Our Project Director, Scott Junior, would like to address the Xbox community with an update regarding the current situation with stability issues:
It has been a few weeks since we released the previous update which addressed an issue that caused clients to terminate/dashboard seconds after connecting to a dedicated server that had other people playing. This update did not fix every instance of dashboarding or crashing in the game, but it has shown significant impacts in engagement length and play time (both increased by 10-15%).
This will probably be the last patch before we release the 2.3 console parity patch which includes a ton of improvements for the console version of the game. This version will also bring all the game related updates/changes that are currently out on the PC version of the game.
Some highlights of the optimizations for 2.3 and 2.4:
Updated game item object which will result in a memory saving of up to 100 MB when playing on heavily populated / built on servers. On the server side this will result in a savings of several hundred MB.
Modified Animation blueprints which will result in server side memory savings of up to 850 MB.
Changed how Inventory, Feats and other menus open so they are less likely to trigger Out of Memory (OOM) crashes. Also increased the speed at which they are garbage collected so prevent them from causing OOM crashes after you open them.
Updated the fixed object pool which was incorrectly set high on clients. This will free up ~150 MB of memory on the client.
Updated several textures/materials that were not using our texture streaming system.
A lot of minor tweaks that will save a small amount of memory on the client and server. By themselves they are not large savings but all together they will add up.
These changes are spread over the 2.3 and 2.4 version so the next time we update it won’t have everything, but it will be a big improvement for all three platforms and will greatly reduce the instability that exists on the Xbox One and Xbox One S.
Version 2.3 will also include device profiles for Xbox Series S and Xbox Series X that will allow the client to utilize the hardware improvements of both systems.
I will update again after we have released 2.3 on PC and set a date for the release on XB1 and PS4.
I: Producer Letter on the XB1 stability issues
II: Producer Letter on the XB1 stability issues (II)
III: Producer Letter on the XB1 stability issues (III)
IV: Producer Letter on the XB1 stability issues (IV)
V: Producer Letter on the XB1 stability issues (V)
VI: Producer Letter on the XB1 stability issues (V)
VII: Producer Letter on the XB1 stability issues (VII)