Conan Exiles

Conan Exiles Dev Tracker



02 Mar

Post
    Fia on Forums - Thread - Direct

Going to give this post a little hipcheck given the game’s update for today.

Well said, Multigun.

Comment

Originally posted by simsekcountr

open admin panel and game crashed.

Hey there,

Did that happen while playing single player, or online? Are you using any mods?

Post
    Tascha on Forums - Thread - Direct

It should have. It might have gotten lost in the amount of notes. I’ll double check. :slight_smile:

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters... Read more
Post
    Ignasis on Forums - Thread - Direct

Hey everybody,

We have just posted the patchnotes and will release the patch at 1pm (CET).
You can check the patchnotes in this link:

Read more
Post
    Tascha on Forums - Thread - Direct

We are working on getting console patches out but as of yet there is no eta :slight_smile:

Post
    Tascha on Forums - Thread - Direct

We fully understand the additional administrative maintenance and care that comes with a private server. That is the reason we are actively working towards having a better patching process, and everything linked to said process, that is more convenient for everyone involved.

There is always room to improve, we are very aware of that :slight_smile:

Comment

Originally posted by Funcom_Ignasis

UI and Text fixes

- The Short description for Aloe now mention its healing qualities

- DLC Shields now have the correct keywords

- Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects

- Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels

- Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.

- The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed

- The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”

- The Effects list icon in the inventory next to the paper doll is no longer cut off

- Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot

- Improved feedback when lear...

Read more

UI and Text fixes (continued)

- Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”

- Loot bag no longer needs double pressing of interaction button to open

- Fixed an issue with Experience points display lag when switching tabs

- Nudity option should no longer display a blank bar as default

- Fixed an issue where strings in languages other than English would get cut off in the Admin Panel

- It is now possible to navigate to the “Report Official Server” button by using arrow keys

- Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large

- Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious

- Uppercase accents cut off in Menus should no longer be cut off...

Read more
Comment

Originally posted by Funcom_Ignasis

General bugfixes (continued)

- Fixed an issue where RCON commands were parsed as ANSI instead of UTF8

- Fixed an issue that allowed expanding container inventories

- Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server

- It is no longer possible to double-jump while being over-encumbered

- Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building

- Fixed an issue where baby animals would not disappear from the world when picked up.

- Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.

- The Maelstrom weapon no longer produces light

- Healing Arrows will now affect monsters and NPCs as intended.

- Sanctuary of Mitra no longer has misaligned flames

- Standing torches near the Wardtowers now generate...

Read more

UI and Text fixes

- The Short description for Aloe now mention its healing qualities

- DLC Shields now have the correct keywords

- Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects

- Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels

- Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.

- The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed

- The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”

- The Effects list icon in the inventory next to the paper doll is no longer cut off

- Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot

- Improved feedback when lear...

Read more
Comment

Originally posted by Funcom_Ignasis

General bugfixes

- The Pack Mule perk should now work properly without having to restart or relog the client

- Fixed a number of stuck NPC spawns

- Fixed an issue which could cause crocodiles to fall through foundations

- Players can now interact with Razma’s Journal #3

- Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike

- The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before

- Light arrows should now produce light correctly on Dedicated servers

- Elevators now bring unconscious NPCs with them

- Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits

- Fixed an issue with collision for the Large Campfire

- Equipping non-epi...

Read more

General bugfixes (continued)

- Fixed an issue where RCON commands were parsed as ANSI instead of UTF8

- Fixed an issue that allowed expanding container inventories

- Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server

- It is no longer possible to double-jump while being over-encumbered

- Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building

- Fixed an issue where baby animals would not disappear from the world when picked up.

- Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.

- The Maelstrom weapon no longer produces light

- Healing Arrows will now affect monsters and NPCs as intended.

- Sanctuary of Mitra no longer has misaligned flames

- Standing torches near the Wardtowers now generate...

Read more
Comment

Originally posted by Funcom_Ignasis

QoL improvements

- Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present

- Brimstone stalagmites will now destruct after two hits instead of after the first one

- Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

- It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes

- Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary

- Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from

- Cupboards can now be locked

- Fixed an issue where Javelins on display racks were misaligned

- The Volcano area has received three merchants that sell consumables that cool you down

- Vines can now be harvested from Vine palms

- Gluttonous Gains perk (Vitality 50) no...

Read more

General bugfixes

- The Pack Mule perk should now work properly without having to restart or relog the client

- Fixed a number of stuck NPC spawns

- Fixed an issue which could cause crocodiles to fall through foundations

- Players can now interact with Razma’s Journal #3

- Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike

- The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before

- Light arrows should now produce light correctly on Dedicated servers

- Elevators now bring unconscious NPCs with them

- Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits

- Fixed an issue with collision for the Large Campfire

- Equipping non-epi...

Read more
Comment

Originally posted by Funcom_Ignasis

Balance Updates

- The health for the Exploding Imps has been slightly increased

- The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack

- Frost Giants now have more hitpoints

- It’s no longer possible to apply poison to a weapon if it already has poison applied

- Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass

- The Giant Spiders special attack now does a lot more damage, as intended

- DLC Awnings now cost the same as base-game awnings

- The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

- The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.

- The Relic Hunter city of Sepermeru have been in training r...

Read more

QoL improvements

- Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present

- Brimstone stalagmites will now destruct after two hits instead of after the first one

- Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

- It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes

- Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary

- Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from

- Cupboards can now be locked

- Fixed an issue where Javelins on display racks were misaligned

- The Volcano area has received three merchants that sell consumables that cool you down

- Vines can now be harvested from Vine palms

- Gluttonous Gains perk (Vitality 50) no...

Read more
Comment

Originally posted by Funcom_Ignasis

AI/Thrall fixes

- The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole

- The White Bat Demon on the Tower of Bats should now have less trouble pathing the area

- Added additional spawn points for Siesse Blacktongue in the volcano

- Melee thralls should now correctly attack Elephants and Mammoths

- Fixed an issue where certain Skeletons had no weapons and would not attack

- It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water

- Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

- It should now be possible to swim with captured thralls. Doing so will make them float.

- Thralls should now be able to use throwing axes correctly

- Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been se...

Read more

Balance Updates

- The health for the Exploding Imps has been slightly increased

- The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack

- Frost Giants now have more hitpoints

- It’s no longer possible to apply poison to a weapon if it already has poison applied

- Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass

- The Giant Spiders special attack now does a lot more damage, as intended

- DLC Awnings now cost the same as base-game awnings

- The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

- The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.

- The Relic Hunter city of Sepermeru have been in training r...

Read more
Comment

Originally posted by Funcom_Ignasis

Building and placeable fixes

- It’s now possible to place walls next to ramps and roofs without having to tear them down first

- Stair corners can now be attached to foundation corners properly

- The Ymir altar should no longer shift its positioning when upgraded to its final tier

- Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.

- Wedges can now be properly placed on top of the Aquilonian Gate Frame

- Snapping ceilings to ramps now works more consistently

- It’s now possible to build on top of the Right-sloping Inverted Walls

- Hatch frames will now display a destructible mesh when destroyed

- Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall

- Hatch Frames can now correctly be placed on/near Fence Foundations

- Walls now have a smaller...

Read more

AI/Thrall fixes

- The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole

- The White Bat Demon on the Tower of Bats should now have less trouble pathing the area

- Added additional spawn points for Siesse Blacktongue in the volcano

- Melee thralls should now correctly attack Elephants and Mammoths

- Fixed an issue where certain Skeletons had no weapons and would not attack

- It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water

- Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

- It should now be possible to swim with captured thralls. Doing so will make them float.

- Thralls should now be able to use throwing axes correctly

- Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been se...

Read more
Comment

Originally posted by Funcom_Ignasis

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gain unlimited oxygen

...

Read more

Building and placeable fixes

- It’s now possible to place walls next to ramps and roofs without having to tear them down first

- Stair corners can now be attached to foundation corners properly

- The Ymir altar should no longer shift its positioning when upgraded to its final tier

- Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.

- Wedges can now be properly placed on top of the Aquilonian Gate Frame

- Snapping ceilings to ramps now works more consistently

- It’s now possible to build on top of the Right-sloping Inverted Walls

- Hatch frames will now display a destructible mesh when destroyed

- Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall

- Hatch Frames can now correctly be placed on/near Fence Foundations

- Walls now have a smaller...

Read more
Comment

Originally posted by Funcom_Ignasis

TLDR Summary

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longe...
Read more

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gain unlimited oxygen

...

Read more
Comment

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gai...

Read more
Comment

TLDR Summary

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longe...
Read more



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