1358s | stream |
1359s | the teaser that kind of goes through and |
1361s | and shows the cinematics in the engine |
1363s | in the game uh for this area right so |
1367s | they already know there's some |
1368s | transitioning here but it's it's really |
1370s | more than just a transition it is |
1372s | actually a dynamic season tech that |
1376s | changes the state of the world across |
1378s | our biomes um and what biome are we in |
1381s | right now |
1382s | we are currently in the riverlands |
1384s | biology |
1385s | one of the primary focuses of alpha one |
1389s | alpha two yeah no that's right it's |
1390s | actually it's the largest biome in alpha |
1391s | two right |
1392s | correct and it's gonna be where like the |
1394s | main uh taylor uh you know well sorry |
1397s | alan uh portal exists so ah |
1401s | i'm looking at this |
1403s | this snowy wintry location and even |
1407s | though we're in the wither land with our |
1408s | lands weatherlands it's weather and |
1411s | river |
1413s | lands even though we're in the |
1414s | riverlands um that is one of the biomes |
1416s | that can experience |
1418s | kind of really traditional season change |
1421s | like what we're accustomed to right that |
1422s | people are going to see across all four |
1424s | seasons |
1425s | yeah um i mean this is kind of we we |
1427s | decided to take this to the extremes um |
1430s | so extreme weather you know everywhere |
1432s | from like harsh snowy blizzardy kind of |
1435s | environment feels to lush green |
1437s | landscapes so |
1439s | we decided to tackle the hardest part |
1441s | first which is making it very very |
1442s | different between seasons yeah this is |
1444s | oh by the way i'm playing avec right now |
1446s | some of you |
1448s | uh saw the vec and the character creator |
1450s | but haven't seen it yet in game |
1452s | this guy is just wanting to experience |
1455s | the amazing immersive world that you |
1457s | guys have have created here |
1460s | um okay so we are we are in the |
1462s | riverlands and we are currently in the |
1464s | winter season so we have obviously a |
1466s | couple things going on here we have the |
1468s | landscape itself the the environment |
1471s | itself has changed where there's no |
1472s | leaves that are on the trees there's |
1474s | snow that's piling up on the rocks |
1477s | um the ground i mean go over what kind |
1479s | of what you have to do to transition |
1482s | a biome like the riverlands into a |
1484s | winter season |
1487s | so it's the terrain materials and uh |
1490s | you know there's many many materials |
1492s | that get applied to the terrain and each |
1494s | one |
1495s | you know accepts snow at a different |
1496s | rate of different intensity and there's |
1499s | the assets that all get kind of the same |
1500s | material function that applies snow to |
1502s | the tops of them uh |
1504s | there's a particle effect that moves |
1506s | with the player camera that |
1508s | handles both snow and rain and any kind |
1510s | of precipitation |
1512s | there's the volume fog that just went |
1514s | away as we saw as it cleared up |
1516s | the volumetric cloud in the sky has a |
1518s | material that needs to respond to season |
1520s | changes and weather changes |
1522s | uh there's a wind back to making i could |
1524s | keep going for a while |
1526s | there's a lot |
1528s | suffice to say there's a lot of stuff |
1530s | that goes into changing a region of the |
1533s | world |
1534s | into |
1535s | is that a little bit of thunder |
1537s | oh oh take a moment and just enjoy the |
1539s | view oh is this okay so right now we're |
1542s | transitioning into like a storm as well |
1544s | as the climate this has been kind of |
1546s | sped up right for to showcase the |
1548s | different season transitions correct yes |
1551s | so right now we're getting some rain |
1553s | which will usher in springtime and so |
1555s | you'll see all the flora that's growing |
1557s | up right now the ground where did the |
1559s | sun go snow's gone |
1561s | no snow this is unbelievable and now |
1563s | we've added some additional particle |
1565s | effects with the with the |
1567s | um |
1568s | the butterflies and the bees and the |
1570s | insects |
1571s | yep |
1572s | and in addition it's like the all the |
1574s | leaves now have grown on there's a bunch |
1577s | of flowers that are present james talk |
1578s | to me a little bit about |
1580s | kind of how you're determining the |
1582s | flowers that are appropriate for each |
1583s | season yeah um so |
1586s | one of the hardest things for setting |
1588s | this up was |
1589s | essentially making four biomes and one |
1592s | every season and |
1593s | we kind of started with |
1595s | whales as like a reference point my home |
1598s | my home country oh |
1600s | not whales whales but the country whales |
1602s | yeah |
1603s | oh i thought you said well technically |
1605s | both are both are relevant to you |
1607s | tristan because not only uh |
1609s | are you our lead environment artist but |
1611s | you also are a very avid professional |
1613s | environment film guy right you i've seen |
1616s | some of your stuff as unbelievable |
1618s | yeah um uh outside of this kind of stuff |
1621s | i tend to uh spend my time filming |
1622s | nature so it's kind of appropriate how |
1625s | often how often do you give that to the |
1626s | environment team as reference material |
1628s | uh not often yet but i'll be visiting |
1630s | wales next week so i'd be taking plenty |
1632s | of photos for reference |
1634s | this is no joke tristan got right up |
1636s | into the eyeball of this giant whale |
1639s | it's staring right into the camera it |
1640s | was so cool dude that was that was very |
1641s | crazy okay i've noticed that the that |
1644s | the |
1644s | animals have changed the ambient sound |
1647s | has changed and cat |
1649s | uh has done an amazing job with the |
1650s | ambience and in the riverlands biome it |
1652s | is i feel like i am here and not only |
1655s | that but also kept it adaptive for the |
1657s | seasonal changes as well right |
1659s | yeah um i think we also actually missed |
1661s | the winter bear back in the day or back |
1663s | in the winters at the bottom but that's |
1664s | okay we can we'll see another one |
1666s | there's more |
1671s | sorry i think we kind of cut you off no |
1672s | that's cool |
1673s | if you want to continue uh talking about |
1675s | how you went about |
1677s | the art process for this |
1678s | oh yeah no it's just you know iterative |
1680s | like all artists and uh |
1683s | you know hal one of our really great |
1685s | environment artists and myself kind of |
1687s | worked really closely together to try to |
1689s | homogenize everything for the seasons um |
1694s | and |
1695s | i don't know there's not much else to |
1696s | say you kind of can see it |
1699s | that's true did the flowers bloom at a |
1701s | particular time of year they do |
1704s | no um yeah all the flowers will you know |
1706s | decay and die in the fall and turn |
1709s | colors and |
1710s | even the animals like karen right there |
1712s | will shift based on the |
1714s | time of the year i love the glow on the |
1716s | carrots antlers |
1718s | good job yeah let's get some movies in |
1720s | oh it looks great |
1723s | yeah we'll see that carrying change in |
1725s | real time later on that's right so so |
1727s | part of you know the relevance of this |
1729s | you know not just from a beautiful |
1731s | aesthetic perspective here |
1733s | but |
1734s | what makes it so unique is the dynamic |
1737s | element of these seasons and the weather |
1741s | systems |
1742s | changing to the behavior actions of the |
1744s | player right so |
1746s | you know part of the triggers that can |
1749s | create seasonal change is not just time |
1751s | related for each of our biomes but they |
1754s | are also indicated by events that occur |
1757s | on the server whether that be certain |
1759s | raid bosses forming or |
1761s | a relic being acquired |
1763s | by a particular node and being activated |
1767s | to change potentially the weather out of |
1769s | a winter state into a spring state and |
1772s | the reason why a node might have |
1773s | interest in doing that of course is |
1775s | because |
1776s | weather ends and the seasons also affect |
1780s | skills and abilities they affect crops |
1783s | and gatherables |
1784s | vehicles and mounts |
1786s | ships |
1788s | creatures and loot tables change their |
1790s | behaviors might change |
1792s | resistances and weaknesses or or |
1795s | synergies might be relevant in certain |
1797s | seasons or weather systems |
1799s | targeting might change the aoe radius |
1802s | might grow for a fire effect if you're |
1804s | in the middle of summer or it might |
1805s | shrink if you're in the middle of a |
1806s | storm |
1807s | um |
1808s | you know the |
1810s | there's so much that goes into this |
1813s | system and that's why you guys really |
1815s | spent a lot of time |
1817s | making sure |
1818s | that |
1819s | the environment reflects |
1821s | both at the quality we want and isn't |
1823s | just kind of an afterthought weather |
1825s | system because a lot of games that i've |
1826s | played you know you get just the visual |
1829s | effects kind of playing and you get some |
1830s | rain or you get some snow but |
1833s | what what we've seen here in that |
1834s | transition from winter to |
1836s | to spring was significant and it |
1839s | persists and each of these zones exists |
1841s | in these different states at different |
1842s | times across different servers i saw |
1844s | those those birds just fly by and it |
1846s | scared the crap out of it |
1848s | like what was that you didn't expect |
1850s | that um yeah i mean this is definitely |
1852s | one of the more traditional uh weather |
1854s | biomes i guess you could say in terms of |
1856s | seasons but we will be taking things a |
1858s | little weird with some of the other |
1859s | biomes as well |
1860s | um all right here you're gonna see yeah |
1863s | i think there's fall coming yeah it's |
1864s | shifting the phone oh i see the leaves |
1867s | starting to spawn oh my gosh and the |
1869s | little dust devil oh that looks great |
1873s | oh boy |
1874s | oh i love it |
1877s | wow look at the color challenge that's |
1880s | the my favorite part about everything is |
1881s | just the colors |
1883s | it was really hard to nail down the |
1884s | color change but i think we pulled it |
1886s | off yeah |
1888s | i think you guys more than pulled it off |
1891s | yeah even internally like when we showed |
1894s | a very early version of this uh to the |
1896s | entire company but it was maybe like |
1898s | three weeks four weeks ago |
1899s | there was people that were like crying |
1901s | practically yeah that i i mean i'm |
1903s | watching the updates every week every |
1905s | day actually yeah |
1907s | and i just keep getting like |
1910s | goosebumps watching this thinking and |
1912s | again just to reiterate these trends and |
1914s | i'm sure i've already said this on the |
1915s | stream which is tomorrow um but these |
1918s | transitions are sped up in order to |
1921s | demonstrate you know what that move for |
1924s | the world looks like but ultimately |
1927s | these seasons exist on a weekly basis |
1930s | unless they're event driven or have |
1931s | other triggers right they might last |
1933s | longer if you don't deal with the dragon |
1935s | or if you do or if you keep that relic |
1937s | active um |
1939s | but these these on a cycle on a cyclical |
1943s | perspective as a normal season |
1944s | transition might be exist within a one |
1946s | week time frame right and then |
1949s | it transitions over a period of hours |
1953s | but right now you're seeing it sped up |
1954s | over the course of 30 seconds |
1958s | uh yeah correct um i mean |
1960s | in real time it's going to be almost |
1962s | unnoticeable to the naked eye you know |
1964s | like |
1965s | kind of naturally how it is in real life |
1968s | um we're not going to do it over the |
1969s | course of the year of course but you |
1970s | know |
1971s | a couple hours maybe half a day oh is |
1973s | that a dragon yeah it is a dragon |
1983s | i love that |
1985s | so the weather events will usher in the |
1987s | different seasons as well so you'll |
1988s | you'll know when the new season is going |
1990s | to change um just based on the weather |
1993s | that's happening but |
1995s | to the naked eye you're not really going |
1997s | to see it happening this quickly |
1999s | obviously this is just a |
2001s | very |
2002s | visual demonstration of what's available |
2004s | and how we can work with it oh my gosh |
2007s | this is beautiful there's the bears |
2009s | the bears |
2012s | oh that guy's probably cold right now |
2014s | yeah he's no he's out of here |
2016s | i love the i love uh the dirty coat |
2018s | underneath the mirror |
2020s | it sells it so good |
2022s | they're currently planning with weather |
2024s | to have like |
2026s | rain and snow be kind of a thing where |
2027s | it snows more often in the winter and |
2031s | you know rains more often in the winter |
2032s | and some other places and uh |
2035s | basically leveraging some of the new |
2037s | features of unreal engine like uh |
2039s | the being able to sample the global |
2041s | distance field and the material to be |
2042s | able to have the snow |
2044s | accumulate in the crevices of objects as |
2047s | you know as the summer as summer comes |
2049s | on and melts away the snow it melts and |
2051s | the crevices last or if it starts to |
2053s | snow then it kind of accumulates in the |
2057s | you know outer areas first and the |
2058s | crystals fill in later kind of thing |
2061s | or even saturates the |
2064s | earth while it melts |
2065s | right it's so soggy |
2067s | oh this looks great and it looks like |
2069s | though even the ground is getting wet |
2073s | i can hear the footsteps change to the |
2074s | water |
2076s | that's so good |
2077s | yeah well i mean one of the things that |
2078s | makes like you know a world come alive |
2081s | is not just |
2082s | did the wind pick up in the storm it did |
2084s | my hat is going crazy |
2087s | but yeah you know like all the elements |
2089s | coming together really sell it like you |
2090s | know you can take away one of the things |
2092s | and everything just kind of falls apart |
2094s | like no wind |
2096s | the life or the environment just doesn't |
2097s | feel alive but you know add some wind |
2100s | and suddenly everything comes to life oh |
2102s | this is beautiful guys |
2106s | yeah this is unbelievable one of the |
2108s | things that is huge about this season |
2110s | system and how it affects crops and and |
2112s | the gatherables in the game is the |
2115s | impact it will have on the economy right |
2118s | when a particular area no longer is |
2121s | capable for a week's period of time or |
2123s | even potentially longer |
2125s | of producing a certain type of crop or |
2127s | harvestable and that has to change |
2130s | across the world regionally now the |
2133s | transit system of those materials of |
2135s | those gatherables |
2137s | they become more relevant and they're |
2139s | subject to potential risk |
2141s | and the prices might go up in certain |
2144s | areas |
2145s | it is something that is actually very |
2147s | instrumental in the overall design of |
2149s | the economy in the game speaking of |
2150s | economy are those two merchant ships |
2152s | yeah i mean who knows like maybe the |
2154s | straight opens up and suddenly they're |
2156s | able to |
2157s | transport goods a little faster right |
2159s | we're playing with the idea of freezing |
2160s | over rivers and things but the |
2162s | implications |
2163s | it opens up a lot of can of worms like |
2165s | someone could get trapped under the ice |
2167s | but we'll figure it out if it's possible |
2169s | i think you should trap them yeah |
2172s | or even also something that's very |
2174s | easily done that we've talked about |
2175s | since 2017 and such a big component of |
2178s | this system coming to life and seeing it |
2180s | at the quality bar that it's at i mean |
2182s | like again i i say this i haven't seen |
2184s | this |
2185s | really in any other game let alone |
2188s | mmorpg |
2189s | where |
2191s | seasons impact so much of the design |
2194s | and part of that also again on the |
2195s | economy front is you might have a |
2197s | mountain pass and during winter that |
2199s | mountain pass is always closed and so |
2201s | the trade routes on land change with |
2203s | caravans |
2205s | and that's something that |
2206s | can not only exist on a cyclical level |
2209s | but also dynamically based on player |
2211s | activity |
2212s | i mean that that is a very |
2214s | big difference i mean you know can i |
2216s | play with the wind can i help those |
2217s | ships out a little bit |
2219s | yeah i mean i believe so we definitely |
2221s | gave steven some uh god mode controls |
2224s | here to demonstrate some more the system |
2226s | was more dynamic |
2236s | look at this this is great i love how |
2239s | the distance visibility changes and the |
2242s | night |
2243s | the kind of overhead cast comes online |
2246s | yep you're gonna sink the boats with all |
2248s | that water i know oh yeah i forgot my |
2250s | bad guys |
2251s | oh no no it's good they needed the fresh |
2253s | water anyways |
2254s | oh can i play let me dial up the wind a |
2256s | little bit make it a little bit crazier |
2260s | oh i love the grass movement |
2264s | this is crazy look at my hair |
2267s | my hat is going |
2270s | i love the cloth physics too |
2272s | when the rain dies down when the sun |
2274s | hits the grass when it's windy looks |
2276s | really cool let me do that i i have i |
2279s | have some god controls that they gave me |
2281s | for this demonstration so let me turn |
2283s | the rain off |
2285s | and turn on maybe the wind by itself |
2289s | there you go |
2291s | oh look at the like wave movement across |
2294s | the grass how did you get that to occur |
2297s | so there's a noise function |
2300s | that we we've got at both materials and |
2303s | in blueprints so that eventually it |
2304s | needs to be converted to c plus plus |
2306s | because it's like 300 times faster when |
2308s | it goes in the super plus but |
2310s | basically the same function is |
2311s | duplicated in two places so we have it |
2312s | in the materials that |
2315s | generates the noise in ripple that goes |
2317s | across the player |
2319s | and in the program the cpu side of |
2321s | things the |
2323s | value of the wind at the player location |
2325s | gets sent to the audio system so the |
2328s | wind picks up in audio uh as a wave of |
2331s | uh snow or a wave of uh winds passes by |
2335s | the player |
2336s | i'm just going through i'm going through |
2337s | the seasons like that i just did a quick |
2339s | transition for the for the audience to |
2341s | see how much control i have right now |
2345s | yeah so we gave steven a a sped up |
2347s | timeline of the ability to forward and |
2349s | also reverse seasons we want to you know |
2352s | get a little crazy with it oh yeah i see |
2354s | that so you can go from |
2357s | i could pause it |
2359s | yep |
2362s | i love the winter feel |
2363s | i should check |
2367s | for out let's see some snow |
2370s | oh yeah |
2371s | oh again look at that i love the fog and |
2374s | the effects now start kicking off the |
2375s | ground oh yeah so everything's built |
2378s | into the system and with the sense that |
2380s | like |
2381s | they can change dynamically like yeah |
2382s | you're not going to get that guess the |
2383s | wind uh in certain locations when you |
2386s | know |
2387s | it's summer but when it's winter it |
2389s | kicks in oh sh we should watch this |
2391s | kieran real quick can we do that so go |
2394s | into the ones actually turn around and |
2396s | get the view in the background i think |
2397s | yeah follow some of the ones down there |
2399s | let me go see these guys |
2402s | hopefully they they play next karen |
2405s | they're a little friends there they are |
2408s | all right i need you guys in the shot i |
2410s | need you guys to step over here |
2412s | i just hey can you move to the left |
2414s | please we need a feeding system where |
2416s | you can just like walk up and like hold |
2417s | out your hands or some type of husbandry |
2419s | where i can make my own that's right |
2421s | there we go he listened it just took him |
2423s | a second yes all right |
2426s | did a great job on those guys |
2428s | these are fantastic models watch the |
2430s | cure and change |
2432s | oh |
2433s | look at them they changed with the |
2436s | seasons that was fun for me to figure |
2438s | out oh yeah oh that looks so good james |
2443s | and see like you know in our original |
2445s | cinematic that i believe we've shown or |
2447s | we will be showing during the live |
2449s | stream like where we |
2451s | you know talked about seasons in our |
2452s | kickstarter |
2454s | yes those were just dissolves between |
2456s | environments that we did in |
2456s | post-production and sure people think |
2458s | we're doing the same thing in our new |
2459s | cinematic but you know no it's actually |
2461s | happening real time there's no trickery |
2463s | no figuring it's all yeah this is all |
2466s | authentic beautiful and authentic i love |
2469s | it |
2470s | this is the major leagues now heck yeah |
2473s | i love it um |
2475s | okay tell me a little bit about |
2478s | the um the weather effects and i know |
2481s | that the effects team isn't here right |
2482s | now but we might be getting some insight |
2484s | to their |
2486s | their work next month maybe on stream |
2488s | we'll see um |
2490s | but you also have the effects |
2493s | interacting with the environment like i |
2494s | was seeing some streams of uh |
2497s | rain that was coming down that adrian |
2498s | did some work on um on some of the pork |
2501s | collises |
2502s | yeah there's a individual particle |
2504s | effects that can be placed on some of |
2506s | these assets that kind of responds to |
2508s | changes in weather that look like you |
2510s | know rain collecting in areas or |
2512s | like sheeting off of |
2514s | flat surfaces if you go underneath like |
2516s | a tunnel or something and see it |
2518s | dripping more intensely |
2520s | i think we'll have a tool to auto place |
2522s | that but uh |
2524s | worst case we can have it be hand placed |
2527s | yeah it looks pretty cool |
2530s | same thing with the dust devils the |
2531s | butterflies the bees |
2534s | the leaves |
2539s | i love the tree movement too |
2541s | you know it's it's so funny a lot of the |
2543s | games that i played |
2545s | the wind effects can either look really |
2548s | really good |
2549s | or they can look really really bad |
2552s | and usually not much in between but but |
2555s | i like how our trees you have this |
2558s | variance and movement from the trunk |
2560s | itself |
2561s | to the leaves |
2563s | how do you guys do that |
2565s | we actually had to home roll our own |
2568s | solutions so |
2569s | the trees were made in a program called |
2571s | speech |
2573s | and we had a little bit of trouble |
2575s | getting the |
2576s | speed tree nodes and the materials for |
2578s | the trees to function correctly so we |
2580s | just made our own version of wind for |
2582s | now |
2584s | but yeah we just kind of take the tree |
2586s | position and |
2587s | a lot of information about the tree is |
2589s | encoded to the |
2591s | uv coordinates there's about seven or |
2593s | eight |
2594s | uv coordinate spaces |
2596s | uh and each one has like you know is it |
2598s | a leaf is it a frond or branch how far |
2600s | down the branch is it and we just use |
2602s | that data to drive a bunch of |
2605s | rotations some of the information |
2607s | encoded in the uv coordinates is |
2610s | what's the pivot point of this branch so |
2612s | i just kind of rotate around that branch |
2615s | yeah that looks great |
2618s | that works looks really cool |
2620s | i love that and then another thing we're |
2622s | talking about was |
2624s | having like wetness effects and snow |
2627s | pile up on |
2629s | you know rocks and buildings and stuff |
2632s | that's one thing we're doing for |
2634s | wetness with the terrain if you look at |
2635s | the dirt path as it gets wetter |
2638s | i'm not sure how visible this is because |
2639s | it also gets cloudy and dark and maybe |
2642s | they could stream compression but as it |
2643s | gets wet |
2644s | we use the height element of the terrain |
2647s | materials to figure out where puddles |
2649s | should form |
2650s | and |
2652s | it should you should be able to see it |
2654s | it doesn't do it so much on a slope so |
2656s | it might look more visible on a flat |
2658s | train there we go right here |
2661s | at the lower areas of the terrain height |
2663s | it gets kind of glossy like puddles |
2667s | oh that looks great |
2669s | and a similar thing for snow |
2672s | as the snow is melting it it evaporates |
2674s | or it is removed from the areas of |
2677s | uh where there's high material ambient |
2679s | occlusion |
2681s | and it removes it from the high |
2682s | immediate occlusion places last |
2686s | very cool that's amazing |
2688s | um let me switch to snow i want to i |
2691s | want to talk a little bit about the |
2693s | building thing here |
2695s | yeah so i was going to say we also had |
2697s | our other artists working on some |
2699s | modular sets and various things that we |
2702s | can use to construct a lot of the |
2703s | ancient ruins of the ayla race |
2706s | that were once here in |
2709s | vera before the |
2710s | how would you describe it the event |
2712s | where everyone left the |
2715s | uh exodus the apocalypse the end of the |
2718s | world |
2719s | yep |
2720s | wait hold on wait a minute |
2723s | what is this oh this is an example of |
2725s | like obstructions |
2726s | yeah so in |
2728s | design you might not be able to access |
2729s | certain areas and wait but there's |
2731s | something there open |
2733s | open for me i command you |
2737s | you might want to oh yeah there guys |
2739s | yes smell too oh there's a door why is |
2743s | it so bright in there i don't know what |
2745s | is going on |
2748s | wait a minute |
2750s | i don't even know if i want to go in |
2751s | there to be fair |
2753s | hold on you might have to change the |
2754s | weather here |
2757s | reveal yourself snow i command you to |
2760s | stop |
2762s | i feel like there is sometimes during |
2764s | certain seasons what is that oh |
2766s | oh my goodness oh it's a sandal |
2773s | yes that is so awesome who did put that |
2776s | in there uh |
2778s | yeah that was done by our amazing uh |
2779s | artist how she uh oh how that out real |
2782s | quick for you with a little nice little |
2784s | inscribed s there that is so cool |
2787s | oh that's |
2788s | that is stephen sandal i think i'm sure |
2791s | we're going to auction off like your |
2792s | sandals i found i found my sandal |
2795s | but to be fair it's missing oh is it is |
2798s | there another one there's there's two |
2799s | the sandals come in pairs so wait a |
2801s | minute |
2802s | i assume there's some uh mantle where is |
2804s | this |
2806s | where is this other oh can i make can is |
2808s | this like a little uh a little |
2810s | uh jump puzzle jump little jump puzzle |
2812s | for you little jump puzzle all right |
2814s | let's see if i can do this wow |
2817s | let me up |
2819s | let me up sir |
2821s | it's just a bit of parkour so oh there |
2823s | we go okay do i like jump across this |
2825s | way |
2826s | oh no i think it's your left there you |
2829s | can get either way there's always oh my |
2831s | god oh just barely |
2833s | a small heart attack skin of my teeth |
2836s | lift me up here |
2837s | oh there's stairs that's dark i can't |
2839s | see oh there's a little dark right now |
2841s | it's getting better |
2843s | okay lumens found it |
2846s | i think i have found it |
2848s | ah there you go |
2850s | my other sandal collector's editions yes |
2854s | i love it that is so cool that is |
2856s | awesome |
2857s | well i have to say |
2860s | back when we talked about |
2862s | seasonal changes and |
2865s | weather systems |
2866s | and all of these things being |
2868s | interconnected with |
2870s | with design elements and systems in the |
2872s | game |
2874s | i |
2875s | remember that we showed off the kind of |
2877s | you know very early prototyping that we |
2879s | were doing back in like 2017 and we |
2882s | probably actually just showed that on |
2883s | the stream well um |
2886s | um |
2887s | i |
2888s | i never thought that it would come to |
2890s | this level of quality |
2892s | yeah in fact when i first kind of faked |
2895s | this kind of seasonal attack |
2898s | back before the kickstarter even |
2900s | happened i think i was |
2901s | a little intimidated to myself right |
2903s | yeah the prototype that we that we did |
2906s | like that was |
2907s | there were significant challenges of |
2909s | making that possible but this |
2913s | is next level oh yeah |
2916s | yeah yeah big shout out to uh james and |
2918s | hal and brian for cranking out all the |
2920s | biome stuff and then |
2922s | brandon and adam for cranking out these |
2925s | amazing ruins uh scott for the new trees |
2928s | too scott scott allen our new foliage |
2931s | go-to guy is the one that cranked up |
2933s | some of these pretty epic uh |
2936s | the ash trees |
2937s | yes those bugs |
2939s | don't mind my god powers i have god |
2940s | powers this is not powers you will have |
2942s | players this is just what i can do |
2945s | and also not to uh forget uh han's our |
2948s | new |
2949s | landscape master he's uh took a swing at |
2952s | this landscape for us and did us some of |
2954s | the epic views so |
2956s | all around an amazing job by everybody |
2958s | yeah we were we were all pretty |
2959s | intimidated when we were having the |
2961s | initial meetings to start working on |
2963s | this but |
2964s | everyone pulled together and |
2967s | you guys really are dynamite team |
2969s | you guys have done a tremendous a |
2972s | phenomenal job i think the community |
2974s | will let you hear this in chat |
2976s | um that this is a next level |
2978s | presentation for seasons of weather and |
2981s | for an environment really in an mmo that |
2983s | i've ever seen and not to forget of |
2985s | course like you know that's not just us |
2987s | but also you know the entire effects |
2989s | team our new audio artist |
2991s | cat and |
2993s | you know the character team for getting |
2994s | that cloth physics and all the other |
2996s | goodness going so and and and this is a |
2998s | work in progress still this is this is |
3000s | nowhere near complete this is actually |
3003s | still |
3003s | the great thing about our development |
3005s | that i that i personally love is that we |
3007s | invite the community to watch right and |
3010s | over the years |
3011s | they can go back and they can look on |
3013s | our youtube and they can see the quality |
3014s | of art continue to improve |
3017s | over time right and that's the cool |
3020s | thing about art is that it's never |
3021s | really finished like there is always |
3024s | elements you will be tweaking and you |
3026s | will be touching up and you will be |
3028s | taking second third fourth tenth passes |
3030s | on even as the game launches and we go |
3033s | through expansions like these are things |
3035s | that that art continually to improves |
3037s | upon uses new technologies for i mean |
3040s | that's |
3041s | you guys are the masters of the visuals |
3043s | here |
3044s | yeah my favorite thing is okay |
3046s | go ahead okay so like many heads are |
3049s | better than one a lot of people are |
3050s | gonna see this and they'll be like wow |
3052s | this one looks great but it could be |
3053s | maybe slightly better in this area |
3055s | they'll have a screenshot or video to |
3056s | show us you know our different way to |
3058s | look at it and |
3060s | just we just leverage the hive mind of |
3061s | all of humanity when we're doing this |
3062s | and we're just getting the best of |
3064s | everything that's right i like that |
3068s | that's very cool |
3069s | well we are going to go back to stream |
3071s | but everybody uh i hope that you enjoyed |
3073s | this video you enjoyed this presentation |
3075s | the best is still yet to come because |
3077s | this is stuff that we are constantly |
3078s | working on as we said and we have some |
3081s | amazing artists at intrepid and by the |
3083s | way we are hiring so if you have any |
3085s | favorite devs or projects out there that |
3087s | you know of please send them our way |
3089s | intrepidstudios.com |
3091s | um this |
3092s | i cannot express enough just how excited |
3094s | i am to live inside of vera and i think |
3097s | i think that our community |
3099s | is chomping at the bits to live there |
3101s | with me uh and all of us it is um yeah i |
3104s | was just gonna say like i mean we could |
3106s | probably just sit here and let this run |
3108s | for 10 hours straight and put it on |
3110s | youtube and totally do that monetize it |
3112s | or something like that monetize it |
3116s | you know this 10-hour like ambient loose |
3119s | oh my gosh that is hilarious we were |
3121s | talking about it today how we like just |
3123s | left this running yesterday after one of |
3125s | our tests and we came back to the |
3126s | conference room and it was still running |
3127s | and it was still windy and it was |
3128s | perfect it was just like oh wow it's you |
3131s | know still alive and running absolutely |
3133s | i constantly get distracted but |
3135s | it's just staring i'm just oh yeah it |
3137s | should be working it's actually kind of |
3139s | um yeah it's calming and you know |
3142s | great to just when you're working just |
3144s | sit there and stare at it for five |
3145s | minutes |
3146s | i literally have this exact scene on my |
3148s | computer desktop right now just running |
3150s | who needs to go outside when you go to |
3152s | vero |
3153s | absolutely |
3155s | love it all right guys we are going to |
3156s | see you guys back on stream tristan |
3158s | james brian thanks for hanging out with |
3160s | me and explaining your really cool |
3162s | amazing job at making vera a place that |
3164s | we all want to live in um i cannot |
3166s | express enough how much i appreciate the |
3168s | work that you guys do to making this |
3169s | dream a reality and how much our |
3171s | community loves it as well um so thank |
3174s | you for joining us thank you for all |
3175s | your hard work uh stream give us hearts |
3178s | for tristan bryan and james and all of |
3179s | the team on the environment side on the |
3182s | art side everybody at intrepid we're |
3184s | working a way to make this stream a |
3185s | reality i will see you guys back on |
3187s | stream shortly |
3189s | all right see you bye everybody bye |
3195s | [Music] |
3200s | i'm not crying i know the hearts make me |
3203s | emotional too |
3206s | you guys are so sweet the team work |
3211s | very hard there are a lot of a lot of |
3213s | hard work is going into ashes and |
3216s | very proud of the team uh from the |
3218s | start of this year i think you guys are |
3220s | are in for a treat for what's to come um |
3223s | and it is it is our pleasure to do this |
3227s | hard work for you guys because at the |
3229s | end of the day that's why we're here |
3231s | right um so we appreciate you guys |
3233s | tuning in and |
3234s | giving us your hearts and and giving us |
3236s | your feedback and being a part of this |
3238s | development journey it's been a long |
3240s | journey and there's still a ways to go |
3242s | but at the end of the road there is |
3244s | going to be something that i think is |
3246s | pretty special um and you guys get to |
3249s | see it every step of the way so |
3252s | kudos to everybody on the team intrepid |
3254s | you guys know you're having a little |
3255s | watch party in the rec room we love you |
3258s | john got some pastries and some cookies |
3261s | for you guys hopefully you they didn't |
3263s | all get snagged up too fast but you see |
3265s | this community and how how impressed |
3267s | they are with the work you're all doing |
3269s | very very very exciting i mean we all |
3271s | get to play it too so that's |
3274s | that's our reward as much as their |
3275s | reward but there were some questions in |
3277s | chat that i wanted to uh get answers on |
3280s | some of them we might not have answers |
3282s | right now but i'm tossing them steven's |
3284s | way we'll see if we can |
3286s | if i don't have an answer i'll just tell |
3287s | you i don't have an answer |
3289s | not yet but all right the first one here |
3291s | is from julian ache |
3293s | and i apologize in advance if i get your |
3295s | names wrong uh they asked will the |
3297s | vegetation spawn be static or will it |
3300s | look different after every iteration so |
3302s | like as seasons change will |
3304s | those vegetation um |
3307s | yeah it's it's possible um i |
3311s | we can get clarification on this |
3312s | afterwards but i believe that um |
3314s | from the environment side it's possible |
3316s | that we unmask certain vegetations on |
3318s | certain cycles of seasons right and that |
3321s | way we get a little bit of a variance um |
3324s | but ultimately they need to be placed |
3326s | right these aren't dynamically or yeah |
3328s | and i think that's the other element of |
3329s | it is like if the mushroom spawns here |
3331s | every spring is it going to spawn in |
3332s | that same spot is kind of what they were |
3335s | going right no you could you could have |
3336s | a few spots that only activate during |
3338s | certain cycles um and that way you could |
3340s | get some variants but they won't be |
3341s | procedurally spawned right they it's it |
3344s | they will be painted by the by the |
3346s | artists |
3347s | and then the next one is from aerispdx |
3349s | and they want to know does it also |
3350s | affect node resources so |
3353s | let's say you know you have veins or |
3356s | something like that or you have trees |
3358s | that spawn and now it's changing is it |
3360s | going to affect what kind of resources |
3362s | i'm gathering |
3363s | absolutely so |
3364s | it won't likely affect too much on the |
3367s | on certain resource spectrums like veins |
3369s | of ore right those might not be |
3372s | um |
3373s | might not be affected by |
3375s | the seasons or weather systems but there |
3376s | might be blockages to cave networks that |
3380s | house those types of ore |
3382s | veins |
3383s | alternatively it is going to be |
3384s | significant impact on any type of |
3387s | herbology or |
3389s | plant-based types of gatherables it's |
3391s | going to have significant impacts on |
3393s | crops that players can plant themselves |
3395s | on their properties and that they'll be |
3396s | able to harvest they're going to need to |
3398s | time the crop placement and its maturity |
3402s | window so that it's harvestable and |
3404s | available to be harvest before the |
3407s | change of seasons that might adversely |
3409s | affect certain types of crops and not |
3411s | every biome will experience the same |
3414s | type of effects caused by the |
3417s | seasonality of the world right |
3419s | like the desert biome might instead of |
3422s | snow have significant more winds that |
3424s | pick up that could be damaging to more |
3426s | fragile types of crops if you have a |
3428s | freehold in that location |
3430s | you know these are these are the impacts |
3431s | that they have on the system and the |
3432s | reason for that |
3433s | is because as crops change |
3437s | as those |
3438s | resources become less available in |
3440s | certain regions of the world based on |
3442s | the seasons you're going to place a |
3444s | demand on other regions to bring those |
3446s | goods via caravan to your locations why |
3449s | because the prices might sell they're |
3451s | higher and that's going to naturally |
3453s | incentivize those providers to bring |
3456s | their supply to this location so they |
3457s | can get a higher |
3459s | return on their work now of course that |
3461s | carries risk and that's partly why that |
3463s | value goes up is because they're |
3465s | assuming that risk in moving those goods |
3467s | over and it creates a very interesting |
3470s | dynamic in fluctuation for the economy |
3473s | um and and relevance that certain you |
3475s | know sectors can't be entirely |
3477s | controlled by just one individual |
3480s | i was telling stephen i was like i want |
3481s | to build my my freehold there and i want |
3483s | to be out there farming and watering my |
3485s | plants i was like i can envision it now |
3489s | our next question is from magic o3 and |
3491s | they want to know will there be animals |
3493s | that are more likely to come out through |
3495s | the different seasons or like will |
3497s | animals hibernate things like that yeah |
3499s | one of the things that the |
3501s | excuse me one of the things that the |
3503s | season and and weather techs provide |
3506s | is a trigger effect for |
3508s | the spawners within a particular area uh |
3511s | they tell those spawners to spawn |
3513s | different types of creatures that are |
3515s | more appropriate for certain seasons um |
3518s | not to spawn certain creatures or to |
3519s | spawn them in different locations um |
3522s | like the bear in the cave uh during |
3524s | winter or during autumn |
3526s | you know that that gives a little bit of |
3528s | replayability to these areas within |
3531s | mmorpgs a very common trend that many of |
3534s | us have experienced is zones that die |
3536s | because either the level relevancy |
3538s | changes as you progress or it just it is |
3541s | not the new zone right the new we go to |
3544s | the new zone um |
3547s | we already addressed some of the level |
3548s | composition stuff by the way nodes |
3550s | affect your surroundings and the |
3552s | spawners and advance some of the |
3553s | creature types right |
3555s | but on the flip side of this it also |
3558s | gives different strategic importance to |
3560s | certain locations based on how the |
3562s | spawners populate those those areas |
3564s | right |
3565s | this alcove might now have a bunch of |
3568s | new types of monsters that are like aoe |
3570s | focused and you might want to bring your |
3572s | aoe team there during winter because you |
3574s | can get that spot in this hunting ground |
3576s | and you can pull really easily all the |
3578s | creatures into that little spot but in |
3580s | summer maybe that population isn't as |
3582s | close and it's no longer a viable |
3584s | hunting ground it gives a little bit of |
3586s | change feeling two zones and that's why |
3589s | i said this is you know to my knowledge |
3591s | at least what i've played really never |
3593s | been done in mmos before um and i think |
3596s | mmo's being a persistent virtual world |
3599s | where you exist at all times |
3602s | it's nice to have a little bit of |
3603s | dynamicism there right to have something |
3605s | that changes well the permanency of the |
3608s | chain of the effects that you have on |
3609s | the world is not something that you see |
3611s | very often a lot of it is very much like |
3613s | a theme park where you go and like there |
3615s | are things that are there and they |
3616s | change but like and you can change |
3619s | actions |
3620s | to make those things happen but they're |
3621s | not necessarily in the same way that you |
3624s | know we're implementing them |
3626s | a follow-up question uh someone else had |
3629s | that is kind of pertinent to that |
3630s | question is from mr silver and they want |
3633s | mr civil 31 they want to know does this |
3635s | allow for like herding of creatures so |
3638s | let's say there are deer but maybe in |
3641s | this other biome there aren't deer can i |
3642s | herd deer into that area and now there |
3645s | are |
3646s | no you can't really heard uh npcs like |
3648s | that we do have |
3650s | yeah i mean we have leash |
3652s | leashes are relevant there's there's |
3654s | other gameplay implications that happen |
3655s | when you're able to actually move |
3657s | populations around we don't want to |
3658s | really and give that to the players |
3660s | perspective there |
3662s | but with that being said we do have the |
3664s | concept of herds |
3666s | and that's a little bit of a different |
3668s | gameplay system so that again goes back |
3670s | to resources and gatherables herds are a |
3672s | source of certain types of wild |
3674s | gatherables but they're in animal form |
3677s | and they're animated right and they |
3678s | exist in like you know a group of the |
3680s | golden fleece sheep that uh might only |
3683s | spawn very rarely in certain hillsides |
3686s | right and only during spring and if you |
3689s | can find that vein so to speak of |
3691s | resource you can interact with the herd |
3693s | and you can gather from them um and you |
3695s | can um you know process uh some other |
3698s | things so herds exist in that sense but |
3701s | not in what they were describing where |
3702s | you can actually manipulate the |
3703s | population movement of the world um and |
3706s | then the next question here we're almost |
3708s | wrapping up here uh was from okay pandy |
3711s | pandyoka wanted to know uh is the grass |
3714s | going to move out of the way or like |
3716s | look like it is stepped on |
3719s | um so for instance |
3721s | russian will the grass move with my |
3723s | momentum i don't think i don't think |
3725s | we'll do that on the grass the blades of |
3727s | grass |
3728s | but um |
3729s | i don't know i might be wrong on that |
3730s | i'll chat with environment on but um |
3732s | there will however be player collision |
3734s | capsules that do interact with plants so |
3736s | like as you move through a plant you're |
3738s | not just gonna go straight through the |
3739s | plant like it will move around on the |
3741s | client for you like you'll see that |
3742s | plant move because you intersected with |
3744s | it and and passed through it so there's |
3746s | there's collision with foliage there but |
3748s | i'm not sure if it's going to be as |
3749s | granular on blades of grass we do have |
3751s | footprints and footsteps right and those |
3754s | you can see even in the video you can |
3755s | see them on the dirt surfaces you can |
3757s | see them on the um snow surfaces um |
3761s | yeah and then the next question is from |
3763s | jawa chief and they wanted to know can |
3765s | we get snow effects on our armor in the |
3767s | winter because the i think they noticed |
3769s | that the bear had snow on him and he |
3771s | shook it off and people were really |
3772s | excited we were we were talking about |
3774s | that early on there are some performance |
3776s | implications when we try to |
3779s | um |
3780s | show |
3781s | weather effects on individual armors |
3783s | because you can upwards have hundreds of |
3785s | players on your screen and of course we |
3787s | can call that and we can do some |
3788s | performance checks and that but i'm not |
3789s | sure that's something we're going to go |
3790s | down the path of i know that there are a |
3792s | couple very eager graphics engineers on |
3794s | our team that are that are wanting to |
3795s | talk me into that um and we've had yet |
3798s | to go through their proposal uh review |
3800s | uh definitely performance yeah i know |
3803s | performance is paramount we already we |
3805s | already are leveraging a lot of very |
3807s | next generation technology with our |
3809s | application of unreal engine 5 which by |
3811s | the way is a great engine and epic is is |
3812s | an incredible company people are saying |
3814s | what about if it was just client side |
3817s | like only on the client side versus like |
3819s | so yeah you could totally do it but then |
3820s | there's rendering cost right um and if |
3823s | you're seeing many players with that i |
3825s | mean obviously it's something you can |
3826s | scale you have scalability for um |
3828s | but again you know it's it's a it's a |
3830s | not not an easy amount of work to do to |
3832s | make that happen |
3834s | all right and my last one here is a |
3835s | little troll |
3837s | is it true that you have two right feet |
3841s | no it is not true that i have two right |
3843s | feet |
3845s | i had to throw that one in just the chat |
3847s | was cracking me up i'm like you can't |
3849s | run past anything for them they notice |
3851s | all the little details that those were |
3852s | two right foot sandals um |
3856s | the next thing and environment team's |
3858s | not done they have more stuff for you uh |
3861s | the next thing i'm going to show you and |
3863s | i don't know if you want to preface a |
3864s | little bit about the alien city i don't |
3866s | even know what we're seeing the alien |
3867s | cities oh gotta go together uh yes so |
3869s | this is now you'll be seeing more as we |
3872s | get closer to alpha two uh but this will |
3874s | give you a little bit of insight to the |
3877s | capital city of the aylin empire prior |
3880s | to the exodus um and this is one of the |
3883s | starting areas that players enter into |
3885s | this will be this one of the starting |
3886s | areas in alpha 2. um and |
3890s | there's a lot of stuff going on here |
3892s | it's like waterfalls statues bridges |
3896s | like bridges that ships can come into |
3898s | like a harper |
3899s | it's madness that's crazy yeah it's |
3903s | quite beautiful i'm excited |
3906s | and of course moving on from there we do |
3908s | have some stuff to show off from our |
3910s | character our team as well so i'll toss |
3912s | on i'll tell you something and by the |
3914s | way i just i just want to say something |
3916s | um |
3917s | back in |
3919s | when did we do the character creator |
3920s | demo was that january or was that |
3922s | february |
3922s | february |
3924s | so that that at that time i said look |
3926s | one of the great benefits towards our |
3928s | trek to alpha 2 is you get to start |
3930s | seeing art do a lot more passes on the |
3931s | stuff that we got stood up very quickly |
3933s | or in the uh in the early days of the |
3936s | project |
3937s | and |
3938s | i told you that um from a quality bar |
3941s | perspective this is getting near |
3944s | you know what we would be comfortable |
3947s | with on a shipping perspective for the |
3949s | project when we launch right |
3951s | and when you see concept art like that |
3953s | city i just want you to imagine the |
3954s | quality bar we've set for the characters |
3956s | with the character creator the quality |
3957s | bar you just saw for environments and |
3960s | weathers and seasons that are present in |
3961s | the game |
3963s | and now expand that out across the |
3965s | cities that you've experienced and other |
3967s | mmos and the points of interest and the |
3969s | dungeons |
3970s | and you know we of course want to reveal |
3972s | all the magic of the game through our |
3974s | development updates we want to give you |
3976s | updates that you know keep you abreast |
3978s | of kind of progress and and and what |
3980s | we're trying to do |
3982s | um but there's going to be a lot of |
3983s | discovering and adventure that's in |
3985s | ashes of creation and it's going to be |
3987s | at a quality level that i think is going |
3989s | to blow a lot of people's minds |
3991s | and we'll show some little teasers of |
3993s | you know dungeon crawls maybe not all of |
3995s | them but some of them so you can see |
3998s | um but stay tuned we got plenty more for |
4001s | you all to look at um and of course this |
4003s | is the karen you saw them uh this is one |
4006s | of jincy's amazing creations |
4009s | um this is the summer and winter |
4011s | versions and you got to see that |
4012s | transition like live in game which is |
4015s | just |
4016s | mind-boggling and awesome |
4019s | i feel like the chat lost lost their |
4022s | their marbles during that um but i do |
4024s | have a joke for you stephen |
4026s | this comes to you from mike vecchio i'm |
4028s | ready graphics designer oh |
4030s | he says |
4031s | why is she named kieran |
4035s | why is she named kieran |
4038s | um |
4040s | i don't know |
4041s | does she ask to speak to you to your |
4043s | manager oh my |
4047s | i'm sorry it's too funny |
4050s | i was like i'm sharing that one stupid |
4051s | because it's too funny uh next up we've |
4054s | got and i feel a chat would love it uh |
4056s | the next one we have is from eli the |
4059s | cloak of the seaside mom our our social |
4063s | media |
4064s | manager is like mike |
4066s | yeah like i'm in chat we should have a |
4068s | meme that's like don't be a kirin at the |
4070s | top and then under it is just the face |
4072s | of the kieran like looking at you but |
4074s | the kieran's so cool |
4076s | i know it is it's like the opposite i |
4078s | don't know um but yeah this is the |
4080s | seaside ma goodness |
4083s | and i believe we have a turntable for |
4084s | this |
4086s | spell at some of these look at the |
4087s | detail on the fish and this seaweed so |
4091s | sick |
4093s | yeah it is very cool the detail of |
4095s | course on these is is |
4097s | next level love it yeah |
4100s | can you imagine fishing you got this on |
4102s | your back i can imagine |
4104s | accidentally getting knocked down and |
4105s | when i land on my back like the |
4107s | vertebrae stabs through my skin or |
4108s | something |
4109s | [Laughter] |
4112s | dark |
4113s | yeah |
4115s | that's that's a dangerous coat to wear |
4117s | dangerous cloak to wear or the front the |
4119s | front and the front has this yeah the |
4121s | horns or the teeth what if i like |
4124s | accidentally tripped and i fell forward |
4126s | and the teeth like pierced my jugular |
4129s | this is this is where stephen's mind |
4131s | goes |
4137s | the next one we have is our royalty |
4139s | outfit we had a lot of questions |
4140s | regarding this so here you go |
4142s | this is another one that eli worked on |
4144s | which looks amazing um |
4147s | got some close-up shots and then i do |
4149s | have a turntable of it as well |
4152s | very cool |
4154s | yeah |
4155s | it's beautiful |
4160s | i like the back piece for her but again |
4162s | if she falls |
4164s | i'm more concerned about her shoulders |
4166s | piercing someone else yeah that's true |
4168s | maybe it's a defensive weapon there you |
4170s | go |
4172s | um and then |
4173s | from the one and only keith |
4175s | we have forrest druid action which |
4180s | you get to kind of see this being |
4181s | created |
4182s | and modeled and then all the textures |
4185s | and then i do oh yeah this guy's creepy |
4188s | i like him |
4189s | you may see him in a forest near you if |
4192s | you don't respect the area ooh can you |
4194s | give us a little bit more design details |
4196s | or oh i don't know |
4198s | he is a he is a shepherd of the woods |
4204s | yes very cool |
4207s | and then these are kind of the different |
4209s | variants that you can see |
4214s | oh he doesn't have any clothes on there |
4215s | and the one yeah he's naked we should |
4217s | have given him some like underwear he's |
4219s | a little a little nakey a little nakey |
4222s | [Laughter] |
4224s | he's ready for notes 3. |
4227s | what |
4229s | there was a joke in the community where |
4230s | they would say send nudes oh the news |
4233s | okay that went over my head for a moment |
4235s | [Laughter] |
4236s | i got you that makes one hundred percent |
4238s | now |
4241s | very cool |
4242s | i love the emissives on the staff oh |
4244s | that's going to look great in the in the |
4246s | level lighting |
4247s | when it's dusk or dawn and you just see |
4249s | this like approaching moat staff it's |
4252s | like glowing |
4253s | yeah and like the the little incense |
4255s | thing like light like making like a |
4258s | slight |
4259s | you know movement in the forest |
4262s | be cool |
4263s | all right |
4264s | and with that we shall move on to our |
4266s | final uh |
4268s | q a here and then we'll be wrapping it |
4271s | up |
4272s | um |
4273s | so |
4273s | for our forum questions we've got our |
4275s | first one is from lash which is |
4276s | regarding pvp |
4278s | um |
4279s | i'm gonna forward this video a little |
4281s | bit more |
4282s | but their question is will pvp |
4285s | activities with a deactivated death |
4287s | penalty reward |
4289s | or death penalties reward players with |
4291s | any experience points |
4294s | yes uh there will be a diminishing |
4296s | return on that experience point over a |
4297s | period of time but you can gain |
4299s | experience through participating in pvp |
4301s | events |
4302s | and then talents wants to know about |
4304s | combat in terms of combat what changes |
4306s | are you discussing or implementing |
4308s | internally that will make combat in |
4310s | alpha 2 different from the combat in |
4312s | alpha one and i know this is a lot but |
4314s | yeah that's uh maybe you could give us |
4317s | five things that are gonna be different |
4319s | or two um slim it down |
4321s | uh |
4322s | additional archetypes uh |
4324s | significant additional ability support |
4326s | from a functionality perspective |
4329s | augment systems we'll be playing around |
4331s | with |
4332s | we are implementing our new prototyped |
4336s | root motion split body approach to |
4340s | basic weapon attacks um and then on top |
4343s | of that the just |
4345s | sheer expansive itemization table that's |
4347s | going to be available in alpha 2 that |
4349s | wasn't in alpha 1. |
4351s | got it that there is a lot and there's |
4353s | more than that he's just given us a |
4355s | quick quick rundown |
4356s | uh then we have drunk ninja who wants to |
4359s | know about naval combat hopefully you're |
4361s | not drinking and driving your boat at |
4362s | the same time when it comes to your |
4364s | systems for ship hijacking how can we |
4367s | take control of another player's ship |
4370s | and do we get to keep that ship |
4374s | i know i don't want to actually expand |
4375s | on this too much because i think this is |
4377s | going to be great material for the |
4378s | future um but essentially to answer your |
4382s | question yes there will be lots of |
4384s | things |
4385s | uh uh yes to both questions yes to |
4388s | hijacking yes to you get to keep the |
4389s | ship oh you can't keep the ship no no no |
4392s | you can destroy the ship right |
4394s | clarify |
4395s | um |
4396s | yeah you can't keep the ship that'd be |
4397s | crazy like some gta naval fantasy game |
4400s | yeah you just like punch them off the |
4401s | board and then you're like |
4403s | yeah let's get a a sea of thieves mod |
4407s | that's like gta version |
4409s | 50's is so good i |
4411s | know um shout out to them you guys are |
4413s | great um |
4414s | but yeah you can you can definitely |
4416s | steal ships and destroy them and then |
4417s | take what they had on them |
4420s | okay the next question is about day and |
4422s | night cycles from allocrate allocate |
4426s | alec right uh they want to know with |
4428s | varun year cycles being every four irl |
4431s | weeks and one varan hour being 15 irl |
4435s | minutes they're getting very specific |
4436s | here will there be four varying day |
4439s | cycles within one irl day |
4442s | and i don't even know if i'll stick to |
4443s | those yeah i was gonna say so those |
4445s | those numbers are from a while ago they |
4447s | may change a little bit i'm not gonna |
4448s | say they're gonna change drastically but |
4450s | they'll be around kind of that area um |
4452s | one to two weeks per season |
4455s | um the idea is for it to be a change |
4458s | that is also harmonious with what the |
4462s | um |
4464s | uh |
4465s | what the |
4467s | shoot i can't think uh harvestables and |
4469s | crops um uh mechanics are |
4473s | um so we want there to be a relatively |
4475s | cyclical influence on the in-game |
4477s | material market economy |
4479s | um that that is going to be indicated by |
4482s | how seasons interact with crops and |
4483s | harvestables and also wild gatherables |
4487s | and this question is very relevant it's |
4489s | from nelson |
4490s | regarding weather system |
4493s | what if any effects will biomes and the |
4496s | change in weather have on dungeons raids |
4499s | and other non-instanced events as well |
4501s | as their loot will their loot change |
4504s | so |
4506s | um |
4507s | weather events can affect |
4510s | skills and abilities uh so that's |
4512s | something that we're gonna be uh playing |
4514s | with um |
4516s | that might be present in alpha two the |
4518s | actual effects on the abilities and it |
4520s | or it might not but um that's one |
4522s | component second component it might |
4523s | restrict access to a particular area um |
4526s | so that the that raid hall might not be |
4528s | available during winter unless some |
4530s | something is done right |
4531s | um it might also um |
4536s | uh |
4537s | affect the mechanics of the boss uh what |
4540s | types of behavior trees and skills and |
4542s | abilities it favors in one season over |
4544s | another and that could add a little bit |
4546s | of dynamicism to the encounter so that |
4549s | it it might be variable encounter |
4551s | mechanics based on the time you do the |
4553s | encounter and those variable encounter |
4555s | mechanics might service one raid |
4557s | composition or another um so in that |
4560s | sense yes it could affect those things |
4561s | as well |
4563s | all right |
4564s | but not um |
4565s | not not probably the loot tables blue |
4567s | table is going to be predicated upon the |
4569s | monster type you kill and then the |
4571s | monster type is pretty predicated upon |
4572s | the time of season potentially or the |
4575s | advancement of story arcs and notes |
4578s | solid the next one is from uh as a here |
4581s | and they want to know about family |
4583s | summoning |
4584s | can a corrupted player use the family |
4587s | summon system to call their family |
4589s | i'm not gonna comment on that yet um |
4592s | again uh this is something in the past |
4595s | that um you know i've had ideas about |
4598s | and there's a reason for those types of |
4600s | systems to exist but at the same time um |
4604s | ashes of creation is very |
4605s | dependent on movement across the world |
4608s | um and limiting that movement um because |
4611s | we've experienced problems with that as |
4612s | players in the past games that are |
4615s | highly teleporty um |
4617s | and so you know it's something we're |
4618s | going to test we have a few ideas we're |
4620s | probably going to prototype those out as |
4622s | part of alpha 2 focus group them a |
4623s | little bit |
4624s | and see |
4625s | how it changes the state of player |
4628s | behavior |
4629s | all right |
4630s | and then we've got a combat question |
4632s | from sorf how will ground target spells |
4634s | like the cleric hollowed ground work |
4637s | underwater will no ground with no ground |
4639s | to put the spell on |
4641s | that's a good question actually we had |
4643s | some prototyping that i believe we did |
4645s | um a few months ago perhaps i might be |
4647s | wrong on that um on the design team and |
4650s | thoughts about how to use template-based |
4653s | abilities that might be normally |
4655s | telegraphed with the decal system on top |
4657s | of you know terrain or whatever |
4659s | in 3d space combat like water or air |
4663s | there's a few things that can be done um |
4666s | on that front you can have a scrollable |
4668s | wheel and the 3d space for the template |
4670s | effect that lives that's a little bit |
4672s | cumbersome because you would have to you |
4674s | know scroll your your my stop your mouse |
4676s | style back um so not sure if that one |
4679s | was a good one but we have a few other |
4680s | ideas as well um that we're going to be |
4682s | prototyping for under underwater combat |
4685s | and of course it would apply to um in |
4687s | air combat as well so still underway on |
4690s | the decision for that and then three |
4692s | other threather wants to know about |
4695s | caravans when a player goes to hire mpc |
4698s | mercenaries do they hire generic npc |
4701s | titles like warrior archer mage get a |
4703s | random assortment of npcs or archetyped |
4706s | npcs like summoner cleric etc |
4709s | yeah we were talking about um with the |
4711s | caravan sri |
4713s | building |
4714s | having upgrade pass or at the barracks |
4716s | having upgrade paths |
4718s | for the node to invest into that gives |
4720s | greater selection of roles that you can |
4723s | hire for your caravan um or for quality |
4726s | of items that the guards who come as |
4728s | mercenaries might have available to them |
4730s | uh it'd be cool if they were like |
4732s | actually like mpc's like chad the |
4734s | warrior and he's like oh you won two |
4737s | championships and like |
4740s | yeah we'd call those heroes right those |
4742s | would be hero mercenaries and hero |
4744s | mercenaries would be the top of the |
4746s | unlocked path so you might start out |
4748s | with like a warrior you know or an adept |
4751s | and when you invest more into your |
4753s | barracks through construction materials |
4754s | taxation and upgrade paths that the |
4756s | mayor and the and the citizens |
4758s | participate in you unlock additional |
4760s | higher levels and more specific classes |
4762s | and roles and then um |
4765s | once you have um unlocked the height of |
4768s | that path you might gain access to |
4769s | things like heroes who are named people |
4771s | uh that would only be available for |
4773s | certain caravans right so like if they |
4776s | it's first come first serve if you're |
4777s | going to launch a caravan and that |
4778s | hero's available for that for that |
4780s | caravan you'll get them for x amount of |
4781s | time and then they'll become available |
4782s | again anyways is spitballing just kind |
4785s | of the ideas that we've had in the past |
4787s | about the system of course as you guys |
4788s | always know everything we talk about |
4790s | here is from a development perspective |
4792s | and is subject to change um but it is |
4795s | there's a lot of fun stuff that we can |
4796s | do with upgrades and building types and |
4798s | these caravans it's really cool |
4800s | awesome and then nick wants to know |
4803s | about enchanting and their question is |
4806s | is enchanting itself an artisan |
4808s | profession or something else entirely |
4811s | um enchanting is not an artisan |
4814s | profession no it is created by |
4817s | a few different professions participate |
4819s | in the creation of enchantment scrolls |
4821s | those enchantment scrolls are primarily |
4823s | going to be interfaced on the profession |
4825s | side with scribe |
4828s | but once that scroll is created then |
4830s | it's in the hands of the open economy |
4831s | and players may utilize them to enchant |
4834s | weapons and stuff |
4835s | all right and golid wants to know about |
4838s | boss fights this is our final question |
4840s | how challenging will raid boss mechanics |
4842s | be given the given that players may need |
4845s | to |
4846s | simultaneously fight other players while |
4848s | also fighting the boss |
4850s | it it depends um |
4852s | so the great thing about our encounter |
4854s | system is that it has a wide scalability |
4858s | from encounters |
4860s | that some might consider easy given |
4862s | their composition |
4863s | to encounters that some might consider |
4865s | impossible until they get their gear |
4867s | level to a certain stage |
4869s | the level of interaction with other |
4872s | players is really predicated on the |
4874s | encounter itself we may have some |
4876s | encounters that are in instances |
4877s | although the predominant portion of |
4878s | those will be in the open world in which |
4880s | case they do have the potential being |
4881s | contested um and |
4884s | these encounters especially the the big |
4887s | ones that might land in contention land |
4889s | um are giving some of the best in slot |
4892s | gear you can get in the game so it's |
4894s | important that they are contested um |
4897s | because it is a significant victory |
4899s | point and one of our core pillars is |
4901s | risk versus reward |
4903s | and the higher that risk the higher that |
4904s | reward should be so um you know those |
4907s | two things seem fitting and then in |
4909s | addition we do have the concept of |
4910s | winners and losers not everybody in |
4912s | ashes of creation is going to be a |
4913s | winner and that sucks if you're not i |
4916s | guess but there is opportunity for you |
4918s | to continue to excel and become one |
4919s | right uh but it gives much more meaning |
4922s | to an achievement when not everybody |
4923s | gets the achievement um that's our |
4926s | philosophy i mean we have a lot of |
4927s | systems in place that you know rotate |
4930s | out |
4930s | and |
4931s | you know only a couple people or a few |
4933s | people can have those roles which is |
4935s | exciting |
4936s | all right and with that that's all |
4938s | that's it that's a wrap oh my god i feel |
4941s | like after the after after the uh uh |
4944s | show which or the movie that we showed |
4946s | we should just drop the mic and edit the |
4947s | stream but that's yeah people were like |
4948s | just end the stream there |
4950s | yeah |
4951s | but we still had some other cool things |
4953s | to share with you all and of course we |
4954s | want to answer some of your burning |
4956s | questions that you have |
4958s | if your question did not get answered |
4960s | our community team cody and ry are |
4962s | amazing they go through every single |
4964s | question and give answers to ones that |
4967s | we have already answered as well as if |
4969s | your question didn't get picked they |
4971s | will let you know like hey you know |
4972s | submit this for next month's stream and |
4974s | maybe you'll get chosen for that so we |
4976s | really appreciate all their hard work in |
4978s | regards to that |
4980s | and of course |
4981s | if you |
4983s | haven't gone over and left us feedback |
4985s | on rng and what kind of rng systems you |
4988s | like and don't like what you'd like to |
4989s | see in ashes of creation what you'd like |
4991s | to not see |
4993s | please go over to our forums and give us |
4996s | a little little feedback in that thread |
4997s | we will be wrapping up that and getting |
4999s | that over to the the development team |
5002s | shortly as well so |
5003s | get them in while you can and we'll have |
5005s | more of those coming down the line as we |
5007s | go i believe we had a little discussion |
5009s | regarding enchanting and it's gotten so |
5011s | crazy that now we're like well we're |
5013s | going to put together a report possibly |
5015s | for that as well for our team |
5017s | um and of course yeah something that |
5019s | we're just like we're going to chat for |
5020s | fun turned into like you know what this |
5022s | is actually solid feedback for the |
5024s | design team we're going to send it over |
5026s | um and of course we do have our |
5027s | windswept wonders cosmetics if you'd |
5029s | like to grab those and help us build the |
5031s | world of ashes of creation every single |
5033s | one of those helps us create more npcs |
5036s | more creatures more caravans etc into |
5038s | the world of ashes of creation and |
5040s | without further ado we'd like to thank |
5042s | you all for joining us |
5044s | whether you're watching us here live on |
5046s | twitch you can give us a follow right |
5047s | here if you're watching us over on |
5048s | youtube hit the subscribe button and of |
5051s | course we thank you to all of our |
5053s | development staff who are amazing and do |
5055s | phenomenal work bringing ashes of |
5058s | creation to life we hope that you all |
5060s | stay safe and healthy give us a follow |
5062s | on all of our social channels we'll have |
5063s | the video up over on our youtube channel |
5065s | we're gonna right after this stream a |
5067s | little shortly uh we'll have the two 4k |
5071s | videos for you for the cinematic and |
5073s | also the dev chat and then we'll have |
5075s | the full development video for you and |
5077s | the article up on saturday as per usual |
5080s | and of course follow us on twitter |
5081s | facebook and instagram we post daily we |
5083s | always give you cool little snippets so |
5085s | if you're not following us over there |
5087s | definitely do so and we will see you |
5088s | next month for another development |
5090s | update thank you so much thanks |
5092s | everybody |
5093s | [Music] |
5103s | [Music] |
5127s | you |