I think having the option to turn certain things on and off would be very useful.
I think having the option to turn certain things on and off would be very useful.
Yes, we think so as well.
QA team actually fixing anything. Now that's a good joke right there.
QA doesn't fix bugs, it's not their job. Common misconception that most people have.
Just heard from QA that we have this fixed for the next update.
We've had thoughts along similar lines.
We have some UI changes coming in the next update.
That's very true, completing a game is always more satisfying. I'll need to test out these changes, I've been avoiding the mode due to the long matches, so these might be the change I've been hoping for. Glad that this mode is getting plenty of attention, it has the potential to be a lot more fun with a few more tweaks.
Our goal is to get the mode down to an average game time of somewhere in the region of 45mins.
Might I suggest introducing a timer like in Battlefield? Set it for 60 minutes so that we won't be stuck in a stalemate for multiple hours, or leave and lose out on our credits. I want to like CS but the time it takes to play a match is a real turnoff sometimes.
A timer could work, but we don't want it to be a case where you're in the middle of game and then you get some arbitrary message come up and say "game over". We'd like it to have an actual win / loss state, so regardless of what happens you know why. The changes we made recently (over a week ago) to the health of the ship objectives worked rather well. We can see the average time spent in a game of CS has dropped. Our goal is with the changes we made on Friday last week, this should push this further in the direction that we're looking for.
Apparently, the objective health and timer adjustments won’t fix the match lengths. Your team should reconsider how you go about balancing CS. Why not go back to two objective areas per ship?
When we made the changes to objective health recently it had a big impact on the average duration of games. We don't feel we're far off from having CS in a place we are happy with - timing wise.
u/f8rge sorry for tagging but this has been like this for a week at least, its really annoying as someone who plays late in the evening with two other mates, we have to wait for another (hard to find) player. Also in Naboo, in the third phase playing as the clones the AI are spawning right in front of the throne room main doors, while we were defending outside the Palace, meaning we were killing them easily from their back. Pass this onto the team please :)
We're aware of this. Same as the situation with the changes we made to CS last week. The changes we're making via our backend tools aren't sticking or propagating across our servers. We're currently looking in the why.
For Co-Op the plan was to let it start with either 2/3 (we're going to monitor to see how each of those go).
Definitely not like the simulations. Just a heads up but from our side the ideal time we'd like a game of CS to last is around 45mins.
And then Ben starts being all passive aggressive on "I don't comment on every post, but we see them, duh". I wouldn't want him to comment on every post either, but if they fixed the issues instead that'd be nice.
That's the thing, we do see every post, or at least the vast majority of them. If something hits the front page then it's as close to 100% as being seen as you can get.
I'll bring up vehicles with the team and see where we are at with the status on them. As always though, bugs get get addressed based on a number of factors, including severity, time to fix (some bugs might take longer to address than others for example) and a few others.
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Boarding gives your team 5 sec bonus (server tweakable) per boarding player, but unfortunately a UI glitch makes it very hard (impossible) to understand.
We've been talking about Capital Supremacy a lot lately. In fact you might have seen some changes that we made last week, where we lowered the health of the final objectives down from 5,000 to 3,000.
Our goal for Capital Supremacy is to make the games last much shorter in time. We've all been there, you've joined a game and in some rare cases you could still be playing 2+ hours later. This does happen very, very rarely but that's not what we want from the mode.
In all cases when you load up Star Wars Battlefront II you should be able to think "I have xx amount of time to play, that means I'll go for xx mode". So we've been looking at ways in which we can make games of Capital Supremacy not only shorter but shorter on a regular basis.
We've got some changes about to go live that aim to do that:
Read moreSorta, I do data analytics for fraudulent connections in banking as well as internet security. Certain things we talk about because it helps low level criminals move on to a different target, for other things we randomized the ban/punish action to help hide what were are doing.
There is value in discouragement especially for entry level folks. I would imagine there is actually an advantage in gaming because the payout of negating countermeasures gets lower and lower. As a hacker has to work harder, just cheating at a game seems like a poor payout. In banking fraud, negating counter measures pays off in cash.
At the end of the day, you (Dice) have the advantage. Not only do you define the parameters of the game, but you have data on trend analysis of what is normal. Finding anomalies in that is pretty straight forward, combine that with added logging for minor deviation from the norm, and you should be able to stay a step ahead.
My day job is fraud/sec...
Not sure where you are based but head to https://www.ea.com/careers/careers-overview
Hit search and see if anything pops up. I just did a search for "security" and quite a few results appeared.
Best of luck!
If you’re a long-time player (or just generally observant), you’ve probably noticed how the implementation of non-human players – driven by AI (artificial intelligence) – has played a major role in the evolution of Star Wars™ Battlefront™ II throughout the year.
As we tend to talk a lot about the more, let’s say, tangible aspects of our game – be it new planets, heroes, reinforcements, that kind of thing – we wanted to take a moment to highlight the work of our coders and designers in this specific domain.
Hopefully, it’ll give you some noteworthy insight in how the AI operates under the hood, and why it ultimately allows our game designers to create awesome gameplay experiences and quintessential Star Wars battle moments.
The New AI in Star Wars Battlefront II – A Brief Summary
A big milestone was reached in early 2019 as ...
Read moreI’m not calling you a liar Ben, but would it be possible in some way for you, or somebody higher up to link what exactly is “illegal” about this?
I don’t see how the punishing of players for abusing a product by negatively impacting the integrity of the experience for others, makes it “illegal” to discuss.
I can maybe understand anonymity for sake of defending their identity from public scrutiny, but in terms of discussing what steps you are taking, “illegal” doesn’t sit right.
Just give us something to work with, or at least read about so maybe we can understand better.
I can maybe understand anonymity for sake of defending their identity from public scrutiny, but in terms of discussing what steps you are taking, “illegal” doesn’t sit right.
But if we talk about what we are doing, that gives those making cheat software a leg up. It's a no win situation for us.
Im sorry man i think your great but that just sounds like some PR bullshit i love battlefront 2 but you guys cant keep letting this happen. i just cant wrap my head around you guys not updating your anti-cheat because of legal issues im sure you know that sounds absurd. And keep in mind all DICE games have this issue on PC its not just Battlefront. This kinda shit should not be allowed to happen. More specificaly to players like me that have stuck with yall since the beginning. You guys ban players for changing blaster bolt colors but not players who modify damage output settings? what the f**k is up with that shit? If the subreddit didnt have the mods take down these types of posts you guys would've never of acknowledged it.
We do acknowledge it. For some grounding, we have the lowest cheat reporting rate of any EA title, and when I say low it is very low. We are working on stuff, we do ban people. We made changes recently and that report rate dropped over 30%, so things are happening.
We will not talk about what we are doing though, because that then gives people a heads up.
How could it possibly be a legal mandate holding you back from commenting? Do you mean a EA policy (to bury their head in the sand) is holding you back at the risk of employment instead? It seems like a far stretch to say it's a matter of legality to make a statement on blatant cheating.
Nope, it's a legal thing. Simple as that, frustrating I know - as frustrating for me as well.
everyone just tag u/f8rge theres no way they can ignore this shit!
This will probably not get you very far. As before, unfortunately I am not allowed to comment on cheats publicly. These are legal stipulations that I simply cannot break or even bend.