Hey @chinagreenelvis
Thanks for the feedback, our team is continually working on improving the anti-undermesh tool, both by manually blocking locations and by updating the tool with every update. For instance, 2.3 will come with more of these fixes for the Exiled Lands, where the tool is currently usable, and Siptah, where it is still a work in progress given the upcoming map changes.
This is neither lazy, as the tool itself took more than 6 months of coding and refining, and fixing each spot where players find a way to break the mesh has been a work in progress since day one, nor inefficient, based on the internal data that we are gathering also baked into the tool. Will there always be locations where there’s still work to be done? Quite possibly. But we’ll continue to improve on that as we have in the past.
Should you have locations you would wish to report where both the tool and the internal mesh checks fail to provide location, please continue to do so via Zendesk.
Thanks.