It was the team as a whole. But either way... Max and I are here to stay as well ππͺ
It was the team as a whole. But either way... Max and I are here to stay as well ππͺ
Hey,
Lots of comments about balance changes! I must apologise for my clickbait title mentioning them without any further explanation in the post.
I didn't go into details because we already explained the whys in December, and the RoyaleApi article explained the reasoning pretty well. But I'm happy to share that with you again.
β’ It hurts the larger player base
We saw this every month: players dropping the game and being very unhappy about certain cards' nerfs (or buffs). Switching cards or decks and adapting to the new meta is not a simpl...
Read moreHi Reddit,
Iβm Max, the new Clash Royale Community Manager. If you missed the recent announcement, you can watch our introduction video here and enjoy Rick and I dressed as mighty Barbarians (and me needing to stop skipping leg day).
I wanted to take this occasion to address the current hot topic in the community: seasons and monthly content. After seeing many comments and questions at the start of Season 23, I figured that some open talk about our plans would be good. Let this be my trial by fire.
The shift
... Read more External link βLiterally unplayable
u/Supercell_Max I would like to report a bug. I have a video of a replay which says that I win 3-0, Royale API shows I won 3-0, and so does the battle log. But the match ends with me apparently getting 3 crowned by the opponent.
Hey,
Please contact the support to report a bug, it's the best way :)
Thanks!
Read moreHope they discuss the new 2v2 Matchmaking change a bit and also confirm when the same change will drop for the solo 1v1 Party Modes.
It does not seem that variance was added to 2v2 matchmaking. They simply opened up the coding to allow partners of different trophy levels, where before both random partners would have the same trophy count.
Also, people are still bringing in 1 or 2 Level 1 cards and a Level 13. And this is the majority of matches.
Here is a recent match we had
Our cards - all Level 9 (Variance of 0.00)
Their cards - 13, 13, 13, 4 , 5 , 6 , 7 , 8, 10, 7 ,7 ,10, 8, 8, 8, 8 (Variance of 7.00)
Most matches go like this still
Our cards - all Level 9 (Variance of 0...
Hey,
I passed the same thread you linked to the team some weeks ago.
It has been discussed, changes have been made, but the variance is not the only variable taken into account. The recent 2v2 matchmaking changes aimed mainly to reduce the "7x level 1 + 1x level 13" cards exploit.
We're monitoring those changes, so if you have some feedback, I'm more than happy to pass it to the team. If you have some interesting matches that you think we should look into, you can give me your account tag with the day and approximative time of those matches (in PM if you feel more comfortable).
Thanks!
Hey,
Seen this a fair few times being mentioned. We got you!
It will be fixed in the next update.
Stay awesome all π
u/rickctv this is cool
It is pretty interesting. Will add it to the ideas list π€
That's pretty cool, props to you! And happy cake day!
Hi Rick!
This is a great and welcome change to reflect the spirit of fairplay!
Any word on whether the new matchmaking will also apply to the 1v1 solo Party Modes as well?
Players such as β‘βι½Ύι©«η¨ιΎη©ββ‘ have racked up 21,256 Three Crown Wins with only 22,745 Battles played by exploiting the system.
From his battle log, he currently brings a Level 13 Electro Dragon with all cheap Level 1 cards to feast in the Dragon Hunt party mode.
We're looking at that too!
u/RickcTV and u/Supercell_Max good change to close the exploit loophole after all this time.
Just one question, why only for 2v2 and not for all non-TS Party Modes like Heist, Dragon Hunt, 7x, Lumberjack Rush, 3x, etc?
We're looking at that too!