Conan Exiles

Conan Exiles Dev Tracker




16 Apr

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    Tascha on Forums - Thread - Direct

Also, since I forgot: Welcome to the community to all the new names and welcome back to the ones who haven’t posted in a while :slight_smile:

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    Tascha on Forums - Thread - Direct

Please make sure to use the search function before posting in the future, as we already have several topics on the same issue :slight_smile:

Regarding your issue:
We are aware and working with Sony to fix this problem asap.

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    Tascha on Forums - Thread - Direct

We are indeed aware and working with Sony to fix the issue asap.
It seems to affect PS4 players in the US “only”. Unfortunately we can’t fix this directly from our side but we are on the case. Definitely not intended to cause any frustration with this purchase and we apologize for the inconvenience.

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Originally posted by revesburger

link is dead :(

Ups how embarrassing on my part. I forgot they changed the invite link a few days ago. Here you go: https://discord.gg/mGd7BeG :)

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There is a fun run discord server here: https://discordapp.com/invite/5252dZh

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This is a fair concern and we will bring it up with the team to see where we are in that regard.

We have definitely discussed more improvements to the crafting UI.

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I just posted an answer on our official forums in regard to DLCs and bug fixing and thought it might be a good idea to re-post it here as well:

Our Artists who make the skins and new assets and the store/marketing department who update the stores for a new DLC don’t implement gameplay and they have nothing to do with bug fixing. They also have nothing to do with deciding anything game direction related.

There are two completely different departments working on these areas.

To put the DLC vs Fixes into perspective:
We have not released a DLC since late last year (five months ago), while we have patched the game and addressed issues several times in the past months (we released ...

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Comment
    Ignasis on Forums - Thread - Direct

Hey everybody!

We’re back with a new patch aimed to fix some of the issues you reported regarding our newest dungeon, the Sunken City, along with a few extra polishing touches for the dismantling bench and the unstable skeleton companion.

As always, we’re keeping an eye on your feedback regarding our newest additions so please let us know of any issues. Thank you all for your continued support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


81... Read more
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    Tascha on Forums - Thread - Direct

Correct and it’s already fixed internally.

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Just as a heads-up: our tech team is currently looking into the issue specific to the PS4 Pro. We'll make sure to update with any info we can asap.

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A bit unrelated but I hope it's nothing serious and wishing a speedy recovery <3

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    Ignasis on Forums - Thread - Direct

Hey @Korgoth

Please make sure to learn the feat for the frontier pack DLC pieces.
In case the DLC license is not correctly applied, you could also try to re-verify your licenses (under the PS4’s system settings) and see if that fixes any possible issues.

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    Ignasis on Forums - Thread - Direct

Please use the thread dedicated to this issue.
Thanks.

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    Ignasis on Forums - Thread - Direct

Please use the thread dedicated to this issue.
Thanks.

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    Tascha on Forums - Thread - Direct

Our Artists who make the skins and new assets and the store/marketing department who update the stores for a new DLC don’t implement gameplay and they have nothing to do with bug fixing. They also have nothing to do with deciding anything game direction related.

There are two completely different departments working on the areas you mentioned.

To put the DLC vs Fixes into perspective:
We have not released a DLC since late last year (five months ago), while we have patched the game and addressed issues several times in the past months (we released ...

Read more
Comment
    Ignasis on Forums - Thread - Direct

This is very odd. Could you check the event log to see if there’s something explained in there of what’s going on? (it can be accessed from the pause menu)