Battlefield V

Battlefield V Dev Tracker




24 Mar

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by UltraPlayGaming

I understand how much you guys care about this game, and how much love you want to put into it, but the community is very hungry for new maps outside of a BR-restricted map, and I'm sorry if we are directly coming at you with this barrage of content-hunger.

However, I do have a couple of ideas I want to present in the form of some questions, if you want to read them! I'm obviously not a game dev, so I couldn't tell how difficult these ideas would be in reality, but I'm curious about what would happen if you guys did these.

My first set of questions is; would it be a feasible option for you guys to port maps from BF1 over to BFV, considering both games use the Frostbite 3 engine? If not, why?

Secondly, would it be a feasible option for the Dev Team(s) to port sections of the Firestorm map into Conquest / Other Mode variants for people to play on the base game modes? If not, why?

In general, porting content from other games or remaking/reimagining is actually harder than making from scratch, as you have to conform to not only one set of goals, but two... Technically it is a Kickstart of course to get something playable fast - but finishing is harder to make it fit the current game.

Firestorm map: Technically the map content is "done" to quality and could be reused, but it's a very special map as it is using streaming (which is not normally the case for mp maps). So it for sure would come with some pretty specific issues and gotchas if that was ever considered a course of action to do so. But given the above statement, it's easier to build new than to port/finish in general - and more interesting as well from a content offering perspective most likely.

Keep in mind that's just my personal opinion, no promises or anything this is even considered atm.

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by DepravedWalnut

THANK YOU. This is what we want. Communication.

Would have been better without the typos.. ;).

Comment

Originally posted by eatlead130

Sweet, I’ll definitely have to check out the military base. After I drive the tractor a couple dozen times. Thanks for responding!

Make sure to pull one of the towables behind you and grab a friend to fire it. Too much fun.

Comment

Originally posted by eatlead130

Quick question u/Braddock512 now, you may have already answered this and I just didn’t see, but what is you’re favorite place to drop in Firestorm?

There’s a couple of great spots that have some 3 story houses that usually have good loot. I also prefer to drop near the military base to get the heli.

My favorite, though? Wherever the tractor is. ;)

Comment

Sorry for that. This was an oversight by me. It's fixed internally already and will release with an upcoming patch.

Very, very sorry for this. I will do better! 🙇‍♂️

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by YourWarDaddy

While I have an opportunity to ask someone who is directly working on this game, is there any chance that we could see parts of the Firestorm map cut up and be introduced as multiplayer maps for the base game? And while I still have the opportunity, bitching and moaning aside, I think I can speak for everyone when I say that we all appreciate the work you guys are doing and it doesn’t seem like people tell any of you that enough.

Splitting the map is not something I have insight into if possible or how much work it entails. If there's areas designed that could be a good as another map that seems like a neat way of reusing good content though - but that's just my personal speculation and not any official stance.

Comment

Originally posted by BFBulletin

Didn't you say at 2AM PDT / 9AM UTC this morning?

https://twitter.com/Braddock512/status/1109458258907938817

I’m triple checking. I know we have a livestream as well.


23 Mar

Comment

Originally posted by bt843

Is this update live now?

Went live on Thursday.

Comment

I think I should add some context and information since any kinda of official information is probably better than random guesses and assumption.

I can not speak for everyone at DICE Stockholm, but I can speak for the PVP content team (people that create Multiplayer maps) since I am part of it since the early hours of BFV. Until the release of Battlefield V no one of our team has worked on Firestorm. Since the release some of us have helped out. Having that said, at this very moment more people work on BFV post launch world content (maps, modes, dynamic-systems) than we had working on Battlefield 1. I am sorry that some of you feel like it has been to much of a gap between Panzerstorm and the first new map outside of Firestorm that will release in May, but I am certain once we finally get there, you will be happy with the cadence of new worlds and experiences. In the meantime you should really give Firestorm a try. The gameplay and the world is amazing and well suited additi...

Read more
Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by juniperdrink

Thank you for the reply tiggr. My understanding based on Jeff's statements at the This Week In Battlefield post last Monday was that the roadmap was already being delayed in order for the legal and financial teams to sign off on the roadmap's content, which was indeed complicated by the switch from one fiscal year to another. Presumably, since some maps whose release dates are after April 1st were announced in the roadmap we ended up getting yesterday, the maps being alluded to in the tweets above would have also been made explicit--but I guess that's not the case? All this stuff is over my head

It's complex to say the least - and that's why we keep things unspecific and vague most of the time as it can't get anyone into troubles :). All I know is that theres some really good stuff coming, and the pace is increasing as well, which will make players happy. But, proofs in the pudding - IE released things.

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by MasticatingMastodon

Honest question, do the people who make these decisions see how much this negatively effects the hype and long term success of the game?

Yes.

Comment

Originally posted by _jjju_

I had at one point but the someone removed it.

No idea who moderates this sub - I guess it is up to them :D

u/tek0011

Tag for this man!

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by racso1518

So pretty much depends if the people upstairs decide if it's worth it to put more money in the game

No, not sure how you ended up with that conclusion? Reasons to only speak of locked down specific content (which has a set release date) is a financial reporting one in connection to being a publically traded company and the used reporting structure for a bought product like BFV. This doesn't mean we as devs like it - or want it to be this way. It's become both easier and harder in a sans premium world, but I know the next fiscal has less stringent rules, which should translate to more details earlier and more specifics post April 1st.

Comment
    /u/tiggr on Reddit - Thread - Direct

Originally posted by juniperdrink

then put that in the road map! god damn it's not complicated

It is when you can't talk about anything or any details in the next fiscal (without massive legalhoops and delays). Which coincidentally starts on April 1st.

Comment

Originally posted by CZAR100607

First off, thank you for the improved level of communication and transparency. In my opinion it has improved my knowledge as to what is currently planned and being addressed. Keep up the great work!

My question is related to Tides of War reward content. I missed completing a couple of events, although close. I recall seeing some commentary about an option to purchase missed content with CC. Is that still the case or are there plans to implement this in the future? Unfortunately I missed the JU-88C:(

We’ll have something to share in the coming weeks.

Comment

Originally posted by AKelly1775

I agree. This community can be very prone to some broad generalizations and it’s a nuisance.

Reddits always going to be a great way to gauge folks passion on any given topic. We're sensitive to how easy it is to misinterpret that passion, and apply it as the mass will of all players and so this stuff is always well balanced with other forms of feedback.

Wouldn't say it's a nuisance, it's just part and parcel of modern gaming communities.

I appreciate OP's willingness to speak up on what they enjoy as much as everyone else voicing their feelings.

Comment

Originally posted by Mert71

Honestly if it’s MAYBE good enough it’s good enough at the moment. Even if it’s for a limited time.

You guys were able to add Rush for a Limited time, DUO’s for a limited time.

How about JUST ONE MAP for a limited time and see how it plays out.

I would personally love to but I'm not the one making decision :)

Comment

Like I wrote in another post, anything "can be possible" but SP maps were really designed for SP purpose. They are not balanced in any shape or form. Bigger map like the one in Under No Flag could, maybe, with some stretch work in Conquest. Maps like Tirailleur are super linear experience and the attacker is in a really disadvantage position. These maps are also super narrow. Putting Conquest on them would probably not be really possible but maybe Breakthrough could work. Maybe.

Also, stated in the other post, SP maps have some technicalities in the back that player don't see like data streaming and other stuff that would need to be changed/removed/un-linked and yes, it would require more than just placing a couple of cover and dropping some flags.

Comment

Originally posted by Med1vh

Hello👋🏻

No, we do understand that its only one guy working on it, it was evident the moment the missions dropped, by comparing what we told they will be to what they turned out to be In the end.

Maybe more people play it than we think because there’s no much other content provided by devs, so players desperately cling to what we have? Or because that’s the best way to do 80% of weapon assignments?

That’s the problem that we have with the game, you guys are stretching whatever small force is maintaining the title now very thin because “some people asked about X” instead of focusing on what DICE should know what a huge majority of your faithful player base buys and has been buying battlefield for for more than a decade?

But, then again, I’m just an entitled customer gamer, as everyone will be happy to point out ASAP 🤷🏻‍♂️

I'm not denying anything you said and your argument is absolutely valid but, what can I do really? I'm just a small cog in a big big machine. I'm a Level Designer. I would love to make 10 maps. Twenty even! But It takes a sh*t ton of time to make one and it's not exactly how it works.