Hello Bloodhunt community!
We heard from you loud and clear that you feel that our XP earn rate is too slow and grindy. Now that we’ve been able to evaluate battle pass progress in a live environment with real players, we totally agree with you.
So we are happy to tell you that we have been working very hard to implement new, fairer XP values.
When we settled on the current balance prior to the release of the game, we had intended for the battle pass to last for most of a season if you are a moderately active player. The values we selected were based on internal testing and we fully expected they would need adjustment. Ultimately, our goal is a fun, rewarding experience that respects players’ time.
For full transparency, here are the modified values:
Player Scoring Events Old Value New Value
Assist 20 50
Downed player 20 100
Diablerized player 100 600
Eliminated player 50 200
...
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