Originally posted by
DiggingBless
While I fully appreciate your viewpoint - I see a great PvP culture developing on PlayStation. Red Basin was full all last night and this morning and Tristezza is a hotbed of PvP activity on PlayStation. We're mixing it up and we're having fun. The game seems to be growing.
I fly solo through there all the time to do boss runs while trying to keep notoriety down. The notoriety mechanic is too aggressive at level 3. Those guards lock you in chains immediately and kill you throughout basically all population centers. And it takes FOREVER to tone down that crap.
So the mechanic for control is there - and like I said - it is too aggressive.
The one thing they MIGHT want to do is increase the availability of Declaration of Peace scrolls so users can avoid PvP altogether if they wish. Then everyone is in control of their own game.
Like we talked about the other day, the pvp culture on PS4 is definitely more prevalent than on Xbox. I decided to leave the video as is, because even though the ratio is different, both platforms have both PVErs that want to be left alone, and PVPers that feel the consequences of PK are too harsh. Knowing how open world pvp was implemented was supposed to help both style players understand why things aren't as smooth yet as they might be otherwise.
Guards chaining you even though you only PVPd a little is a direct result of devs implementing open world pvp without actually wanting people to use it. But they are now realizing, people love open world pvp and are going to do it, so devs are having to rethink and rebalance. Honestly I don't think both styles of players will ever be fully happy. It's hard to get them to coexist
I never liked peace scrolls. Essentially they are a cash shop item people are putting into the market for SS, so its like "hey if you don't like pvp, give us some money and we'll give you a short break". It's not a consistent solution