The battle pass will be extended to Dec 31. If the beta isn’t over by then I’ll extend it further.
The battle pass will be extended to Dec 31. If the beta isn’t over by then I’ll extend it further.
To be clear, all purchases and progress will transfer to Closed Beta. Any progress/purchases made in Closed Beta will also transfer back to the live game when we re-launch.
To your question, you can request refunds through Steam, per their refund policy.
Thanks for the feedback, OP (and everyone in the comments). This is an area we're looking at as part of the Heart of the Hives overhaul we're working on. I'll pass this along to the design team.
and make them do the tutorial on the acutual map not a tutorial center. Have a voice say "shoot this plant... it makes you..." "Take control of this harvester... the more harvesters you have versus your opponents..." "Look Out! An event has started... Check your map for the icon and let's go..." "If you get this amplifier it causes..." "Oh no! The hive has spawned... wen need to..."
Bots are something we've talked about and would like to do in the future, but it's not in our current 2-phase roadmap.
As part of our "New Player Experience" efforts, we're working on a hint/game guide system that does a bit of what you're describing above (giving players context-specific tips during gameplay). There main difference is that it will happen during normal matches (and not bot matches like proposed above).
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We're intentionally holding off on marketing while we address our new player onboarding experience. You yourself made a recent post in the sub about how you had a hard time understanding the game in your first few play sessions. I appreciate that you stuck through it and picked up the mechanics after 3 matches, but a lot of players won't stick around that long just to figure things out. We need to address that issue before we substantially invest in additional marketing.
In the mean time, we're incredibly grateful to our current community and these events are a way of showing our appreciation. We want to ensure that there's an "endgame" for players and regular community events to look forward to each week. I can guarantee you that the prize pools are not detracting from any marketing efforts.
Nice find! I'll make sure our environment team takes a look at this.
This is awesome!
Developer’s note: When we talked about focusing our development efforts on Heart of the Hives in our June 4 update, we mentioned that we intended to keep access to Harvester Command available for a while longer. After looking at the matchmaking data from the past weekend, it’s clear that Heart of the Hives is the preferred mode (over 95% of all matches). Based on this data and feedback that we’re hearing in the community, we feel that it’s the right time to make this change.
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