about 5 years ago - /u/PartWelsh - Direct link

Hey folks,

A small, but important update for you before we head out for the weekend. Just wanted to let you know that we've heard all of the feedback that you've shared with us over the last twenty four hours regarding the Pacific Playlists, and the start of Squad Conquest next week for Tides of War. I wanted to make sure you had as much insight into our plans for the coming weeks.

Next Thursday, we'll be combining Heat of the Battle (Pacific Conquest), and Island Advance (Pacific Breakthrough) into a single playlist called The Pacific War. This playlist will run in parallel with the new Squad Conquest playlist (which will run only for that week to support the Tides of War Challenges). The Pacific War will stay with us until the start of Update 5.2, and we'll continue to cycle in new Tides of War playlists alongside this.

When 5.2 launches, we'll talk about how the playlists change, but to be absolutely clear, we can see how much you're loving playing on the Pacific and we'll do what we can to keep you where you want to be!

Here's the planned rotation for The Pacific War:

  • Conquest - Iwo Jima
  • Conquest - Iwo Jima (Switched Teams)
  • Conquest - Pacific Storm
  • Conquest - Pacific Storm (Switched Teams)
  • Breakthrough - Iwo Jima
  • Breakthrough - Iwo Jima (Switched Teams)
  • Breakthrough - Pacific Storm
  • Breakthrough - Pacific Storm (Switched Teams)

Have a great weekend everyone

Freeman ๐Ÿงก

https://preview.redd.it/17zp815z3hx31.png?width=7696&format=png&auto=webp&s=dd860fda33c090c4538efceac37fa5eeab5ecee2

External link โ†’
about 5 years ago - /u/PartWelsh - Direct link

Originally posted by jkoenig91

Is 5.2 expected to be a December update? I forget what the cadence is typically.

Exact date's are still being locked down for the Update. It is our intent to release Update 5.2 in December however and I'll have more detail on what's in that update, and when to expect it closer to the time.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by zzThrain

Nice. Got any news about the Anti cheat system? And what the "Team" plans on doing in order to combat Hacking on PC?

I see this comment frequently across my Twitter and Reddit notifications and I just want to clarify that we don't discuss our plans and current status around Anti-Cheat. That side of the gaming world is an industry and the less access to information they have, the better. I can respect entirely that this doesn't help alleviate folks concerns on the topic, and it's a lot to ask for your trust that we're working towards improvements if you're playing in a region where you're affected by it (without showing our hand). We're conscious of the conversation that happens on this topic, but please understand that I, or anyone else on the project won't be engaging in it.

https://www.ea.com/games/battlefield/battlefield-5/news/anti-cheat-in-battlefield-5

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Fieryhotsauce

Any chance of DICE talking about Firestorm's future at any point? I was hoping something minor like a weapon rotation could at least be considered. If the mode is being hung out to dry then fair enough, but could anyone at DICE just let the fanbase know?

We've shared this feedback (and that suggestion) with the team. As I volunteered in late September, we have our resource allocated elsewhere at the moment and until I'm told otherwise, that will continue to be the case.

If we can make it happen, we will - but a point of clarification for you that whilst updating the weapons is certainly something we'd like to do, there's a lot of work that has to happen to make that change, and significant resource to test and validate that it's behaving properly. Last thing we'd want to do is risk ruining the existing experience by trying to do something without the proper levels of quality control.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Mr_Eric_reddit

This is great !

The rotation is going exactly in this order or can we expect to have CQ/BT alternatively mixed instead of ALL CQ, then ALL BT ?

Something like this would be better IMO :

  • Breakthrough - Iwo Jima
  • Breakthrough - Iwo Jima (Switched Teams)
  • Conquest - Pacific Storm
  • Conquest - Pacific Storm (Switched Teams)
  • Breakthrough - Pacific Storm
  • Breakthrough - Pacific Storm (Switched Teams)
  • Conquest - Iwo Jima
  • Conquest - Iwo Jima (Switched Teams)

Rotation will go in that order. We're not opposed to changing it up, but the belief from us is that the playlist we've proposed caters to players who just want to play the mode they love.

Breakthrough has found a lot of new fans thanks to these new maps (and the extended sectors that we've used in the Pacific), and we recognize that it offers a pretty distinct gameplay style that you can't get anywhere else in the game.

Under the current plan, each round lasts around 30 minutes or so, meaning that if you can hop in to the rotation on Iwo Jima, you get at least an hour and half worth of Breakthrough before you might consider switching servers.

The suggestion you've made is still great (and it will have fans too!) but the concern would be that we'd see more players jumping out of the playlist every two rounds if they only want to play one or the other mode.

This affects the players who stay on the server that need to wait for new people to join to balance things out, and it means more time in menus and loading screens for everyone else finding a new server.

Keeping people playing is priority #1.

It's a great suggestion all the same and we actively monitor things like quit rates to help us start a new conversation about what we can do in order to address that.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by andazo122

Thank you Dice for listening to us, I am really lovinf the new pacific maps, It does feel like ww2 now, Its amazing Thank you!!!! Btw, any news about when we can expect Wake Island, I hope before Christmas!!

And again thank you!!!

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by iDrinan

Thank you for the acknowledgement. I can imagine learning how best to combat the hacking community's methods to be a rather big challenge from a programmatic standpoint.

On the other hand, where is the hesitation behind player based initiatives such as vote kicking? In my experience that has worked well at combating hackers.

Vote Kicks are open to abuse - but I get it the message and intent.

Private Games is on the Horizon.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by andazo122

Thank you, yeah I just hope is not coming the last week of december or something like that. You gotta atract new players for Christmas and what better than Wake Island releasing the middle of the month (or beggining)

I don't want to come into the office at Christmas to press the button.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Billxgates

Buddy, If their estimate on Tank Customization is anything to go by, Iโ€™m not sure you want them to give you one.

Both have fixed dates. We'll share them as we get closer.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by 2_of_5pades

u/PartWelsh Any plans to change the rotations of the base modes?

For instance Breakthrough (all maps.) Part of the rotation is Mercury > Iwo Jima > Pacific Storm > Panzerstorm > Al Sundan, and then you have about 4-5 base maps to play before coming to Marita and Operation Underground, then you have the rest of the base maps until you hit Mercury again. I just don't feel it's broken up that well. I think it would flow better to play a base map, then a DLC map, then a base map, and so on. Or I feel like 3-way map voting would resolve this.

Taking this into consideration would definitely help those who have felt the fatigue of playing the base game (up until basically October when we got 4 maps in one month).

We're going to be reviewing some of the Playlist stuff for 5.2 regardless but I can see the picture you're painting.

The current design is focused on putting similar styles of maps together to ensure that if you're a vehicle player you're likely to stick around when the server changes from Panzerstorm to Hamada.

Absence of a better Team Balancer encourages us to focus on what protects the experience in the most achievable fashion and keeping servers full with like minded players helps us reach that goal.

As we progress with the game and help to introduce better systems we can certainly think about how we approach 'Next Map'

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Satfoun

I LUV THIS NEW UPDATE , OMG , so far i have played 50 HOURS , and my total game time was less than 300 hours for the whole game , so imagine how EPIC this new update is , and yeah now it is 350 hours. I even watched the movie : Letters from iwo jima , thanks to the game . I am VERY happy , thank you alot <3

Glad you're enjoying it! Thanks for sharing!

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by unicornnpotato

When using the LVT from the boats can we have the same specs as we have in are load out not the basic ones. As the Japanese have there fully maxed out tanks from the get go.

We're investigating if we can make that change.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by SomeRandomBoy01

u/PartWelsh Is there a reason there's bugs that are still in the game but aren't on the Trello board? Such as the respawn timer mysteriously resetting before you actually respawn?

The issues we track are listed as priorities that we have resource dedicated to resolving and are expecting to be solved within the next pair of upcoming updates.

It's not to say that we aren't aware of other issues, like this one, or that it's not important for us to get them fixed but it matters most for us to highlight the priorities vs. listing anything and everything that we need to clear out of the system