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over 5 years ago - /u/PartWelsh - Direct link

Originally posted by HiDefiance

u/PartWelsh threatened to leave Reddit after the “red vs blue” comment got so much flak. It was pretty childish to say the least. Really showed how little he really cares about the community and the game in general.

I haven't ever threatened to leave Reddit. I've posted a comment suggesting that I'll need to withdraw from commenting on topics where I'm injecting my personal opinion during conversation if folks are going to be unable to acknowledge when I'm volunteering a personal perspective on something for fear of it being misrepresented.

https://www.reddit.com/r/BattlefieldV/comments/c6go3g/despite_recent_comments_by_dice_saying_the/es9dsyc/

You've ironically misrepresented me there -^

I'm here for where I can be of service, and am out with Jeff and the team all week at gamescom.

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by [deleted]

[removed]

Just as happy to do it publicly. My views don’t differ in private!

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by ChinaskiOrBukowski

So long as you realise this is reddit and I, and probably most people here, arent here for the dev updates (or to encourage or thank you), we're here to talk shit and laugh at memes about, what many here feel is, a ripoff of a game.

It's nothing personal but that's what reddit is for. Not so much relevant to this thread as it is this sub the last couple of days.

It’s different strokes for different folks - I was an active poster on /r/footballmanagergames for years - sub didn’t see any attention or love from SI Games but that didn’t affect anyone’s enjoyment or appreciation of the game (or the sub for that matter).

I think part of the culture that’s been built up here is based around the fact that not only myself and Jeff, but other devs too, are active on the sub. Folks know that we browse and so they’re happy to voice their opinions on topics with the expectation that we see it. I’m not opposed to it, but I’m sensitive to what gets lost in the process. It’s always great seeing memes and daft sh*t being posted up (not to detract anything from the criticism posted), but seeing people enjoying both the game and each other - we all get a kick out of that.

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by [deleted]

[removed]

Big mad sh*t. Having that feeling where when you’re running between flags (I do a lot of hooning around back capping) and whilst running, you look up and just see a mad battle going on in the distance with planes zooming around, tanks knocking ten bells out of each other and the kill feed just chewing up with names. I love that concept that there’s all these stories being told all at once.

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by ChinaskiOrBukowski

That's a very fair and actually empathic response. I didnt expect any response either to be honest so its surprising too.

I can only imagine what it must be like on the other side of the curtain, and when I do I do feel for you. It's a tough situation.

I guess I'll just say again that I hope everyone knows it's nothing personal (except maybe the odd poster here and there) and mainly just a bunch of people blowing off steam and being stupid on reddit.

Have a good day/night mate

Thanks! It’s odd being on the other side of the stage for sure. I have the benefit of seeing where we are going, and knowing just how passionate the folks who are responsible for making that happen are. I get to play around with all the sh*t that’s cooking, I get to watch as the decisions get made to agree to stop chasing certain tweaks to gameplay and that process restarting to find other ways forward.

Short version - I see the light at the end of the tunnel. As a rule, we don’t take the criticism personally, but we do take it for what it is - Criticism. It’s only personal when the bad eggs make it personal but the mods who own and run the sub are pretty fair with their application of the rules so it’s rare that stuff gets shown.

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by Derinzed

I'm with you there. I was thinking the other day, nothing in BF is truly random, every bullet and every explosion came from a real person and has intent, it's crazy to think about honestly. What is your play style and how do you use that to PTFO, you say you back cap so I'm guessing you enjoy vehicles LOL

Playstyle is largely flanking. I don’t mind dipping out of combat for 3 minutes to get the drop on a position, but it will vary depending on the map. If it’s an objective mode like frontlines or breakthrough I’ll try play aggressive and do what I can to motivate the frontline to push. Vehicle wise I’ll drive transport and second gunner tanks with friends who I know how to make use of them. Otherwise it’s back cap the quiet flags, fortify and waste as much of the enemies time and resource trying to get it back from me and the squad in the hope it opens up holes elsewhere.

over 5 years ago - /u/PartWelsh - Direct link

Originally posted by [deleted]

[removed]

Strengths are the scale and gunplay. I’d personally like to see better balance on vehicles - I don’t ever struggle to 1v1 a tank (with me as infantry) and that doesn’t sit right with me personally. In BF4 I would be terrified to charge at a tank with C4 but I find it a lot easier on V (and I volunteer this as someone who doesn’t play as a Tanker much - the balance for me just doesn’t feel right and I know that leads to a lot of tankers spending more time out of the combat sitting back and not pushing a lane because it’s just too risky) - completely personal opinion. I’d be keen to see us improve social features too and just make it that bit easier to see where our friends are (server wise) and help people understand what they’re queuing for when they’re trying to join on a friend. For me, I’m happy to just be in the same server but I recognise that for others they’d prefer the opportunity to queue for a slot on the same side.

I think balance should exist in all games but Battlefield for sure. We have a Rock Paper Scissors approach to things so it’s designed to be that at times, you’re just not going to be able to win something unless you change it up (either in terms of your approach/gameplay, or your kit and loadout). AA is a good example of it. An upgraded bomber can largely nose dive a static AA position, and thanks to abilities like quick repair and the range they can fire at vs. be fired upon - my personal experience with it is that it’s easy for that bomber to win the fight. This is where it tends to get tricky for me to comment as I’m not a designer and I can’t imagine the nightmares folks have trying to balance that stuff. Add to that that folks sometimes choose to use AA to fight infantry and I’m sure it gets all sorts of messy. I generally use AA to startle planes - fire at them to get their attention and then abandon the position and leave them to shoot at nothing hoping someone else can get the drop on them while they’re distracted.

over 5 years ago - /u/manimal_prime - Direct link

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