Original Post — Direct link

Previous posts were removed until the okay was given by TRS devs. They will officially be posted on December 16 to my knowledge. To clarify the current situation, devs on the official Discord have okayed them to be shared, but requested spoiler tags wherever they are.

Please respect those who wish to avoid spoilers until the official patch notes drop in other convos. Keep patch note related convos here until they have become public so we can provide that enjoyment to others.

Enjoy!

https://imgur.com/VY08ofT

Here is a fancy PDF version thanks to u/thegeneralpoop

Credits to u/chillicrap for the original post, and u/Keithustus for their efforts in posting the text-based version.

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over 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by A_FilthE_Casual

A lot of people that have issues with the overall difficulty going down are forgetting something important. Having the difficulty lowered allows for easier access to a wider variety of players that have incentive and ease of access to play the harder difficulties now. TRS has also shown that they are obviously taking the community's thoughts into consideration. They have not disappointed the majority of it's players and have made it possible for more players to join. Without a doubt this has exceeded their expectations for the game's roadmap. The new difficulty is scheduled for 2022 and is actively being worked on according to the B4B Trello. I believe with certainty that it will be a more appropriate level of difficulty for the old and new batch of Nightmare enthusiasts that will be in need of a challenge.

It will be on par with old nightmare but with a larger focus on deck building and teamwork. The same group of players are balancing it, so it'll be spicy for sure.

We want the difficulty to change how players playthrough the content and feel fresh, so we are adding a couple of new tricks to it. It'll take some time to work it out and playtest though!

over 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by KungFuSpoon

Is there a consideration for custom difficulties in the future?

It would be good to have a custom mode with sliders for various things like base HP, Ammo, player damage, lives, continues, healing cabinet charges, ridden HP, ridden damage, spawn frequency/volume, FF damage, the corruption card pool and so on.

I feel like there are so many layers to the game that three or four difficulty settings limits the experience, and being able to create hybrid difficulties would create experiences unique to the player and what they enjoy.

I get that this is no small ask, but it would allow the game to remain fresh fo years to come.

This is something we've always wanted to do, but is a large amount of work, so I am not sure when we will even be able to start considering it as a possibility.

over 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by per-sieve-al

Please add massive rush deterents (i.e. hocker hordes if you are too far away from team mates)

This is on our minds, but as we dig into it can easily become very heavy handed. We don't want rush builds to become completely unviable, so its not an easy problem.