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I run with 2 others, a berserker and a crusader, both level 32 (I’m a priest to round out the group).

In the content I run, I never see a crusader in a traditional tank roll. They don’t hold aggro and seem to be a less effective melee class than the berserker. We are not in the abyssal dungeons, mind you, so if they shine in that area, please let me know.

Does it make sense for him to continue as a crusader or is making the switch to berserker the right thing to do given the mechanics of this game?

Does end game crusader shine?

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over 3 years ago - /u/TheMinion256 - Direct link

Crusaders do consistent damage, while berserkers do burst damage. It balances out. Crusader isn't a tank class, so not holding aggro isn't a handicap. There is no aggro management in this game. Role-less classes was kind of one of its big selling points.

I prefer the crusader because they are more agile than berserker. Playing a sader for a while and then changing to zerker feels like trading your remote control car in for a brick. Slower attack animations means less dodge, means getting hit more.

Saders are also part support. Warcry can make a real difference to a party

over 3 years ago - /u/TheMinion256 - Direct link

Originally posted by frugalwater

Well, typically in MMO’s the guy with the shield holds the agro and the dps does their thing while the healer heals.

I guess I could have worded it differently, though. What I want to know is what role does the sader play in higher dungeons. I think it’s misleading when you start the game and see a guy with a shield and think it’s like every other MMO and that he is the tank. This game doesn’t spell things out very well and there is very little community info compared to other games. Glad to find a place to ask a question and get crap from people like you though. It helps.

I agree. Making a game with no class roles and then giving one class a shield so it looks like a tank feels like a big design flaw

over 3 years ago - /u/TheMinion256 - Direct link

Originally posted by Stars_of_Sirius

Consign of darkness is the way to go for most bosses. Sacred ground doesn't stack with certain buffs first of all. Second it won't benefit the whole team (trust me the whole team won't be in the circle lol) whereas consign of darkness does.

Speaking as a melee class player, trying to stay in that circle is a pain in the ass lol