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Edit: this is blowing up I love all of you, thanks for the award stranger. Might as well make some friends online. I'm not gonna be home for a few days so I dont remember my ID number but my discord is Raidan1083#1914 add me on there and when IG et home I can send you my in game ID and we can play some matches!!! :)

I've actually been having fun playing this game. I am guilty of complaining about the players on here before so yes I am a hypocrite for saying this. But even though I have bad players sometimes I'm genuinely still having fun. The gameplay loop is fun, the rewards are fun, I'm even having fun getting my ass kicked on veteran and nightmare with my friends. Gunplay is amazing and the graphics are great as well. It's really fun helping other players learn how to play as well.

Granted its frustrating at times when they're on act 3 and still havent made a deck yet. But giving tips to other players or even giving them a full lowdown on how to bring their play experience to the next level is so much fun. Making builds is fun, hell even killing my friends in the training area is fun. I've had fun annihilating in Swarm and being annihilated. It seems like people are letting bad players get to them and it's sad to see. I've recently started trying to help players more when I play.

And how excited some get when they learn that one thing holding them back is just amazing. Maybe I'm an outlier maybe I'm not who knows but i know that through some of the difficulties of toxic and bad players. I've been having a genuinely good time playing this game. Hope you all have a great day, all good things to you my friends, I hope you finish that supply line and peace and love.

Edit 2: HOLY CRAP THIS IS AMAZING! I've gotten so many responses and kind words from people. It seems like everyone is in agreement for a PVP campaign. But almost everyone seems like they're having a great time. Sorry I cant reply to everyone I have work. Thank you for the awards kind strangers!!!

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over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Levitins_world

I know games are very complex in nature despite not being a dev, but b4b also consists of small linear levels with features that arent revolutionary. Turtlerock also uses an engine that is advertised for its streamlined production style, so it's not like they are making something that is a technological feat.

While some of our format is fairly straightforward our dynamic ai and item spawning, and how our cards interact with almost every element in the game is incredibly complicated.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Woolmarket213

Nothing you mentioned is game breaking, it’s just an annoyance. This is a looting game with different quality weapons. There’s no reason why you shouldn’t be able to swap attachments, I would think it would be an important feature.

At one point in development we allowed players to freely swap attachments, we found that it was difficult to balance players having the perfect set of attachments by roughly 3 or 4 maps into an act.

We found that searching for weapons is one of the more sticky and funs things you can do while exploring and if you feel like you already have the best stuff, you'll try and rush through the level. That become dull for us pretty fast.

We are going to try attachment swapping on a card, but I am worried it's going to detract from the experience.

We have rogue lite elements and one of our pillars is, no run should feel the same, so making the best of what you get is apart of the run.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Levitins_world

How directly correlated are the cards and the performance of the game iteself? Cause that’s great and all, but my main point was that games should perform as stable as possible come release and that the game isn't particularly taxing on performance itself. Im not focusing on how complicated one or many features are, im focusing on the idea that people that subscribe or purchase to play the game are owed a working product come release. You guys put fantastic work in but its also as you said, the format of the game is fairly straightforward. This attributes a great deal to performance, if im not mistaken. Im having lots of fun, so thank you for your service to the game!

I getcha, I misunderstood. So for us, one of our biggest performance hurdles was moving AIs around the environment. It's very performance heavy in unreal unless you rebuild it from scratch.