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" We do not have data that suggests there is a problem with the time to kill, which is why we're not setting out to change the time to kill. " Yet you are still changing the TTK. Why is TTK on your Radar if it's the one good thing that your Players Agree on?

How about data for Anti Cheat, Team balance and Bug Reports and Fixes. MutliMillion Dollar AAA Studio fails at the most basic option that even previous Battlefields have had.

You lose PC users every day because Asia and EU servers are full of Hackers. It doesn't surprise me that PC has less players than console. Battle Eye was announced so long ago, but it takes 2+ weeks catch someone that drops 150 kills every game. I choose to play on PS4 instead of on PC just so I do not ever have to worry about dealing with that sh*t. I feel bad that you can't just come home from work and enjoy a few rounds of BF5 without dealing with players using 3rd Party.

Team Balance should be easily one of your top priorities. Lets not forget there's a bug that allows one team to have more than 32 Players, this is a Bug from Beta Btw. Even Teams (in numbers) should be the easiest thing. People ask for Team Swapping, and although I beleive it will be Abused more than it will be used for it's intentions, maybe thats the first step we need. Skill balancing for Teams should be something you are capable of doing. Just like we should be able to change assignments in the middle of a round but 1 Year later we still can't. Guess we will put it up there with Tank Body Customization.

Lack of Bug Fixes is really the Nail in the Coffin. This game has Great Potential if the Devs treated it with the same Love the Dice LA did with BF1. There are so many f*cking bugs in BF5, and Many of them stem from BETA. Like I mentioned Above, more than 32 Players on a Team is a bug from Beta. Alone with 6 or So bugs that make you force quit the game.

  • Infinite bleedout (Force quit)
  • Spawn Timer resetting (Force Quit)
  • Respawn timer continuously resets or never counts down - unable to spawn (Force Quit)
  • Spawning in a Vehicle but never actually Spawning (Force Quit)
  • Game Freezes while loading Map (Force Restart)
  • Dying then spawning into a vehicle places camera at death spot (Force Quit)
  • Spawning into a Ground vehicle, camera doesn't transition (Force Quit)

We also have plenty of other bugs, some many again have existed since Beta that you probably assumed were just features.

  • Explosives not Exploding or Exploding and not doing any damage - Also known as Dusting
  • Enemies being Invulnerable (Taking 0 damage but kill you)
  • Tank First Person Shake
  • Performance Issues - Low FPS Stutter, etc.
  • Render Distance and Texture Pop In. Allow you to see enemies that are behind cover.
  • 90 Damage Direct hit with Tanks against Infantry
  • 15+ BTK with Tank HMG and Flame Thrower
  • Dead Bodies hanging by their waists
  • T-Pose when getting revived from after dying
  • Plane Sounds (Stuka Primarily) randomly stop working
  • Kill Sound when hitting an enemy
  • Headshot sound when hitting an enemy in the body
  • Players spawning in their squadmate after you killed him.
  • Debris still causes Charcter to bounce, same with tanks. Unable to aim.
  • Plane not accelerating back up after trying to land
  • War Stories Letter Progress still bugged
  • List goes on

In the Games Current state the only Good things I can say is It has Great Gunplay, and most of the Maps are good. besides that the game is a hot mess, and needs some Serious Dev Treatment in order for it to live up to the Legacy of Previous Battlefields.

What Gets me the most are comments like this

You quit when you feel that the game is unfair, or unbalanced, or that you don't have a chance.

I Quit when I get stuck on a Respawn but that makes me Quit the game. A Game that doesn't fill and stays 32v12 for the entire duration. I just quit because my last 4 Tank Shots did 0 Damage the enemy tank thanks to the Dusting Bug.

You quit when you are shot in the back, without having an opportunity to face your enemy.

This is Battlefield. You know the second to start the game up that you could die 48 different ways just off of your spawn. Getting shot in the back 200 Meters away sounds like a Sniper doing hit Job. How often do you Spawn on a Squad Member to get obliterated by a Tank or TnT. These things happen in every Battlefield, why is it an issue now? How come the Weapons in BF4, the "Best" Battlefield made in the franchise had a 2 BTK Addition MAX at range.

If you want new players to have a chance then put in a low ranked playlist. Maybe base it off SPM that way people cannot smurf for more than a few games before being locked out of it. Perhaps put in something that actually resembles a shooting range instead of the excuse we current have in the game.

Devs should be First thing Anti-Cheat for PC, and Team balance for all, then Fix Bugs. Players should not have to quit every 3rd game because they can't spawn in or bleed out. Tank battles shouldn't get decided by a bug that randomly doesn't allow you're explosives to do damage. You Talk about wanting the game to be Balanced, but refuse to actually fix anything that stops the game from being that way.

/u/PartWelsh /u/Braddock512

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almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by KiNGTiGER1423

I like how this post and other posts just like this gets ignored by DICE Devs but yet other posts that show goofy stuff such as “It’s boogaloo time...” showing a character do a buggy animation dance right above gets a reply/acknowledgement by them.

Yes I get there are many posts that just complain but don’t have any conviction and offer constructive criticism, but this post does and it’s something very important to all players.

Anti-Cheat, Team Balance, and bugs that cause quitting should be addressed first. Not “Bullets to Kill” and “Close Combat Visual” mechanics that no one asked for.

Genuinely interested in better understanding this belief that a post like this (or anything else here on the Sub, or posted elsewhere on the internet) is actively ignored by myself and the team. It's presently the second most upvoted post on the sub, and it's directly tagged into my mentions.

Everything that OP has volunteered is fair and constructive feedback. There's no response I can give to it other than to credit the way that they've volunteered their feelings and perspective. That's not a limitation imposed on me in my role, that's just the reality of game development and being responsible about how we respond.

When folks are making these posts it's because they want to see improvements added to the game that directly respond to the criticism outlined. We respond to that in the form of action than promise. You've had enough promises.

There's not a single day that goes by where your concerns and your feedback isn't shared with the teams and used to inform decision making on how we make improvements to the game in the future.

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by anabolisasteroidi

We respond to that in the form of action than promise.

Yet most of the time we are receiving updates, tweaks and fixes to things that nobody asked for. Maybe that's why the community doesn't trust in you reading these posts.

'Nobody' is a pretty unfair term to apply here. To say that you're frustrated that the thing that people are discussing hasn't been fixed/changed/implemented is fair - but when we see broken things in our game that we want to address, sometimes discovered (or even caused) by ourselves, often sent to us privately or just on platforms or via channels that don't trend in a manner where they're so actively surfaced like on reddit, then we actively work to do that.

What trends here is still important, but often trends because it represents a bigger problem to solve that requires more people to do more work. Irrespective of how much resource is allocated to development - there's still a finite amount of time that can be dedicated to developing fixes and improvements before an update needs to be tested and shipped.

We'll take every opportunity we can to do as much as we can to improve the game, with each person across the team spending as much time as possible utilizing their skillset and specialization to improve the things that they themselves are able to improve, in partnerships with their colleagues (who they're sometimes dependent on to do something that helps to remove an obstacle in their path).

As I say, I get it. I get the frustration. When placed into the context of our reality, to service your need we would need to either stop progress on addressing other fixes (to help improve the perception that we only fix things people ask us to fix), or massively extend our development timelines so that you only ever get bigger impacting updates vs. the current approach that allows us to regularly and responsibly keep improving the game (whilst still working towards the same goal of delivering important updates).

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by etelmo

We respond to that in the form of action than promise. You've had enough promises.

There's not a single day that goes by where your concerns and your feedback isn't shared with the teams and used to inform decision making on how we make improvements to the game in the future.

So when can we look forward to cheaters being banned in days rather than months or years?

When is some action actually going to happen?

Edit: Let's put aside cheaters for a moment, when are you going to ban people who hurl racist/sexist/etc abuse constantly when they're in game? They're breaking the TOS just as much as cheaters and yet I've seen people go years and years without any action at all ever taken against them... You don't enforce any rules, even the most basic of them.

Timelines are only ever going to be shown when it's clear that it's set to appear in an upcoming update. If its actually happening, and it's not at risk of me having to return and come back to you to say 'Sorry, but we need more time' then it gets discussed publicly.

Doesn't solve the problem, but that's transparency about how we'll behave.