almost 4 years ago - /u/TheMinion256 - Direct link

Originally posted by DiggingBless

While I fully appreciate your viewpoint - I see a great PvP culture developing on PlayStation. Red Basin was full all last night and this morning and Tristezza is a hotbed of PvP activity on PlayStation. We're mixing it up and we're having fun. The game seems to be growing.

I fly solo through there all the time to do boss runs while trying to keep notoriety down. The notoriety mechanic is too aggressive at level 3. Those guards lock you in chains immediately and kill you throughout basically all population centers. And it takes FOREVER to tone down that crap.

So the mechanic for control is there - and like I said - it is too aggressive.

The one thing they MIGHT want to do is increase the availability of Declaration of Peace scrolls so users can avoid PvP altogether if they wish. Then everyone is in control of their own game.

Like we talked about the other day, the pvp culture on PS4 is definitely more prevalent than on Xbox. I decided to leave the video as is, because even though the ratio is different, both platforms have both PVErs that want to be left alone, and PVPers that feel the consequences of PK are too harsh. Knowing how open world pvp was implemented was supposed to help both style players understand why things aren't as smooth yet as they might be otherwise.

Guards chaining you even though you only PVPd a little is a direct result of devs implementing open world pvp without actually wanting people to use it. But they are now realizing, people love open world pvp and are going to do it, so devs are having to rethink and rebalance. Honestly I don't think both styles of players will ever be fully happy. It's hard to get them to coexist

I never liked peace scrolls. Essentially they are a cash shop item people are putting into the market for SS, so its like "hey if you don't like pvp, give us some money and we'll give you a short break". It's not a consistent solution

almost 4 years ago - /u/TheMinion256 - Direct link

Originally posted by dsanchez775

That was beautiful. Well said! I have 1000 player kills. The process developed a blood lust and I found it hard to stop pking by the end of 1000. At the end of 1000 player kills it started to feel wrong, getting towards 1200 and 1300 player kills I really felt guilty, kind of shameful. At this point I joined the strongest guild who is well known for being the top player killer guild. I was in the guild for only a week or two, and I had to leave. the group of individuals Who are the core of the guild are super toxic. Since then a group of like-minded people who feel the effects of tormenting the non-PVPers is beginning cause a fallout. My hope is that we create something new, a way to support the new players and a way to get people who are non player killers to stay. The Devs have an opportunity to make some corrections, if they don’t do it I don’t see this game surviving. The PvE ers are the heart and blood of this game, if the player killers continue to massacre them they will not want to stay and support this game. I don’t know what the solution is, but I know I will do my part to support the people who have no interest in player killers. To the thousand players that I killed, maybe 1300, somebody has to die; if I killed you more than once I apologize, if I killed you when you were 10 levels lower than me I apologize the devs should not have allowed this, we have taken advantage of this but we don’t have to be toxic about it.

Thanks very much for this