Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




01 Jun

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[ GAMEPLAY ]
– Grenades can no longer apply impact damage more than once.


27 May

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Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from across the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you'l... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/730/announcements/detail/2244428103152305962]here[/url].
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[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule

, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a ligh...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule

, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a ligh...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule

, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a ligh...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule

, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a ligh...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a light or dark feel, Anubis or Phoenix Facility, there’s something for everyone.

Small Details


Lastly, we’ve recently added ki...

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19 May


14 May

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A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.

For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

[MISC]
Texture Compositor
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous t...

Read more