Crucible

Crucible Dev Tracker




11 Oct

Comment

Originally posted by TinyHorseHands

I've been looking for a place to post to give the devs some appreciation. It's a bummer that the game was pushed for a quarantine launch with missing features. I must just be out of touch with what modern shooter players want, because yeah, there were things missing, but I saw real potential in Crucible's game design and mechanics as a deep game that had a high skill ceiling and a lot of different ways to meaningfully contribute to a team. The character kit designs, while maybe needing a little tuning at higher ends of competition, were so unique, particularly Sazan and Rahi. I really enjoyed the game and hope the team finds a way to get another competitively aimed shooter a go and brings the same design philosophy and some lessons learned from launch.

Thank you so much! This isn't the end for Amazon in games, I also look forward to seeing what we're able to do in the future.


10 Oct

Comment

Originally posted by FoK_SPAM

"I love you." - Bugg

I love you too Bugg

Comment

Originally posted by Luqas_Incredible

Will it be playable with lan connection or such software after the servers go off? Just want to know if its worth to keep my current installed version

Servers will stay up for 30 days. There will be some last hurrah type events in that time, I'll be sure to get my last games in. It won't be playable after that, no lan version.

Comment

Originally posted by sirextreme

Despite the game being lackluster, the devs are awesome, I hope you'll retain your job.

Thanks! There don't appear to be any layoffs as a result of this.


09 Oct

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on from last week's update!

How do you like the new Heart of the Hives experience?

How do you feel about the current state of character balance?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternati...
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Comment

Thanks for putting this suggestion together u/SamBC1! It's a fun concept, and I'll make sure the team takes a look at it!


05 Oct

Comment

Originally posted by shadybabynight

I’m EU

Ty for the info!

Comment

Originally posted by shadybabynight

Not sure what the matchmaking tests Jon mentioned in discord were, but at one point it took me just under 90 mins to find a game. Around 60 people online and watched a streamer pop 3 times before my duo and I got in.

Thanks for letting us know u/shadybabynight. Are you located in North America? It may have had something to do with matchmaking regions.

Comment

Originally posted by Crow290

I think the changes for heart of the hives are a step in the right direction. The fights feel a lot more scrappy and have more impact towards the flow of the game since the only way to heal now are the medpacks. I think what is still holding this mode back is that the map is still far too big and makes the pacing of the game slower. For a game that is a moba/hero shooter hybrid, I believe it's important to make the pacing of the game faster.

To fix this map issue, I think it could be solved by cutting the map down by 25%. This allows team to cycle around the map quickly and punishes players who stray too far from their team and teaches that staying with the team equates to a win. The pace of team fights will be faster and more constant, the effect of a faster pace also means shorter games 5 - 10 minute games and faster matchmaking.

Thanks for the feedback and suggestion u/Crow290! Glad to hear you're liking the changes as well.


02 Oct

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on from last week's update!

How do you like the new Heart of the Hives experience?

How do you feel about the current state of character balance?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternati...
Read more External link →

29 Sep

Comment

Originally posted by GoldenMoose162

Overall I think the patch is a step in the right direction. The two main criticism I have are the performance issues, which is to be expected with the new graphics, and the spawn system.

I’ve been noticing slightly lower overall frame rate (maybe damage numbers?) but certain characters have pretty poor performance. This is expected though and I am sure will get improved quickly

The spawn system is the main issue I have with this patch. While I like the fewer spawns and that each team has their own spawns I do feel like it needs some serious changes. Currently there is one set of spawns that is extremely favored. They have easier patching of farm, closer spawns, and better sight lines, to harvesters, and more favorable spawns for some of the hives. The bubbles also pose a big problem. I think I understand what you were going for with something similar to the “fountain” in MOBAs but I don’t think that works to well in this game. Health pylons were fine and didn’t ne...

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Thanks for your thoughts u/GoldenMoose162! Performance is an on-going battle, and something we'll always work on improving.

We're also excited to keep working on the spawn system to make it the best fit for Heart of Hives - and will definitely keep listening to feedback on the system.


28 Sep

Comment

Originally posted by SnesySnas

I actualy think the new update was something Crucible desperately needed!

I can't wait to see where it goes next

Thank you :)


25 Sep

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on!

How do you like the new Heart of the Hives experience?

What are your thoughts on the following features/improvements?
- Heart of the Hives gameplay improvements
- Reworked farming loop around static creature camps
- Reworked player spawn system
- Reworked Hive spawns
- Improved visual treatment of objectives to make them stand out more
- Updated in-game UI/HUD
- Added floating damage numbers (so you can see how much damage you’re doing)

- Updated the new player tutorial and added a playable Heart of the Hives guide

- Framerate, networking, and hit registration improvements

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, ...
Read more External link →

24 Sep

Comment

Originally posted by daedalus311

https://steamcharts.com/app/1057240 Hate to bring the party down but these numbers don't look good, Cotton.

u/daedalus311 While we're in Closed Beta and focusing on improving core parts of Crucible, there's a weekly playtest on Friday, where players can log-in and play. While the game isn't accessible without a key, queues may be spotty outside of the weekly Friday playtest.

Comment

Originally posted by Aero_TTV

The best patch yet, hands down. Lots of great stuff in this one. Excited to keep trying it out more!

Thanks u/Aero_TTV :)

Comment

Originally posted by SnesySnas

Wow that seems like a really neat update, it's been so long since i played the game, might come back this friday!

Looking forward to seeing you in-game!

Comment

Originally posted by horan116

Because of this I am beyond excited to get back in... not to mention all this progress

<3


23 Sep

Comment

Originally posted by blay12

What an update! Hopped in to check it out for the first time in a while and HOT DAMN, the Drak VFX/SFX updates are such an improvement. New HoH tutorial is such an improvement too.

The game feels so much different than it did in alpha/around launch, in a great way. Excited to see where it goes - great work everyone!

Thanks u/blay12! Appreciate the positive feedback :)