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Adrenaline Fueled - No longer gives bonus stamina. no longer reduces stamina regen. no longer gives instant stamina, fueled stamina regen now stacks 5 times and gives 7 stamina over 7 seconds.

I am confused on why they felt the need to completely rework Adrenaline Junky. The instant stamina regen is pretty key to tanky melee strategies. Now you need to play as Holly if you want to remotely have a build that plays like this.

IMO the tradeoff made it fun. Making it a flat weaker bonus isn't going to allow you to have the same playstyle.

It's a fun playstyle. I love eating up hordes of common enemies so my team can focus on specials. It's fun; I don't care if it's OP in your hyper min-maxxed meta. It's a fun role to play in a party. Why make that so much less viable? If anything I think they should have went the other route, kill all stamina regen, make it more of a commitment.

I fail to see why exactly this needed to be reworked. It was by far my favorite card. Now it looks super unappealing. Why?

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over 3 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by LeadOrNothing

I am confused on why they felt the need to completely rework Adrenaline Junky.

My guess is that they wanted it to be a card that non-melee builds might consider using too. Gun builds never used Adrenaline Fueled because they are really dependent on sprinting to kite/reposition. In situations where there aren't commons to kill, the -75% stamina regen would make it feel terrible trying to dodge Breakers, Ogres, Tallboy Hordes, etc.

With the new Adrenaline Fueled, a gun build can get the extra stamina for kills during busy fights without feeling useless in the abovementioned situations. (I can see how it could be useful in T5: drop razor wires by the front door to get infinite stamina from common kills while you go sprinting for boxes.) Now, to compensate for removing the -75% stamina regen, they'd have to nerf the stamina gained on kills.

My guess is the devs also thought this wouldn't impact melee too much, seeing as melee builds already have plenty of other ways to manage stamina: Meth Head, Brazen, Holly, stamina cards ... or, you know, learning that you don't need to swing non-stop and you can actually choose to only swing when there's something in range to kill.

This is pretty accurate