The blog makes reference to EOD bots and claymores, so I guess they’re coming with this patch or maybe S4?
So the SMG faster draw time means they can switch weapons faster? Just wanna make sure I'm reading that right, and that the weapons with the fastest draw time are somehow gonna draw faster on Support?
I feel like Assault is the only one getting a good weapon proficiency, I can't speak for Recon because I don't normally utilize the rifles, but unless the Engineers LMG proficiency is noticable it seems as though one gets a buff while the other three get a high-five.
The aim here is to ensure that SMG+Support allows for increased agility, you'll be darting between reviving and combat scenarios quite quickly and it is speaking to that specific scenario.
Gotta go fast.
Exciting! I was wondering how you'd handle the loadouts, and having a different set for each class solves that problem gracefully. Looking forward to tweaking these on a class basis.
Historically I've enjoyed using claymores, but do wonder how it'll impact the balance when it comes to rooftop campers and rope climbs. Take the middle capture point on renewal, as an example.
Historically, I've... enjoyed... dying by your wonderfully placed claymores :')
All of them? And all at once?
We’ve listed here which ones: https://www.ea.com/games/battlefield/battlefield-2042/community/battlefield-core-feedback-specialists-next-steps
Any response to the questions surrounding C5 and who gets access to it?
The dev update mentions Lis who is in the engineer class gets access to C5.
So do Assault and Engineer class get access to C5, or is Engineer now the only class to get C5?
Kind of important information you could be giving the playerbase that you must know this close to the class rework update...
Who gets what is listed here: