Conan Exiles

Conan Exiles Dev Tracker




13 Apr


12 Apr

Comment
    Toolguy on Forums - Thread - Direct

The simplest is just to copy the existing setup.

You could just create a second folders somewhere else and do a complete copy of the first server, complete with a second copy of DedicatedServerLauncherXxxx.exe at the top.

Before launching the second one, make sure to change the Server name, and the backup locations so they don’t overwrite, but that’s about it. If you are not going to run both at the same time, they can use the same ports.

Comment

I have the grand winner, runner ups, and a handful of other entries we received. We got so many that I can’t put them all up in one post so I absolutely encourage people to add theirs to this thread if it’s not already up there. :slight_smile:

Comment
    AndyB on Forums - Thread - Direct

Hello all,

We’re gonna be increasing the level cap to 75 on RK2019 on Wednesday, April 17. Stay tuned next week for precise details!

Comment
    Toolguy on Forums - Thread - Direct

Ok, let’s try two variants:

  • Remove the “s” from https, to see if just using plain http solves the problem
  • remove the “-o changelog_mod_1695473408.html” part to see if that removes the “curl(3) failed to convert -o to ACE”
Comment

Congratulations again :)

This was amazingly well done.

We were wondering: Would you be willing and interested to talk to us a bit about how you created this and what the challenges were?
Additionally, it would be fun to get a tour on our official stream - if that is possible.

Comment
    Toolguy on Forums - Thread - Direct

By default the game client uses the same port as the server, so basically the first application you start will “steal” the ports, and the other one will not be able to use them.

Some people have been able to run a client and a server on the same machine, but not everybody has been able to replicate it, it seems to involve using custom ports for the server, use of the MULT...

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Comment
    Toolguy on Forums - Thread - Direct

Some googling seem to indicate the IPV6 maybe causing issues, could you see if you can disable IPV6 on your server?

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Comment
    Toolguy on Forums - Thread - Direct

Not seeing the server in the steam or ingame browser is a common occurrence, but if everything is green, then when you start the server after a minute or so (the time it loads everything), it should be possible to direct connect.

What error do you get in the game when you try, and do you see any attempt at connecting in the log section of the launcher?

Bonus question: Are you trying to run the game client on the same machine as you are running the ser...

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Comment
    Toolguy on Forums - Thread - Direct

Damn, for comparison, here is what I get:

curl.png1317×420 3.84 KB

I wonder why you get these errors, and mostly, why does it work after the first error.

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    Toolguy on Forums - Thread - Direct

Just need to know if you consistently get the same type of error, or if it’s more or less random, and if it sometime works.

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    Toolguy on Forums - Thread - Direct

Technically the -o changelog_mod_1695473408.html was the output :wink:

Did you really get this output, with first a null download, then a curl error, then the actual file correctly stored?

% Total    % Received % Xferd  Average Speed   Time    Time     Time  Current                        
                               Dload  Upload   Total   Spent    Left  Speed
  0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
  curl: (6) Could not resolve host: changelog_mod_1695473408.html
100 38543  100 38543    0     0...
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Comment

Originally posted by ikarlcpfc

That worked. Cheers :)

Yay! \o/

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Hmmm it seems to be correct at this time. Can you try this link? This should be the right one. https://discord.gg/mGd7BeG

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Yeah I’m a big fat dummy LOL It’s fixed now!

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Apparently people weren’t able to comment because I didn’t put this in a subcategory. Whoops!! You should be able to reply now. :smiley:

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    Ignasis on Forums - Thread - Direct

Hey @fenix404

Thanks for bringing this up, we’re going to inform our team so they can look into it.
Welcome to our community :slight_smile: