Original Post — Direct link
about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Agreeable_Pay_458

Weaponsmith wording implies you can remove attachments in the saferoom regardless of cards in next patch.

Without the card, you can unbolt any weapon permanently while in the saferoom for 500 copper. This means you can swap and drop all current attachments on the weapon and all future attachments you put on it. The weapon smith cards makes this cheaper for your entire team and allows you to unbolt weapons out in the wild.

We've also added new legendary attachments to the game, so unbolting is very very powerful.

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by BaeTier

so you're saying it's a one-time cost of 500 copper(less if using the card) to apply this "unbolted" effect to a specific gun that will allow you to remove as many attachments freely from it as you want? Like it's not per attachment or anything?

Correct

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by NimbleNavigator19

So I'm a bit confused. Have we always been able to remove attachments in safe rooms?

Nope, unbolting is new with the next patch

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Keithustus

But for what cost?

  • With card: outside, for 400 copper.
  • Without card: inside….for…0? 400?

Base price is 500, the card will reduce it for the whole team anywhere a weapon is unbolted.

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Blakeyy

I expected one of the cards to be about alarm doors. Still curious about what this will be.

Stealthy passage allows players to disable birds (they pop lol), door alarms and car alarms. If players are damaged during the disarm period the hazard triggers. Successful disarms grant the team 25 copper each.

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Mizmitc

So only the player with the card will be able to unbolt in the wild? Or one person having it allows the whole team to?

If one player has Weapon Smith the whole team can use it, if multiple players take it, it becomes cheaper to unbolt.

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by mahiruhiiragi

Disarm birds? I knew those things were government drones.

Lol, good call back

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Rhubarbatross

Yeah, how do we explain Disarming birds? do we throw down some food and it keeps them happy?

Well, I think it's implied that you are doing something to cause them to explode.. ahah we left it a little vague on purpose I think.

about 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by EnigmaticRhino

Hmm is disarming a Use Speed interaction? Or just a set timer? If it's the former I can finally shine as the only person who takes Headband Magnifier early.

Currently not affected by use speed. Felt like it would trivialize the disarm tradeoff.