Original Post — Direct link
about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Seniorconejo

By his comments, seems like lead art designer :)

I am the gameplay director/lead game designer for B4B

about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by TheGentlemanSquirrel

This definitely looks like a bug, I'll look into it tomorrow.

Ok, ya, we think we found a nasty spawning bug. Looks like the roaming specials can sometimes duplicate their game director cards.

about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by No-Win-2468

Earlier today on a random Recruit run, I turned a corner and saw 6 boomers all standing together. SIX OF THEM!!! They seriously need to fix their AI Director.

Did you have the timed bloater swarm director card?

about 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Accomplished_Age2805

It seems the director just focuses if you're doing good or not, not if you're alone(hunter targetng on l4d), have been carrying team, etc. That's the one thing worrying me about the game, I haven't gotten very far in the campaign so I don't know much, but it seems the game just favors the damage specials missing a large part of l4d of being constricted. I'm not saying they need to be a left4dead but the crusher and stalker just seem to be there to make common more overwhelming than having there own danger to the specials itself. I don't wanna keep facing tallboys and exploders it makes it seem like a cod zombies(nothing wrong with that just I don't want that).

The director is designed to push back if you are trying to take the level too fast. With that said, we found some issues that were causing more specials to spawn than we intended.