Crusader Kings 3

Crusader Kings 3 Dev Tracker




11 Jun

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
This is a known issue with Tribal Courts; we're investigating and hope to have a fix for it soon.

In the meantime, some users have reported that you can work around this issue by viewing the court of a Feudal character before opening your own court.

10 Jun

Comment
Evangeline said: In terms of inviting knights: I never get knights that way! Instead, go through the members of your court and look for any unmarried women. Then arrange matrilinial marriages for them and sort the potential spouses in the list by prowess. All the best knights will simply marry into your court!

I run out of women before my knights fill up. ย 

09 Jun

Post
Hey everyone,

Update 1.6.0.1 is Live now!

โ–บ Read the Update 1.6.0.1[forum.paradoxplaza.com].



We have released Update 1.6.0.1 for PC at 10am CEST this morning.

The latter aims to fix the recent CPU Support Issue for Fate of Iberia (AVX issue)[forum.paradoxplaza.com] that you have reported after the release of Flavor Pack 2.


Update 1.6.1 will be released in t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Jun

Comment
shrimpboom8 said: Each additional regiment saves less time than the one before it (assuming size 5 onagers against level 4 forts, the first saves 150 days, the second saves 50, the third 25, etc.). That being said, splitting up multiple siege stacks will greatly increase the speed at which you occupy territory, assuming you can defend them (each siege has a base progress of 1/day, though the progress is lowered if the army does not have effective siege weapons)

Yeah, I was also thinking about carpet sieges and how the 1/day make them more effective in some sit... Read more
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Ratlegion: Wasn't it explicitly stated that the new update was compatible with old saves, ideal or not?

Major updates are essentially guaranteed to break save compatibility, so that's unlikely.

Rule of thumb is to assume that your saves will be incompatible with any other major version of the game (eg: 1.5.x and 1.6.x).
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
No. Outdated save files will load in 1.6, but due to map and history files changes in 1.6 you will eventually run into stability issues.

It's strongly recommended that you start a new game for 1.6 or roll back to 1.5.x to continue your existing campaigns.

07 Jun

Comment
m0xxY said: Do you not think this to be an issue?

As I'm not addressing balance right now, the thought has not yet occurred to me.

Knights have always been a bit powerful, but I'm not ready to call them unbalanced or broken yet, as I'm not the expert. If I was the expert, I wouldn't be asking these questions. :)

...
Read more
Post
Greetings!

Fate of Iberia was released just last week, and we hope youโ€™re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitantsโ€™ differences? Have any of you encountered the elusive wandering monk yet?

Anyhow, weโ€™re hard at work with the 1.6.1 update, where weโ€™re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). Weโ€™re also working on a fix for those of you who canโ€™t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: itโ€™s the best way to make sure we know about your game issues!

โ–บ Read our Dev Diary #100: A Royal Journey[pdxint.at]

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
I've been working with abusing Only The Strong lately to create mega-leaders that can effectively massacre armies by themselves. It's going fairly well, and following a bit of advice I've seen posted online, I've been able to accomplish a lot. But as I progress through the Middle Ages, some issues have cropped up that I'm not entirely sure how to solve. Searching online has yielded contradictory information, so I could use some help.

1) Is there any way, aside from increasing knight effectiveness, to make knights better at killing enemies in the pursuit phase? By the time I get later in the game, I can just stack wipe enemies with 40 prowess/400% knights. But in the tribal era, when facing bigger enemy armies, I can't reliably stack wipe them in the early phase, so I'd like kill more enemies during pursuit. Since I've been using MAA for basically just siege equipment, I can't stack cavalry to do this. And when I play a culture or dynasty with access ... Read more

06 Jun

Comment
    Nicou12313 on Steam Forums - Thread - Direct
Known issue, we are working on this.
Thanks for the report :)