Crucible

Crucible Dev Tracker




27 Aug

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2860303582290929792]here[/url].
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Every Friday, we gather closed beta participants (that's you!) from 11am-5pm Pacific to group up (or go solo if that's your deal) and play some matches. Join us--we'll be in-game and on Discord[discord.gg]!
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Hunters & Gameplay General
Changes:
  • Damage indicators (outgoing hit markers) now scale in size based on the amount of damage dealt by the attack. This should help players understand how impactful their attacks are.
  • Improved the reliability of melee combat. This should improve the feel and hit registration of melee attacks, especially in higher latency environments.
  • Reticles for Shakirri and Drakahl will now animate on melee attacks that successfully connect.

Ajonah
Changes:
  • Jamming Shroud [Q]: Jamming Shroud visual effects (VFX) have been updated to better distinguish between ally and enemy shrouds. An ally’s Jamming Shroud is now easier to see through (in both directions), while an enemy’s Jamming Shroud is more difficult to see through (in both directions).

Bug fixes:
  • Grappling Hook [Shift]:...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2860303582290236219]here[/url].

26 Aug


24 Aug

Comment

Originally posted by masked_true

Final score is not displayed every now and then. If I change my hunter quickly and then start matchmaking an error related to perks is displayed.

Thanks for the reports!

Comment

Originally posted by Wojcior2010

Lurkers update is nice. The first time i was targeted by lurker i was expecting to get blasted for 300 dmg, but i got tickled with less than 100 dmg. The thing thats bugs me is that they are just sleeping on walls, aside from the ones near harvesters, you never fight them. I think that they should be awake all time, creeping around corners, the are called Lurkers god dammit, not Sleepers.

For the blast, did you stand in the beam the whole time or evade part of the attack?

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Originally posted by TallTooth7

I know this is vague, I'm sort of relaying another person's post here but shakirri is one of my favourite characters but at the moment she feels clunky. Her mini shield is useless and you can't tell how long her reload is which bugs me. Also her sword really doesn't do much damage and just needs a straight up buff if you ask me.

Thanks for the feedback u/TallTooth7. Character balance and the feel of combat are always ongoing improvements throughout closed beta - we'll keep looking at feedback and reports on this front. Thanks for sharing!

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Originally posted by jvkecharb

He are a few of the things that I would love to see in the near future.

  1. Game chat, because not everybody can afford a mic or has the opportunity to have one. Plus, the only tool available for them is the ping system which is cool but doesn’t really help while making strategies with your team.

  2. Buff to Shakiri, her sword is bugged and is so weak. We should all be afraid of shakiri like we are as Drakahl. The fact is that drakahl can rush you very easily while coming close to an enemy with shakiri is not an easy task, it should feel rewarding at the end.

  3. A little thing that really triggers me is that you can’t see the build (tree) while in queue. Making this change would allow new players to learn and memorize better all overall abilities and mechanics of the hunter they play or may face.

  4. There is no such thing as adding a friend in game yet or even social mediums to plan duos with someone you just played with and h...

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Thanks for the feedback u/jvkecharb!
More social menus (like friends lists in-game) are currently being worked on, alongside an improved end-of-match screen to better connect with teammates you had a positive experience with. While not something are currently working on, text chat is something we're aware of and looking into. Character balance and the feel of combat are things we're constantly working on, so thanks for letting us know your thoughts on Shakirri, and for your feedback on not being able to see the essence upgrades while in queue.

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While we're in Closed Beta, we have a weekly playtest every Friday from 11AM - 5PM Pacific, where all the devs log on and play alongside players. Queues are generally pretty fast during that window.

Outside of the weekly playtest, I would second the recommendation to join our Discord (and signing up for the gamer role we have in our Discord) - you can use it for LFG purposes and ping other players with the role who are interested in joining pick-up games.

Here's the link! https://discord.gg/playcrucible

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While we're in Closed Beta, we have a weekly playtest every Friday from 11AM - 5PM Pacific, where all the devs log on and play alongside players. Queues are generally pretty fast during those windows.

Outside of the weekly playtest, I would recommend signing up for the gamer role we have in our Discord - you can use it for LFG purposes and ping other players with the role who are interested in joining pick-up games.

Looking forward to seeing you in-game!


21 Aug

Comment

Originally posted by mombawamba

An hour old and crickets on this developer post... I've never seen this on any other game sub ever.

I think it may be time to do something drastic, like go back into closed beta and completely overhaul.

I have no comments because I don't play your game because I can't play your game. The peak hours are not convenient for me.

I haven't experienced that with an online game since the early 2000s and the very first online games.

I thought it was a cool concept and I loved the PvE element, but it's time to try something drastic.

Good luck to you in the future. If i am to see you succeed I predict it will not be for many months/years and you do something to pull players back in.

Hey u/mombawamba,

We actually are back in Closed Beta right now, with a playtest every Friday from 11am - 5pm Pacific. Outside of that, you can look for pick-up games in our Discord with the 'gamer' role.

This thread is for feedback for the players who joined in the weekly test, and usually gets filled out closer to the end.

If the playtest times work out for you, hope to see you in-game!

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Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

What are your thoughts on current character balance? Are there any changes you'd be interested in seeing, or have last week's updates helped even things out?

How have you liked the updates to Lurkers?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same not...
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20 Aug