11 months ago - david.wahlund - Direct link

Hi!

The first case and the last case sounds like a volume issue. A game changing special enemy that close should be heard. Still, how loud is depending on the context. Wthishat happened before that sequence is also important in terms of what priority the Poxburster sound got. Still, it should be heard in some way.

The middle one is a bit tricky. There’s a lot of competing sounds with the same high priority (all those specials coming in at almost the same time). We are working on the systems that calculates what should be heard in these situations. It’s hard from such a short clip to give you an explanation why the Poxburster wasnt heard. But it should definitely be heard and we hope our work in these systems will deliver better in these situations going forward. When these sound system fixes are in they will be mentioned in patch notes so keep an eye out!

Cheers,

//David [Sound/Voice design]

11 months ago - david.wahlund - Direct link

I know there are issues like the silent Poxburster and Trapper that we are fixing. Hopefully out soon in upcoming patches. We’re working on better solutions when multiple specials arrive at the same time.

Why is the game lowering sound levels for enemies when characters speak?

You can use the audio option to lower the VO.