Original Post — Direct link
over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Hilarious!

We did find an issue that is affecting spawning, its sneaky one.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Huolihan

Is there a bug with how the game feels on controller or is this how it’s supposed to be? I feel like myself and a lot of others are having difficulties getting the setting dialed in to feel good

There are some things we found and are working on fixes for. What are you experiencing exactly?

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by ArmedChalko

Are you guys looking into the kind of jerky-feeling keyboard controls? It feels like my character kind of teleports a few centimetres whenever i go from stationary to moving, which is an issue totally absent on controller.

I haven't seen that on keyboard, we found something that did something similar on controller.

You couldn't get me a video of it happening could you?

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Huolihan

It’s hard to tell I would say it feels like input lag, I’ve messed with the setting and have it the best I can but it still feels very stiff and not as reactive as any other game I own on Xbox.

Which Xbox are you on? By stiff what do you mean, like the character accelerates to quickly when you move the sticks around?

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Gee-Wilikers

If you put your stick deadzones down to 0.1 it helps the game feel a bit more fluid. Wish it would go down to 0.05.

We are working on allowing for smaller adjustments to the deadzone input. We noticed when it was defaulted to low some Xbox controllers would drift and apparently that wasn't something we could fix.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by Ryann_420

It seems like with aim assist on the base 50 and above, it feels a bit inconsistent. Sometimes I aim in and it locks on to a zombie, other times it completely misses. I don’t think auto lock like the beta is way forward but one minute it moves my aim next minute it almost moves it away from the target.

I’ve noticed the higher your ads speed, the more reliable it is once you get used to the new speed.

I'll talk to the controller designer about it. It could be that it's snapping to targets behind your target and/or behind world objects.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by spoingus69

I was noticing some stuttering with my frame rate. Do you think that could be a culprit? (Series S)

We found an issue with frame smoothing that would cause your camera to pop slightly in a direction when using a controller. Hopefully it gets fixed for the next big patch.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by siege_noob

it also seems like aim acceleration is turned on really high. unless we get an option for it i feel it needs to be turned down. just on xbox one s when i out my sensitivity all the way to 1 and turn i notice its starts off slow for the first second then ramps up to 20 sense right after that second

We are working on adding linear and exponential curves for aiming, that should help with what you are describing.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by FuhkYouHoee

I’m loving the game thank u guys for putting the dedication and effort to give us this experience. I only have one issue so far aside from the obvious (spawning/difficulty issues). The movement itself feels very janky, it doesn’t feel very smooth as compared to other titles. The acceleration between walking and running as well as ADS is too quick, I feel we need some kind of smoother motion between waking the running etc.

I am looking at the movement issues this weekend.

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by siege_noob

thank you for the response. also thank you and the rest of the team for the great game. me and my freinds are having a lot of fun

🤟

over 2 years ago - /u/TRS_TheGentlemanSQ - Direct link

Originally posted by ArmedChalko

Yes, absolutely! Here is a link https://drive.google.com/file/d/1UOJrDRDbtqTveFa-QqE-2f0X-qK2uqKr/view?usp=sharing

I've slowed the video down to 30% speed to make spotting the issue easier. It seems that upon initial key presses, my character lurches to sprint speed or something before immediately resetting to standard walk speed. It's very easy to see if you look at the wooden pillar and track how fast it's moving across the screen. When I start moving, it goes very fast before settling immediately to normal speed. During gameplay this weird inconsistency in speed is kind of nauseating which is a shame because I love how the game plays otherwise. Note that this seems to be a keyboard-specific issue as controller works fine, but I really struggle to play FPS on a gamepad so a fix would be *amazing*.

If it helps at all, my system specs are:

RTX 3080

Intel i9-10900k

32GB RAM

Running the game on a standard hard drive. The game's performance is otherwise flawless, with rock solid frame rates.

This might be related to 2 things, first we have some camera smoothing that we might need to redo or remove. We found a hitch that can happen when accelerating, second our player acceleration is a bit too high, so starting and stop feels a bit too snappy.