Original Post — Direct link

1 change today, appears to be moving jukebox music to the music slider.

This is a list of the current issues and any changes to the development Trello board found here https://trello.com/b/sXUnAzpW/community-back-4-blood

As always new changes at the top of their category.

"Coming Soon" is assumed to be completed or nearly completed and in testing stages. "Active" is what is believed the devs to be assigned to and currently working on, and "To-Do" are future plans/issues to address.

Sorting on the board does not appear to be indicative of time added or importance, so this post is sorted by newly added/moved items, timestamped events then what remains on the board. Not all items have descriptions or timestamps.

*disclaimer: I am not affiliated with Turtle Rock Studios, just someone who wanted to keep an eye on the trello board activity

Helpful Links:
Bug Reporting Website
Customer Support
TRS Discord

previous thread can be found here


DAILY CHANGES

  • [ACTIVE] Move jukebox music to Music Slider
    "It's currently affected by the SFX slider."
    added 40 minutes prior to this post

COMING SOON

  • Fix for Windows 11 Cutscene related crash
    added October 21st at 1:37PM

  • "Added "Stamina Breath" to Audio Options
    "If toggled "Off", this will turn off the heavy stamina breaths that play when your character runs out of stamina"
    added October 21st at 12:41PM

  • First Time User Experience updated to send players directly to Fort Hope
    "Tutorial is still accessible from menu in Fort Hope"
    added October 21st at 12:05PM

  • [High Priority Indication] Fixing Xbox Live Party Chat issue
    moved from Active to Coming Soon at 7:11 PM October 20th

  • Add Option to turn off VOIP in game Options
    moved from active to coming soon October 19th at 1:12PM

  • [High Priority Indication] Fix for achievements and accomplishments not unlocking if you were dead at the end of the mission
    added October 18th 2:42PM

  • [High Priority Indication] Fix for Doc. Hoffman, Jim, and Karlee not unlocking in Solo Campaign
    added October 12th 12:59PM

  • [High Priority Indication] User's secondary weapon is unloaded after transferring to any map in the game.
    moved from To-Do to Coming Soon October 13th 8:18PM


ACTIVE

  • Move Jukebox music to Music Slider
    "It's currently affected by the SFX slider."
    added 42 minutes prior to this post

  • [High Priority Indication] Solo Campaign Progression
    "Investigation concluded, working on implementation of Offline Campaign including progression"
    updated October 20th 6:56PM (description)

  • Address performance issue related to having a large friends list.
    added October 15th 4:23PM

  • [High Priority Indication] Add Player Card that allows you to remove weapon attachments
    added October 14th 5:51PM

  • Address issues with Specials spawning
    "Investigating issues with Specials spawning in groups"
    added October 14th 3:37PM

  • Add streamer-friendly mode
    added October 12th 5:03PM

  • [High Priority Indication] Matchmaking stability

  • Uneven Swarm Matches

  • [High Priority Indication] Ultrawide monitor improvements

  • Dropping out of matches and reconnecting causes primary weapon to disappear.

  • [High Priority Indication] Applied Ultimate Edition Cleaner and Weapon Skins reset to Default Skins when signing back into the game with that same character

  • Dying while using ADS will make the player respawn having the effect of the ADS zoom.

  • Ping on Intel Folder pickup doesn't say "card here."


To-Do

  • Fix for stun Guns not consistently stunning Tallboys in Swarm (PvP).
    added October 18th 2:39PM

  • Too many Cleaners in Campaign
    "Sometimes players can end up with 6-8 Cleaners in the game, more than the 4 maximums"
    moved from active to to-do October 18th 2:40PM

  • Text size on cards not ideal for most TVs.
    "We are currently working on ways to increase text sizes for readability on TVs when playing on console"

  • Player's name in Rescue Pod displays as bot's name.

  • Finding secret-interactable accomplishments are not being unlocked within the in-game accomplishments list despite being triggered as fulfilled in-game. Note: Achievements are unaffected and still work.

  • Could spawn 3 of the same Ridden class if picked all at once in Swarm

  • Failsafe for matching into a swarm game where the other team leaves/disconnects

  • Players who quickplay into a match will load with: no copper, base amount of ammo, and with basic weapons

  • Player can sometimes quickplay into finale maps right at the end.

  • Model moves erratically when crouching/hitting the punching bag in Fort Hope.

External link →
about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by According_Card2598

WHERE IS INPUT LAG FIX ON CONSOLE

We are working on it, we actually had a fix for the next patch, but it was to risky to get in quick. We think it's actually a couple issues.

about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by ragnarokfps

We are working on it, we actually had a fix for the next patch, but it was to risky to get in quick. We think it's actually a couple issues

Would love some updates and details on this. Game is unplayable, so the sooner this gets fixed the sooner I can start playing and buying stuff. It's just there on my Xbox taking up space doing nothing atm

We think it's a couple things, I haven't worked on controllers much, so I'll try and explain.

  1. Exponential and linear camera acceleration when turning the camera. Other popular titles allow folks to switch between a couple of styles of camera acceleration, I think warzone has linear, S Curve and inverted S Curve, we think a sizable amount of folks come from a game that does it a particular way and if you don't have the option to set it that way, it's going to feel strange.

  2. Aim assist snap time is not fixed/linear and too slow. This makes aiming feel pretty sluggish with aim assist on.

  3. Camera magnetism will fight over targets when in aim down sights. This pulls your camera all around in a not cool way.

  4. The deadzone default is too high and you can't adjust it with precision.

  5. There are more fixes coming, I am just not sure of specifics. I am actually going to track down a retail PS4 and see if I can feel it. There could be something specific with the older consoles that is increasing the feel of laggy inputs, like low framerate.

I'll give more details as I get them, unfortunately some of the bigger fixes missed our patch cycle (patching on consoles and keeping parity with all the platforms means we have a minimum 1 month between patches for any code fixes. It sucks, but it's our reality).