Crucible

Crucible Dev Tracker




02 Jul

Comment

The battle pass will be extended to Dec 31. If the beta isn’t over by then I’ll extend it further.


01 Jul

Comment

To be clear, all purchases and progress will transfer to Closed Beta. Any progress/purchases made in Closed Beta will also transfer back to the live game when we re-launch.

To your question, you can request refunds through Steam, per their refund policy.

Comment

Thanks for the feedback, OP (and everyone in the comments). This is an area we're looking at as part of the Heart of the Hives overhaul we're working on. I'll pass this along to the design team.

Comment

Originally posted by JayDash

and make them do the tutorial on the acutual map not a tutorial center. Have a voice say "shoot this plant... it makes you..." "Take control of this harvester... the more harvesters you have versus your opponents..." "Look Out! An event has started... Check your map for the icon and let's go..." "If you get this amplifier it causes..." "Oh no! The hive has spawned... wen need to..."

Bots are something we've talked about and would like to do in the future, but it's not in our current 2-phase roadmap.

As part of our "New Player Experience" efforts, we're working on a hint/game guide system that does a bit of what you're describing above (giving players context-specific tips during gameplay). There main difference is that it will happen during normal matches (and not bot matches like proposed above).

Comment

Originally posted by [deleted]

[deleted]

We're intentionally holding off on marketing while we address our new player onboarding experience. You yourself made a recent post in the sub about how you had a hard time understanding the game in your first few play sessions. I appreciate that you stuck through it and picked up the mechanics after 3 matches, but a lot of players won't stick around that long just to figure things out. We need to address that issue before we substantially invest in additional marketing.

In the mean time, we're incredibly grateful to our current community and these events are a way of showing our appreciation. We want to ensure that there's an "endgame" for players and regular community events to look forward to each week. I can guarantee you that the prize pools are not detracting from any marketing efforts.


30 Jun

Post
Hello, Essence hunters,

A few weeks ago, I told you about the steps we were taking to change and improve Crucible in response to your feedback. That plan is still the same, but we’re taking a new step that will help us focus on providing the best possible experience for our players as we continue to make the game better. Starting tomorrow, Crucible is moving to closed beta. We’ll continue following the roadmap[trello.com]... Read more

29 Jun


26 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2513520701510663670]here[/url].
Post
Hey all,

On June 4 we published a developer update that explained how we’re extending Pre-Season and restructuring our team to focus on a new set of development priorities, which were largely determined by the feedback we’ve been hearing from all of you. It’s been about three weeks since we made that announcement, so today we’re going to take some time to talk about what we’ve been up to. We’ve shipped three updates in the past three weeks (... Read more

22 Jun

Post
  • Players can no longer queue for the Harvester Command game mode.

Developer’s note: When we talked about focusing our development efforts on Heart of the Hives in our June 4 update, we mentioned that we intended to keep access to Harvester Command available for a while longer. After looking at the matchmaking data from the past weekend, it’s clear that Heart of the Hives is the preferred mode (over 95% of all matches). Based on this data and feedback that we’re hearing in the community, we feel that it’s the right time to make this change.

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