Original Post — Direct link

Reekers and Stinger variants are plenty easy to stumble of course, but Tallboy variants always just die first. If a Crusher grabs one of us and the other 3 of us are unloading on it, it always dies before it lets go. I even tried blasting it with my shotgun build swapping between a blue Tac14 and a blue Belgian, both with blue stumble bullets on. Just wondering why they bother with the stumble health with them if it never happens. On Veteran.

External link →
over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Ralathar44

I've got video proof that they are not stumbling even under extreme pressure on solo veteran and it needs to be fixed. That's 5 Barret 50 cal shots into it's back with no stumble. But then you see me Tec9 the armor off another and it stumbles within moments. Here's another example in a later level of 6 Barret 50 cal shots, with 4 straight to the weakpoint not stumbling a Crusher.

 

At first I was like "pfft, I stumble them all the time" but then I double checked just to be sure (as I try to do) and it turned out all the stumbles I was remembering was the forced stumble from breaking their armor.

 

 

/u/TRS_TheGentlemanSQ I just scanned through almost 2 hours of solo veteran gameplay (2 links to different sections listed above) and did not see me stumble a single tallboy, bruiser, or crusher with the Barret 50 cal, even with bots adding their own fire. All stumbles I saw came from their armor breaking which I assume is an autohit forced stumble. For the record I'm using a starter deck in that run.

I understand the "without cards we want stumbling of our bigger beasties to be a co-operative effort" (paraphrased) but this still feels significantly incorrect. In addition those two timestamp links above display two other issues. Did not see any on the trello. So for the sake of organization here are the issues:

 

1) Stumbling tallboys and variants does not seem possible viable with green barret 50 cal landing back to back shots or even weakpoint shots. Sometimes even with bots helping, no stumble still.

2) Holly bot gets permanently stuck in the location seen in the 1st linked video timestamp. First sighting of her stuck at that location is at this timestamp.

3) Crusher weakpoint appears broken as it takes what appears to be 4 weakpoint shots + 2 more shots to die from a Green Barret 50 cal with green acog scope in the second video timestamp. (no cards of note, using starter deck)

 

As an additional note the video those two links are from is a post patch solo veteran run from start of Act 1 through Trailer Trashed with only starter deck. Roughly 2 hours of runtime with no frills or interfering commentary or etc. I use a Barret 50 cal and tec9 for most of it on Karlee. If it is helpful feel free to review it for any other data you might be looking for in case I ran across it unknowingly.

I'll dig into the stumbles tomorrow, but tonight I played through act 1 and I was seeing them though I was a bat Holly and we had a shotgunner with a stumble attachment.